拉斯維加斯 — 2024年11月12日 — Light & Wonder, Inc. (NASDAQ and ASX: LNW) (「Light & Wonder,」 「L&W,」 「we」 or the 「Company」) today reported results for the third quarter ended September 30, 2024.
We maintained strong momentum in the third quarter and delivered our 9th consecutive quarter of double-digit consolidated revenue growth year-over-year, sustainable cash flow generation and returned $44 million to shareholders through share repurchases, while continuing our advancement toward our long-term financial targets. Consolidated revenue increased 12%, driven by strong performance across all our businesses, maintaining healthy earnings growth:
•Gaming revenue increased to $53700萬, up 15% compared to the prior year period, primarily driven by global Gaming machine sales growth, which increased 38%, coupled with strong performance in North American Gaming operations.
•SciPlay revenue grew to $20600萬, a 5% increase from the prior year period, driven by the social casino business, which continues to outpace the market and gain share on strong payer metrics, while our direct-to-consumer platform remained strong, representing 12% of total revenue.
•iGaming revenue grew to $7400萬, a 6% increase from the prior year period, primarily reflecting continued momentum in North America, while the prior year benefited from $300萬 in license termination fees, which impacted revenue growth by 4%.
Matt Wilson, President and Chief Executive Officer of Light & Wonder, said, 「Our results once again reflect the relentless collective efforts of the talent across our organization underpinned by our robust and scalable R&D platform. At G2E and AGE, we showcased a wide array of products that demonstrated the diversity and strength of our portfolio and franchises. We will continue to execute on our cross-platform strategy focused on innovative content and products as a leading global end-to-end gaming technology solutions provider. Our team is committed and engaged as we stay on course through the execution chapter of our journey to reach our target.」
Oliver Chow, Chief Financial Officer of Light & Wonder, added, “The highly cash generative nature of our business, combined with a healthy balance sheet and strategic capital allocation program, has proven to be a strong framework to create shareholder value. We plan to further accelerate this value creation flywheel through continued R&D and capex investments, as well as through financial means such as our share repurchase program. We stay highly convicted to our strategy and roadmap as we reaffirm our 2025 $14億 Consolidated AEBITDA target(1) and look to remain a compounder of growth for years to come.”
(1) Consolidated AEBITDA Target is a forward-looking non-GAAP financial measure presented on a supplemental basis and does not reflect Company guidance. Additional information on non-GAAP financial measures presented herein is available at the end of this release.
LEVERAGE, CAPITAL RETURN AND LEGAL UPDATE
•Principal face value of debt outstanding(1) 爲39億美元相當於截至2024年9月的淨負債槓桿比率(2) 爲2.9倍,比2023年12月31日減少了0.2倍,仍保持在我們設定的淨負債槓桿比率(2) 範圍爲2.5倍至3.5倍。
(1) Principal face value of debt outstanding represents outstanding principal value of debt balances that conform to the presentation found in Note 10 to the Condensed Consolidated Financial Statements in our September 30, 2024 Form 10-Q.
(2) Additional information on non-GAAP financial measures presented herein is available at the end of this release.
(3) Consolidated AEBITDA Target is a forward-looking non-GAAP financial measure presented on a supplemental basis and does not reflect Company guidance. Additional information on non-GAAP financial measures presented herein is available at the end of this release.
(4) This estimate was based on revenue key performance indicators (「KPIs」) and historical contribution margins.
(5) Available liquidity is calculated as cash and cash equivalents plus remaining revolver capacity.
2
2024年第三季度財務亮點
•Third quarter consolidated revenue was $81700萬 compared to $73100萬, a 12% increase compared to the prior year period, and our 14th consecutive quarter of year-over-year growth, driven by strong performance across all three businesses. Gaming revenue increased 15%, primarily led by continued growth in Gaming machine sales, which grew 38% year-over-year, and 5% growth in Gaming operations revenue. SciPlay and iGaming revenue grew by 5% and 6%, respectively.
•淨利潤 decreased to $6400萬 from $8000萬 in the prior year period, primarily due to higher restructuring and other costs (「R&O」) related to certain legal matters, offset by higher revenue and healthy margins. The prior year net income also benefited from a non-cash foreign currency transaction gain included in other income. Net income attributable to L&W per share(1) decreased by 12% to $0.71 compared to $0.81 in the prior year period.
•Consolidated AEBITDA(2) was $31900萬 compared to $28600萬 in the prior year period, a 12% increase driven by revenue growth and sustained margin strength across our businesses.
• arvr遊戲營業收入 較去年同期增長至53700萬美元,增幅達15%,主要受全球遊戲機銷售增長38%推動。遊戲運營也增長5%,主要受益於我們在北美的裝機基數同比增長7%至33,151台,以及每臺日均收入提高至49.05美元。我們的北美高端裝機基礎連續第17個季度增長,佔總裝機基數比重的50%。我們的增長得益於我們多樣化的成功遊戲系列和COSMIC KASCADA成功的組合作品不斷增強的實力和成功。th 連續第17個季度,代表我們總裝機基數的50%。我們的增長得益於我們持續強勁的和成功的多元化成功遊戲系列以及 COSMIC® 和 KASCADA® cabinets. Gaming AEBITDA was $26700萬, up 14% compared to the prior year period, primarily driven by revenue growth in the period.
• SciPlay revenue was $20600萬, a 5% increase from the prior year period, while AEBITDA increased 8% to $6600萬, reflective of continuing revenue growth and margin expansion. Growth was primarily driven by the social casino business, which continued to deliver consistently high player engagement and monetization, leveraging game content, dynamic Live Ops through the SciPlay Engine and effective marketing strategies. Our growing direct-to-consumer platform, which generated $2500萬, or 12% of the total SciPlay revenue for the quarter, also contributed to AEBITDA growth and margin expansion. SciPlay maintained its number of payers at 60萬 and elevated AMRPPU(1) at $113.49, enabling SciPlay to grow ARPDAU(2) by 8% year-over-year to $1.04 and payer conversion to 10.7%.
• iGaming revenue increased by 6% to $7400萬, and AEBITDA decreased slightly to $2400萬 for the current year period. Revenue growth for the period reflected continued momentum in North America and Europe as well as strong content launches. Revenue and AEBITDA in the prior year period benefited from $300萬 in certain termination fees, impacting revenue and AEBITDA growth by 4% and 12%, respectively. Wagers processed through our iGaming platform totaled $228億 during the quarter.
Light & Wonder, Inc. is the leading cross-platform global games company. Through our three unique, yet highly complementary businesses, we deliver unforgettable experiences by combining the exceptional talents of our 6,000+ member team, with a deep understanding of our customers and players. We create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it’s all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices. To learn more visit www.lnw.com.
You can access our filings with the Securities Exchange Commission (「SEC」) through the SEC website at www.sec.gov, with the Australian Stock Exchange (「ASX」) through the ASX website at www.asx.com.au 或通過我們的網站進行,我們強烈建議您這樣做。我們定期在我們的網站上發佈可能對投資者重要的信息,網址爲 explore.investors.lnw.com,同時我們利用我們的網站作爲披露對公衆具有重大意義材料信息的手段,以SEC的規則公平披露的方式,不會排除任何人。
(4) Mobile penetration is defined as the percentage of SciPlay revenue generated from mobile platforms.
(5) MAU = Monthly Active Users is a count of visitors to our sites during a month. An individual who plays multiple games or from multiple devices may, in certain circumstances, be counted more than once. However, we use third-party data to limit the occurrence of multiple counting.
(6) DAU = Daily Active Users is a count of visitors to our sites during a day. An individual who plays multiple games or from multiple devices may, in certain circumstances, be counted more than once. However, we use third-party data to limit the occurrence of multiple counting.
(7) ARPDAU = Average Revenue Per DAU is calculated by dividing revenue for a period by the DAU for the period by the number of days for the period.
(8) MPU = Monthly Paying Users is the number of individual users who made an in-game purchase during a particular month.
(9) AMRPPU = Average Monthly Revenue Per Paying User is calculated by dividing average monthly revenue by average MPUs for the applicable time period.
(10) Payer conversion rate is calculated by dividing average MPU for the period by the average MAU for the same period.