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Gaxos Enhances Game Development With Meshy 4 Integration in AI Platform

Gaxos Enhances Game Development With Meshy 4 Integration in AI Platform

Gaxos通過在人工智能平台中集成Meshy 4增強遊戲開發
Benzinga ·  2024/12/23 20:31

Gaxos.ai Inc. ("Gaxos" or the "Company"), a company developing artificial intelligence applications across various sectors, today announced that the Company successfully integrated Meshy 4 into their artificial intelligence solution for game developers and publishers, Gaxos Labs.

Gaxos.ai公司("Gaxos"或"公司")是一家開發人工智能應用於多個領域的公司,今天宣佈該公司成功將Meshy 4整合到其爲遊戲開發者和發行商提供的人工智能解決方案Gaxos Labs中。

The Meshy 4 update and integration allows artists, designers, and developers to fine-tune mesh topology, limit polycounts, and produce higher-quality 3D models faster and in a more efficient workflow. By utilizing Meshy 4's advanced generative geometry, users can seamlessly toggle between quad- or triangle-based meshes to suit the specific demands of their project. This freedom allows creators to tailor 3D assets to their exact needs—whether it's smoother surfaces for characters and animations or intricate details for complex environments. The new polycount limitation feature keeps assets from becoming resource-intensive, ensuring smoother performance and simple integration with real-time engines.

Meshy 4的更新和整合使藝術家、設計師和開發者能夠微調網格拓撲,限制多邊形數量,並以更高效的工作流程更快地生成高質量的3D模型。通過利用Meshy 4的愛文思控股生成幾何體,用戶可以無縫切換使用基於四邊形或三角形的網格,以適應其項目的特定需求。這種自由使創作者能夠根據確切需求量身定製3D資產——無論是爲角色和動畫提供更平滑的表面,還是爲複雜環境提供精細的細節。新的多邊形數量限制功能防止資產變得資源密集,確保更流暢的性能並與實時引擎簡單集成。

譯文內容由第三人軟體翻譯。


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