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Esports Entertainment Group | 10-Q: Q2 2024 Earnings Report
Esports Entertainment Group | 10-Q: Q2 2024 Earnings Report
電子競技娛樂 | 10-Q:2024財年二季報
牛牛AI助理已提取核心訊息
Esports Entertainment Group, Inc. (EEG) reported a significant decrease in net revenue for the quarter ended December 31, 2023, with a total of $2.6 million compared to $6.4 million for the same period in the previous year. This 59% decline is largely attributed to the sale of the Bethard Business and the wind down of Argyll entities. The EEG iGaming segment saw a decrease of $3.7 million in revenue, while the EEG Games segment experienced a $0.1 million drop. Cost of revenue also decreased by 70% to $0.7 million due to the aforementioned disposals and reduced iGaming operations. Sales and marketing expenses fell by 61% to $0.7 million, primarily due to lower affiliate costs. General and administrative expenses decreased by 37% to $4.8 million, with reductions in payroll, depreciation, amortization, and IT costs...Show More
Esports Entertainment Group, Inc. (EEG) reported a significant decrease in net revenue for the quarter ended December 31, 2023, with a total of $2.6 million compared to $6.4 million for the same period in the previous year. This 59% decline is largely attributed to the sale of the Bethard Business and the wind down of Argyll entities. The EEG iGaming segment saw a decrease of $3.7 million in revenue, while the EEG Games segment experienced a $0.1 million drop. Cost of revenue also decreased by 70% to $0.7 million due to the aforementioned disposals and reduced iGaming operations. Sales and marketing expenses fell by 61% to $0.7 million, primarily due to lower affiliate costs. General and administrative expenses decreased by 37% to $4.8 million, with reductions in payroll, depreciation, amortization, and IT costs. The company recognized asset impairment charges of $13.0 million, including goodwill and intangible assets from the EEG iGaming segment and goodwill from the EEG Games segment. Other income (expense) shifted from an income of $7.4 million in the previous year to an expense of $0.5 million, mainly due to the recognition of a derivative liability related to the Series C Convertible Preferred Stock. The net loss for the quarter was $17.0 million, compared to $14.1 million in the prior year. The company's liquidity concerns persist, with an accumulated deficit of $203.3 million and net current liabilities of $7.8 million. Cash used in operating activities was $4.1 million, and the company continues to seek additional financing to support operations.
Esports Entertainment Group, Inc. (EEG)報告稱,截至2023年12月31日的季度淨營業收入顯著下降,總額爲260萬美元,去年同期爲640萬美元。這個59%的下跌主要歸因於Bethard業務的出售和Argyll實體的減少。EEG的iGaming部門收入減少了370萬美元,而EEG Games部門則下降了10萬美元。由於上述處置和減少的iGaming業務,營業成本也下降了70% 至70萬美元。銷售和市場費用下降了61%,至70萬美元,主要是由於降低聯盟成本。一般和管理費用下降了37%,至480萬美元,我們通過減少薪資、折舊、攤銷和IT成本實現的。公司認定EEG...展開全部
Esports Entertainment Group, Inc. (EEG)報告稱,截至2023年12月31日的季度淨營業收入顯著下降,總額爲260萬美元,去年同期爲640萬美元。這個59%的下跌主要歸因於Bethard業務的出售和Argyll實體的減少。EEG的iGaming部門收入減少了370萬美元,而EEG Games部門則下降了10萬美元。由於上述處置和減少的iGaming業務,營業成本也下降了70% 至70萬美元。銷售和市場費用下降了61%,至70萬美元,主要是由於降低聯盟成本。一般和管理費用下降了37%,至480萬美元,我們通過減少薪資、折舊、攤銷和IT成本實現的。公司認定EEG的iGaming部分和EEG Games部分的商譽和無形資產的減值損失爲1300萬美元。其他收入(費用)從上一年的740萬美元轉爲額外的費用50萬美元,主要是由於與C系列可轉換優先股相關的衍生負債的認定。本季度淨虧損爲1700萬美元,去年同期爲1410萬美元。公司的流動性困境仍然存在,累積赤字爲20330萬美元,淨流動負債爲780萬美元。運營活動中使用的現金爲410萬美元,公司繼續尋求額外的融資以支持運營。
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譯文內容由第三人軟體翻譯。
牛牛AI助手部分由第三方人工智慧模型基於資訊內容自動產生。
以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
風險及免責聲明
牛牛AI助手部分由第三方人工智慧模型基於資訊內容自動產生。
以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
我知道了
風險及免責聲明
牛牛AI助手部分由第三方人工智慧模型基於資訊內容自動產生。
以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
我知道了
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