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电子艺术和动作片公司正努力在一个“堡垒之夜”(Fortnite)的世界中生存。

电子艺术和动作片公司正努力在一个“堡垒之夜”(Fortnite)的世界中生存。

電子藝術和動作片公司正努力在一個“堡壘之夜”(Fortnite)的世界中生存。
道琼斯 ·  2019/01/19 08:36

DJ Electronic Arts and Activision Are Struggling to Survive a Fortnite World -- Barrons.com

DJ電子藝術和動視在堡壘之夜的世界中掙扎--Barrons.com


By Tae Kim

作者:Tae Kim

Netflix delivered a sobering warning to the world of entertainment last week. In its letter to shareholders, the company said, "We compete with (and lose to) Fortnite more than HBO."

Netflix上週向娛樂界發出了發人深省的警告。在致股東的信中,該公司表示,“我們與堡壘之夜的競爭(和輸給)比HBO更多。”

Fortnite is the gaming phenomenon that has addicted teenagers and aggravated their parents. If Netflix (ticker: NFLX) is worried about Fortnite -- owned by privately held Epic -- that doesn't bode well for traditional gaming companies. Fortnite has stolen the gaming spotlight from Electronic Arts (EA) and Activision Blizzard (ATVI), which are both down nearly 40% from last year's highs. And while the selloff might make them attractive for the long run, the two largest independent U.S. game publishers are likely to be dead money in the year ahead.

堡壘之夜是讓青少年上癮、惹惱父母的遊戲現象。如果網飛公司擔心私人持股的Epic旗下的堡壘之夜,這對傳統遊戲公司來説可不是個好兆頭。堡壘之夜搶走了藝電(EA)和動視暴雪(Activision Blizzard)的遊戲風頭,這兩家公司的股價均較去年的高點下跌了近四成。雖然拋售可能會使它們在長期內具有吸引力,但美國最大的兩家獨立遊戲發行商在未來一年可能會陷入虧損。

The main issue is an underperforming pipeline of games. Last November, Activision Blizzard gave disappointing earnings guidance and admitted that Destiny 2, one of its key games, had underperformed expectations, sparking a 12% stock drop the following day. Another earthquake came this month, when Activision said that it would transfer the publishing rights of the Destiny game franchise to its developer, Bungie, driving the shares down 9% the next day.

主要問題是一系列表現不佳的遊戲。去年11月,動視暴雪發佈了令人失望的盈利指引,並承認其關鍵遊戲之一《命運2》表現遜於預期,導致第二天股價下跌12%。本月又發生了一場地震,當時動視表示將把《命運》遊戲專營權轉讓給開發商Bungie,導致該公司股價第二天下跌9%。

Bernstein analyst Todd Juenger wrote last week that Destiny's sudden drop-off was a sea change for the bull case around the company. He observed that, when the franchise's first game was released, it broke records as the biggest original intellectual property launch in history.

伯恩斯坦(Bernstein)分析師託德·朱格(Todd Juenger)上週寫道,命運號的突然下跌對該公司的牛市來説是一個翻天覆地的變化。他觀察到,當該系列的第一款遊戲發佈時,它打破了歷史上最大規模的原創知識產權發佈記錄。

"Four years later, it has gone to zero [for Activision]," Juenger wrote in a note on Wednesday. "To us, this is a worst-case example of the risk that we have always struggled with on Activision: franchise durability."

“四年過去了,這個數字已經降到了零。[對於Activision]週三,Juenger在一份報告中寫道。“對我們來説,這是我們在動視上一直在努力應對的風險的最壞例子:特許經營的持久性。”

With Destiny gone, Activision Blizzard's 2019 looks bare. Analysts have noted that its subsidiary Blizzard has no announced games, and that Activision has only its next Call of Duty game.

隨着命運的消失,動視暴雪的2019年看起來光禿禿的。分析人士指出,其子公司暴雪(Blizzard)沒有宣佈推出遊戲,動視只有下一款使命召喚(Call Of Duty)遊戲。

To make matters worse, the development studio for this year's Call of Duty, Infinity Ward, is widely regarded as the weakest of the three that create games for the annual franchise. Infinity Ward's last two Call of Duty titles were both significant sales disappointments.

更糟糕的是,今年《使命召喚》的開發工作室Infinity Ward被廣泛認為是為年度特許經營開發遊戲的三家公司中最弱的一家。Infinity Ward的最後兩部“使命召喚”(Call Of Duty)都令人失望。

Activision Blizzard is also facing a string of high-level management departures. Since December, it has lost its chief financial officer, two senior Blizzard executives, and a former Call of Duty studio head. (Short-seller Jim Chanos of Kynikos Associates has called mass executive departures the No. 1 sign of impending problems at a company.)

動視暴雪(Activision Blizzard)也面臨着一系列高層管理人員的離職。自去年12月以來,它已經失去了首席財務官、兩名暴雪高管和一名前Call of Duty工作室負責人。(Kynikos Associates的賣空者吉姆·查諾斯(Jim Chanos)稱,大規模高管離職是公司即將出現問題的頭號跡象。)

Despite the issues, Wall Street is still predicting that Activision Blizzard will generate 2% earnings per share growth in 2019, with sales flat versus last year's. Its stock still trades for 18 times projected 2019 earnings, compared with 15 times for the S&P 500.

儘管存在這些問題,華爾街仍然預計動視暴雪2019年每股收益將增長2%,銷售額與去年持平。動視暴雪的股價仍為2019年預期收益的18倍,而標準普爾500指數的市盈率為15倍。

Likewise, Electronic Arts has profit risk this year, as its key nonsports title, Battlefield V, was slated to be a big source of highly profitable add-on micro transaction sales in 2019.

同樣,藝電今年也存在盈利風險,因為其關鍵的非體育遊戲《第五戰場》(Battlefield V)計劃成為2019年利潤豐厚的附加微交易銷售的一大來源。

The problem is that Battlefield V doesn't seem to be resonating with consumers. In November, the game was discounted by 50% just one week after its launch, signaling low sales. In addition, the title regularly doesn't make the top 50 viewership rankings on Twitch, pointing to a lack of gamer engagement.

問題是,《戰場5》似乎沒有引起消費者的共鳴。去年11月,這款遊戲在發佈一週後就打了50%的折扣,表明銷量很低。此外,這款遊戲經常無法進入Twitch的前50名收視率排行榜,這表明遊戲玩家缺乏參與度。

Electronic Arts shares currently trade for 18 times estimated 2019 earnings per share.

藝電股票目前的股價是2019年預期每股收益的18倍。

There is widespread sentiment among the gaming community that the traditional developers are failing to adapt to a Fortnite world, in which free-to-play games generate massive revenues through add-on content that gamers crave, such as funny costumes and dance emotes.

遊戲界普遍認為,傳統開發商無法適應堡壘之夜的世界,在這個世界裏,免費遊戲通過玩家渴望的附加內容產生鉅額收入,比如滑稽的服裝和舞蹈表情。

Research firm SuperData estimates that Fortnite has generated the most annual revenue of any game in history. The firm says that the game made $2.4 billion in sales for its publisher in 2018.

研究公司SuperData估計,堡壘之夜創造的年收入是歷史上所有遊戲中最高的。該公司表示,2018年這款遊戲為發行商帶來了24億美元的銷售額。

"I don't mind buying great content, but Call of Duty is just bad versus Fortnite," Han-Chung Lee, 39, a self-professed hard-core gamer and investment manager, told Barron's in a phone interview Thursday. "There are no major games from EA and Activision that get me excited this year."

39歲的李漢忠自稱是一名鐵桿遊戲玩家和投資經理,他在週四接受Barron‘s的電話採訪時表示:“我不介意購買好的內容,但與堡壘之夜相比,《使命召喚》就不好了。”“今年藝電和動視的主要遊戲都不會讓我興奮。”

Activision Blizzard declined to comment for this article. Electronic Arts also wouldn't comment, citing its earnings quiet period. EA is slated to report its fiscal third-quarter financial results on Feb. 5, while Activision Blizzard will post its earnings on Feb 12. Don't be surprised to see both provide disappointing guidance.

動視暴雪拒絕對本文發表評論。藝電也不願置評,理由是該公司處於盈利淡靜期。藝電定於2月5日公佈第三財季財報,而動視暴雪(Activision Blizzard)將於2月12日公佈財報。如果這兩家公司的財報都令人失望,不要感到驚訝。

In a cover story last year, Barron's predicted that streaming could ultimately remake the gaming world, boosting shares of EA and Activision in the process. That story could still play out, but it's several years away and will require the technological advantages of 5G. Meanwhile, the traditional game publishers are struggling to make relevant games. And that's bad news for their stocks.

在去年的封面故事中,Barron‘s預測流媒體最終可能重塑遊戲世界,在此過程中提振EA和Activision的股價。這個故事仍然有可能上演,但還需要幾年的時間,需要5G的技術優勢。與此同時,傳統遊戲發行商正在努力製作相關遊戲。這對他們的股票來説是個壞消息。

News on Nintendo

關於任天堂的新聞

As the major U.S. publishers suffer from an aging console cycle, weak pipelines, falling earnings estimates, and lack of enthusiasm from gamers, Nintendo (NTDOY) is bucking the negative trend.

隨着美國各大出版商遭遇遊戲機週期老化、渠道疲軟、盈利預期下降以及遊戲玩家缺乏熱情等問題,任天堂(Nintendo)正逆勢而上。

A week ago, this column suggested that Apple (AAPL) should acquire or enter into a strategic partnership with Nintendo . But we also highlighted the Kyoto, Japan-based company's improving fundamentals, citing accelerating Switch console and software sales.

一週前,本專欄建議蘋果公司(Apple)收購任天堂或與其建立戰略合作伙伴關係。但我們也強調了這家總部位於日本京都的公司正在改善的基本面,理由是交換機控制枱和軟件的銷售正在加速。

The assessment looks better now. Nintendo's president, Shuntaro Furukawa told a Japanese newspaper last week that its new Super Smash Bros. Ultimate had become the fastest-selling game in company history. A Nintendo spokesman confirmed the news to Barron's. Nintendo stock closed the week up 12%.

現在的評估情況看起來好多了。任天堂總裁古川俊太郎上週告訴一家日本報紙,其新的超級粉碎兄弟終極遊戲已經成為公司歷史上銷售最快的遊戲。任天堂發言人向Barron‘s證實了這一消息,任天堂股價當週收漲12%。

Write to Tae Kim at tae.kim@barrons.com

寫信給Tae Kim,電子郵件:tae.kim@Barrons.com



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(完)道瓊通訊社

January 18, 2019 19:36 ET (00:36 GMT)

2019年1月18日美國東部時間19:36(格林尼治標準時間00:36)

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