share_log

Netflix One Of The Key Beneficiaries Of $60B Anime Boom, Says Jefferies — Here Are The Others

Netflix One Of The Key Beneficiaries Of $60B Anime Boom, Says Jefferies — Here Are The Others

奈飛是受益於600億美元動漫繁榮的關鍵受益者之一,傑弗里斯表示 — 這裏還有其他一些受益者
Benzinga ·  11:34

Jefferies, a global investment bank, has identified three major companies that are poised to benefit from the booming anime industry, which is expected to reach a value of $60 billion by 2030.

全球貨幣投行傑富瑞已確定了三家主要公司,它們有望從蓬勃發展的動漫行業中受益,預計到2030年將達到600億美元的價值。

What Happened: The investment bank has pointed out Netflix Inc. (NASDAQ:NFLX), Sony Group (NYSE:SONY), and Bandai Namco (OTC:NCBDF) (OTC:NCBDY) as the top beneficiaries of the expanding anime market, reported CNBC.

近日發生的事情:該投資銀行指出奈飛公司(納斯達克:NFLX)、索尼集團(紐交所:SONY)和萬代南夢宮(場外交易:NCBDF)(場外交易:NCBDY)是擴大動漫市場的主要受益者,據CNBC報道。

Jefferies' analysts noted that the global entertainment industry is increasingly focusing on anime-related businesses as a core part of their growth strategies. The primary driver of this trend is the rapid expansion of the overseas market, which has grown to match the size of the Japanese market since the onset of the COVID-19 pandemic.

傑富瑞的分析師指出,全球娛樂行業越來越將與動漫相關的業務作爲其增長策略的核心部分。這一趨勢的主要推動因素是境外市場的迅速擴張,在COVID-19大流行爆發以來已與日本市場規模持平。

According to the analysts, "anime has become a mainstream culture in the U.S./Europe, with significant potential for expansion," with significant potential for further expansion. They anticipate the market to double from $31.2 billion in 2023 to $60.1 billion by 2030.

據分析師稱,「動漫已經成爲美國/歐洲的主流文化,具有巨大的擴張潛力」,有望進一步擴大。他們預計市場規模將從2023年的312億美元增長到2030年的601億美元。

The analysts predict that this growth will be driven by increased anime distribution on streaming platforms and a surge in licensing revenues from merchandise and advertising use.

分析師預測,這一增長將受到流媒體平台上動漫分發增加以及商品和廣告使用許可收入激增的推動。

Jefferies also highlighted the significant global impact of Japanese anime IP, with the top six franchises generating a combined revenue of $311 billion, dwarfing the Marvel Cinematic Universe's $30 billion.

傑富瑞還強調了日本動漫知識產權的重要全球影響力,排名前六的系列作品共創造了3110億美元的收入,壓倒了漫威電影宇宙的300億美元。

Netflix, which has been actively licensing and funding several anime series, is expected to continue its anime strategy into the foreseeable future. Sony Group, described as a leader in anime production and streaming, is also set to benefit from the anime market.

奈飛一直在積極授權和資助多部動漫系列,預計未來將繼續實行動漫策略。索尼集團被描述爲動漫製作和流媒體的領導者,也將受益於動漫市場。

Bandai Namco, known for leveraging anime IP for various products and digital games, is experiencing rising anime IP popularity through overseas sales expansion. It has produced popular games like the Shonen Jump series and Dragon Ball franchise.

萬代南夢宮以利用動漫知識產權開發各類產品和數字遊戲而知名,在境外銷售擴張中不斷推動動漫知識產權的熱度。該公司生產了諸如《少年JUMP》系列和《龍珠》系列等備受歡迎的遊戲。

Why It Matters: The anime industry has been experiencing significant growth and diversification, with companies like BloomZ Inc. (NASDAQ:BLMZ) expanding their revenue streams through strategic acquisitions and project rights.

爲什麼重要:動漫行業一直在經歷顯著增長和多樣化,像BloomZ Inc.(納斯達克:BLMZ)這樣的公司通過戰略收購和項目權利擴大了其營業收入。

This growth has also been reflected in the music industry, with Spotify Technology SA (NYSE:SPOT) reporting a 395% surge in anime music streams since 2021.

這種增長也在音樂行業中得到體現,Spotify Technology SA(紐交所:SPOT)報告稱,自2021年以來,動漫音樂流媒體增長了395%。

Meanwhile, Sony Group has been actively expanding its global presence in the gaming industry through strategic collaborations, further solidifying its position in the anime market.

與此同時,索尼集團一直在通過戰略合作擴大其在全球arvr遊戲行業的影響力,進一步鞏固其在動漫市場的地位。

This growth, however, has also raised concerns about copyright infringement, as seen in the case of a Japanese YouTuber who was sentenced to two years in prison for monetizing gameplay videos without permission from publishers.

然而,這種增長也引發了對侵犯版權的擔憂,正如一名日本YouTuber的案例所示,他因未經出版商許可將遊戲視頻變現而被判處兩年監禁。

  • Gary Gensler Doubts Cryptocurrency Future, Says Leading Figures Are Either In Jail Or Awaiting Extradition
  • 蓋瑞·根斯勒對數字貨幣未來表示懷疑,稱主要人物要麼身陷囹圄,要麼在等待引渡

Image Via Pixabay

圖片來自Pixabay

This story was generated using Benzinga Neuro and edited by Kaustubh Bagalkote

本報道使用Benzinga Neuro生成,並由Kaustubh Bagalkote

譯文內容由第三人軟體翻譯。


以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
    搶先評論