How Baldur's Gate 3 Turned Larian Studios Into A $447 Million Powerhouse
How Baldur's Gate 3 Turned Larian Studios Into A $447 Million Powerhouse
Larian Studios, the developer of Baldur's Gate 3, achieved significant financial success in 2023, as revealed by newly published records from its Dublin-based holding company.
Larian Studios,《博德之門3》的開發商,於2023年取得了顯著的財務成功,新近公佈的記錄顯示該公司總部位於都柏林。
The studio reported a pre-tax profit of 249 million euros (approximately $260.9 million) and total revenue of 427 million euros, largely driven by the release of Baldur's Gate 3 in August.
工作室報告顯示,2023年8月發佈的《博德之門3》大大推動,預稅利潤爲24900萬歐元(約26090萬美元),總營業收入爲42700萬歐元。
This marks a substantial turnaround from Larian's 2022 financial performance, which saw 22.7 million euros in revenue and a loss of 214,000 euros. The success of Baldur's Gate 3 has not only bolstered the studio's financial standing but also established the game as a major player in the RPG market.
這標誌着Larian在2022年財務表現的重大轉變,當時收入爲2270萬歐元,虧損21.4萬歐元。《博德之門3》的成功不僅提振了工作室的財務狀況,也確立了該遊戲在角色扮演遊戲市場的主要地位。
Sales and Licensing Revenue
銷售和授權收入
Although Larian did not disclose exact sales figures for the game, a report from the Irish Independent estimates it sold around 15 million copies by the end of 2023.
儘管Larian未透露該遊戲的準確銷售數據,但愛爾蘭獨立報估計到2023年底,銷售量約爲1500萬份。
This aligns with earlier statements from publishing director Michael Douse, who noted sales exceeding 10 million. Additionally, Hasbro Inc (NASDAQ:HAS), the parent company of Dungeons & Dragons owner Wizards of the Coast, confirmed the game generated $90 million in licensing revenue.
這與出版董事Michael Douse的早期聲明一致,他指出銷售額超過1000萬。此外,納斯達克(NASDAQ: HAS)母公司Dungeons & Dragons所有者Wizards of the Coast的Hasbro Inc證實,該遊戲產生了9000萬美元的授權收入。
The game's popularity continued into 2024, with Douse reporting a 20% increase in daily active users compared to the previous year, supported by ongoing interest in community-created mods.
遊戲的受歡迎程度持續到2024年,Douse報告指出,與前一年相比,日活躍用戶增長了20%,這主要受到對社區創作mod的持續興趣的支持。
Future Plans and Ownership
未來計劃和所有權
Larian CEO Swen Vincke pointed out the studio's strengthened position in a September interview with IGN, stating that Larian is now able to "pick our own destiny and our own path." Rather than developing DLC or a sequel for Baldur's Gate 3, the company plans to focus on new original projects.
Larian首席執行官Swen Vincke在與IGN的九月採訪中指出了工作室的強化位置,表示Larian現在能夠"選擇自己的命運和道路"。與其開發《巴爾德之門3》的DLC或續集,該公司計劃專注於新的原創項目。
Despite Vincke's majority ownership of Larian's ordinary shares, the Irish Independent reported that Chinese tech company Tencent Holdings ADR (OTC:TCEHY) holds a significant share of preference stock through its Tencent Cloud Europe division.
儘管Vincke擁有Larian普通股的絕大部分所有權,但愛爾蘭《獨立報》報道稱,中國科技公司騰訊控股ADR(場外交易:TCEHY)通過其騰訊雲歐洲部門持有重大的優先股份。
Global Development and Growth
全球發展與增長
Larian employed a "follow the sun" development approach for Baldur's Gate 3, utilizing its network of studios across cities such as Dublin, Ghent, Kuala Lumpur and Quebec to maintain round-the-clock production. This method, combined with the game's success, has elevated Larian's profile within the industry.
Larian採用了"跟隨太陽"的開發方法來製作《巴爾德之門3》,利用其遍佈都柏林、根特、吉隆坡和魁北克等城市的工作室網絡,以保持全天候的製作。這種方法加上游戲的成功,提升了Larian在行業內的地位。
While Larian has a history of well-regarded titles, such as Divinity: Original Sin, the success of Baldur's Gate 3 represents a new level of commercial achievement for the studio.
雖然Larian擁有一系列備受好評的作品,如《神之舊約:原罪》,但《巴爾德之門3》的成功代表了工作室在商業上取得了新的成就水平。
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照片:shutterstock。
譯文內容由第三人軟體翻譯。