牛牛AI助理已提取核心訊息
On February 7, 2024, Roblox Corporation released its financial results for the fourth quarter and full year of 2023, and provided guidance for the full year and first quarter of 2024. The announcement, made through a press release and a shareholder letter, was also furnished to the SEC in a Form 8-K report. Roblox reported a 30% year-over-year increase in Q4 revenue to $749.9 million, and a 25% increase in bookings to $1.126.8 million. Despite the revenue growth, the company posted a net loss of $323.7 million for the quarter. The full year results showed a 26% increase in revenue to $2.799.3 million and a 23% increase in bookings to $3.520.8 million, with a net loss of $1.151.9 million. Daily Active Users (DAUs) grew by 22% year-over-year to 71.5 million in Q4, and hours...Show More
On February 7, 2024, Roblox Corporation released its financial results for the fourth quarter and full year of 2023, and provided guidance for the full year and first quarter of 2024. The announcement, made through a press release and a shareholder letter, was also furnished to the SEC in a Form 8-K report. Roblox reported a 30% year-over-year increase in Q4 revenue to $749.9 million, and a 25% increase in bookings to $1.126.8 million. Despite the revenue growth, the company posted a net loss of $323.7 million for the quarter. The full year results showed a 26% increase in revenue to $2.799.3 million and a 23% increase in bookings to $3.520.8 million, with a net loss of $1.151.9 million. Daily Active Users (DAUs) grew by 22% year-over-year to 71.5 million in Q4, and hours engaged increased by 21% to 15.5 billion. The company ended the year with net liquidity of $2.2 billion. Looking forward, Roblox provided guidance for 2024, projecting revenue between $3.3 billion and $3.4 billion, and bookings between $4.14 billion and $4.28 billion, with a consolidated net loss between $1.4 billion and $1.365 billion. The company's CEO, David Baszucki, expressed confidence in achieving the long-term goal of attracting over 1 billion daily active users, citing strong network effects and investments in immersive experiences, advertising, and AI.
2024年2月7日,Roblox公司發佈了2023年第四季度和全年的財務業績,並提供了2024年全年和第一季度的指導。該公告是通過新聞稿和股東信函發佈的,還以8-K表格的形式提交給了美國證券交易委員會。Roblox報告稱,第四季度收入同比增長30%,達到7.499億美元,預訂量增長25%,達到11.268億美元。儘管收入增長,但該公司公佈本季度淨虧損3.237億美元。全年業績顯示,收入增長26%,達到279.93萬美元,預訂量增長23%,至352.08億美元,淨虧損11.519億美元。第四季度每日活躍用戶(DAU)同比增長22%,達到7150萬,參與時長增長21%,達到155億。該公司年底的淨...展開全部
2024年2月7日,Roblox公司發佈了2023年第四季度和全年的財務業績,並提供了2024年全年和第一季度的指導。該公告是通過新聞稿和股東信函發佈的,還以8-K表格的形式提交給了美國證券交易委員會。Roblox報告稱,第四季度收入同比增長30%,達到7.499億美元,預訂量增長25%,達到11.268億美元。儘管收入增長,但該公司公佈本季度淨虧損3.237億美元。全年業績顯示,收入增長26%,達到279.93萬美元,預訂量增長23%,至352.08億美元,淨虧損11.519億美元。第四季度每日活躍用戶(DAU)同比增長22%,達到7150萬,參與時長增長21%,達到155億。該公司年底的淨流動性爲22億美元。展望未來,Roblox爲2024年提供了指導,預計收入在33億美元至34億美元之間,預訂量在41.4億美元至42.8億美元之間,合併淨虧損在14億美元至13.65億美元之間。該公司首席執行官戴維·巴斯祖基表示,有信心實現吸引超過10億每日活躍用戶的長期目標,理由是強大的網絡效應以及對沉浸式體驗、廣告和人工智能的投資。
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