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Rumble Inc. reported Q2 2024 revenue of $22.5 million, down 10% YoY from $25.0 million. Net loss narrowed to $26.8 million from $29.5 million in Q2 2023. Audience Monetization revenue decreased by $3.0 million, partially offset by a $0.5 million increase in Other Initiatives revenue.Cost of services decreased by $5.2 million to $35.7 million. General and administrative expenses rose $1.2 million to $10.4 million due to higher payroll costs and public company expenses. Research and development expenses increased $1.0 million to $5.3 million. The company ended the quarter with $154.2 million in cash and marketable securities.Monthly Active Users reached 53 million in Q2, up 6% from Q1. Average Revenue Per User was $0.37, a 19% increase from Q1. Rumble faces challenges in attracting advertisers and monetizing its growing user base. The company has $55 million in minimum contractual content commitments and is investing heavily in creator incentives to drive growth.
Rumble Inc. reported Q2 2024 revenue of $22.5 million, down 10% YoY from $25.0 million. Net loss narrowed to $26.8 million from $29.5 million in Q2 2023. Audience Monetization revenue decreased by $3.0 million, partially offset by a $0.5 million increase in Other Initiatives revenue.Cost of services decreased by $5.2 million to $35.7 million. General and administrative expenses rose $1.2 million to $10.4 million due to higher payroll costs and public company expenses. Research and development expenses increased $1.0 million to $5.3 million. The company ended the quarter with $154.2 million in cash and marketable securities.Monthly Active Users reached 53 million in Q2, up 6% from Q1. Average Revenue Per User was $0.37, a 19% increase from Q1. Rumble faces challenges in attracting advertisers and monetizing its growing user base. The company has $55 million in minimum contractual content commitments and is investing heavily in creator incentives to drive growth.
Rumble Inc.報告2024年第二季度營業收入爲$2250萬,同比下降10%,前一年爲$2500萬。淨虧損收窄至$2680萬,前一年爲$2950萬。觀衆變現收入減少了$300萬,部分被其他項目收入增加的$50萬抵消。服務成本減少了$520萬,降至$3570萬。一般和行政費用增加了$120萬,達到$1040萬,主要由於工資成本和上市公司費用上升。研發費用增加了$100萬,達到$530萬。公司在本季度末現金和可交易證券達到$15420萬。月活躍用戶數在第二季度達到5300萬,比第一季度上升了6%。每用戶平均收入爲$0.37,比第一季度增加了19%。Rumble在吸引廣告商和變現其不斷增長的用戶基礎方面面臨挑戰。公司有$5500萬的最低合同內容承諾,正在大力投資創作者激勵措施以推動增長。
Rumble Inc.報告2024年第二季度營業收入爲$2250萬,同比下降10%,前一年爲$2500萬。淨虧損收窄至$2680萬,前一年爲$2950萬。觀衆變現收入減少了$300萬,部分被其他項目收入增加的$50萬抵消。服務成本減少了$520萬,降至$3570萬。一般和行政費用增加了$120萬,達到$1040萬,主要由於工資成本和上市公司費用上升。研發費用增加了$100萬,達到$530萬。公司在本季度末現金和可交易證券達到$15420萬。月活躍用戶數在第二季度達到5300萬,比第一季度上升了6%。每用戶平均收入爲$0.37,比第一季度增加了19%。Rumble在吸引廣告商和變現其不斷增長的用戶基礎方面面臨挑戰。公司有$5500萬的最低合同內容承諾,正在大力投資創作者激勵措施以推動增長。
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牛牛AI助手部分由第三方人工智慧模型基於資訊內容自動產生。
以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
風險及免責聲明
牛牛AI助手部分由第三方人工智慧模型基於資訊內容自動產生。
以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
我知道了
風險及免責聲明
牛牛AI助手部分由第三方人工智慧模型基於資訊內容自動產生。
以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
我知道了
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