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Roblox | 10-K: Annual report

Roblox | 10-K:年度報表

SEC announcement ·  02/21 22:10
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Roblox Corporation, a leading online platform for user-generated content, has reported its financial results for the fiscal year ending December 31, 2023. The company saw a 26% increase in revenue, reaching $2.799 billion compared to $2.225 billion in the previous year. This growth was primarily driven by a higher average number of daily unique paying users, which rose from approximately 725,000 in 2022 to approximately 852,000 in 2023. Despite this increase in revenue, Roblox reported a consolidated net loss of $1.158 billion, a slight increase from the $934 million loss in the previous year. The company's bookings, a non-GAAP financial measure, also saw an increase, totaling $3.520 billion, up from $2.872 billion in the prior year. Free cash flow improved significantly, turning positive at $124 million compared to a negative $58 million...Show More
Roblox Corporation, a leading online platform for user-generated content, has reported its financial results for the fiscal year ending December 31, 2023. The company saw a 26% increase in revenue, reaching $2.799 billion compared to $2.225 billion in the previous year. This growth was primarily driven by a higher average number of daily unique paying users, which rose from approximately 725,000 in 2022 to approximately 852,000 in 2023. Despite this increase in revenue, Roblox reported a consolidated net loss of $1.158 billion, a slight increase from the $934 million loss in the previous year. The company's bookings, a non-GAAP financial measure, also saw an increase, totaling $3.520 billion, up from $2.872 billion in the prior year. Free cash flow improved significantly, turning positive at $124 million compared to a negative $58 million in 2022. In terms of business development, Roblox continues to attract users worldwide to its platform for a variety of activities, including gaming, social media, and learning. The company's mission is to connect a billion users with optimism and civility, and it invests heavily in its developer and creator community, as well as the technology and infrastructure required to improve the Roblox Platform. Looking ahead, Roblox plans to focus on growing its overall number of users and believes that the number of users who choose to purchase and spend Robux will continue to constitute a small portion of overall users. The company's primary areas of investment will remain its developer and creator community, and the people, technology, and infrastructure that support the platform. Roblox expects to moderate its investment in infrastructure in fiscal year 2024 but anticipates increasing investment in the following years to support global infrastructure development.
領先的用戶生成內容在線平台Roblox公司公佈了截至2023年12月31日的財年的財務業績。該公司的收入增長了26%,達到27.99億美元,而去年同期爲22.25億美元。這種增長主要是由每日獨立付費用戶平均數量的增加所推動的,從2022年的約72.5萬人增加到2023年的約85.2萬人。儘管收入有所增加,但Roblox報告的合併淨虧損爲11.58億美元,較去年的9.34億美元虧損略有增加。該公司的預訂量是一項非公認會計准則財務指標,也有所增加,總額爲35.20億美元,高於去年的28.72億美元。自由現金流顯著改善,轉爲正數,爲1.24億美元,而2022年爲負5800萬美元。 在業務發展方面...展開全部
領先的用戶生成內容在線平台Roblox公司公佈了截至2023年12月31日的財年的財務業績。該公司的收入增長了26%,達到27.99億美元,而去年同期爲22.25億美元。這種增長主要是由每日獨立付費用戶平均數量的增加所推動的,從2022年的約72.5萬人增加到2023年的約85.2萬人。儘管收入有所增加,但Roblox報告的合併淨虧損爲11.58億美元,較去年的9.34億美元虧損略有增加。該公司的預訂量是一項非公認會計准則財務指標,也有所增加,總額爲35.20億美元,高於去年的28.72億美元。自由現金流顯著改善,轉爲正數,爲1.24億美元,而2022年爲負5800萬美元。 在業務發展方面,Roblox繼續吸引全球用戶使用其平台進行各種活動,包括遊戲,社交媒體和學習。該公司的使命是以樂觀和文明的態度連接十億用戶,並對開發者和創作者社區以及改進 Roblox 平台所需的技術和基礎設施進行了大量投資。 展望未來,Roblox計劃專注於增加其用戶總數,並認爲選擇購買和使用Robux的用戶數量將繼續佔總用戶的一小部分。該公司的主要投資領域仍將是其開發者和創作者社區,以及支持該平台的人員、技術和基礎設施。Roblox預計將在2024財年減少對基礎設施的投資,但預計未來幾年將增加投資以支持全球基礎設施發展。

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