share_log

Final Fantasy 16 On Xbox? Square Enix Hints At A Possible Release

Final Fantasy 16 On Xbox? Square Enix Hints At A Possible Release

最終幻想16登陸Xbox?史克威爾艾尼克斯暗示可能發佈
Benzinga ·  03:10

Square Enix Holdings Co Ltd (OTC:SQNXF) has confirmed its intention to release Final Fantasy 16 on Xbox.

Square Enix Holdings Co Ltd(場外交易:SQNXF)已確認其打算在Xbox上發佈最終幻想16。

Naoki "Yoshi-P" Yoshida, the producer behind both Final Fantasy 14 and Final Fantasy 16, addressed the situation during an interview with Video Games.

製作了《最終幻想14》和《最終幻想16》的製作人Naoki「Yoshi-P」Yoshida在一次電子遊戲採訪中談到了這一情況。

"Of course we did announce the PC version of the game, so looking towards the Xbox version, we do want to release it on Xbox," Yoshida stated.

「當然,我們確實宣佈了遊戲的PC版本,因此關於Xbox版本,我們希望在Xbox上發佈它,」Yoshida表示。

"But when it comes to the specifics such as when the game would be available and such, we are not in a position to be able to share anything. But of course, I want to say that it's not as if there's zero hope, and we very much do want to achieve that. So players should not give up in terms of their hopes," he added.

「但是,當涉及到諸如遊戲何時可用等具體信息時,我們無法分享任何信息。 但當然,我要說的是,並不是沒有希望,我們非常希望實現這一點。 因此,在希望方面,玩家不應放棄。」他補充道。

From Exclusive To Multi-Platform

從獨佔到多平台

Launched in June 2023 as a PlayStation 5 exclusive, Final Fantasy 16 has since expanded its availability, with a PC version released last month.

2023年6月作爲PlayStation 5獨佔遊戲推出的《最終幻想16》已隨後擴展了其可用性,上個月推出了PC版本。

The game's transition to multi-platform is part of Square Enix's broader strategy to adapt to a shifting gaming landscape. Yoshida's comments highlight a growing acknowledgment within the company of the importance of accessibility across various platforms to meet the diverse preferences of players.

遊戲向多平台轉變是Square Enix適應不斷變化的遊戲格局的更廣泛策略的一部分。 Yoshida的評論突顯出公司內部越來越認識到跨各平台的可訪問性對滿足玩家不同偏好的重要性。

Despite the excitement surrounding Final Fantasy 16, Square Enix has expressed concern over its commercial performance.

儘管圍繞着《最終幻想16》充滿了期待,但Square Enix對其商業表現表示擔憂。

In a financial briefing held in May but disclosed in September, Takashi Kiryu, the company's president and representative director, revealed: "In the HD Games sub-segment, we released multiple new titles, including major titles such as Final Fantasy 16 and Final Fantasy 7 Rebirth, but profits unfortunately did not meet our expectations."

在5月舉行的財務簡報中,但在9月披露,公司總裁兼代表董事桐生隆(Takashi Kiryu)透露:「在高清電子遊戲股細分市場中,我們推出了多款新作,包括《最終幻想16》和《最終幻想7:重生》等重要作品,但遺憾的是利潤並沒有達到我們的預期。」

Adapting To Market Dynamics

適應市場動態

In light of these financial challenges, Square Enix is restructuring its business model to enhance profitability. This includes a new multi-platform strategy that not only encompasses PC and Xbox but also aims for future compatibility with the next Nintendo ADR (OTC:NTDOY) console.

鑑於這些財務挑戰,Square Enix正在重構其業務模式,以增強盈利能力。這包括採用全新的多平台策略,不僅涵蓋個人電腦和Xbox,還旨在未來兼容下一代任天堂ADR(場外交易:NTDOY)遊戲主機。

However, as part of this reworking, the company has canceled several games, signaling a more selective approach to its development pipeline.

然而,在進行此重組的過程中,公司取消了幾款遊戲,表明對其開發流水線採取更爲審慎的態度。

Last month, Yoshida suggested it might be time for fresh leadership to guide the franchise into the future, hinting at the potential for a younger generation to take the reins for Final Fantasy 17.

上個月,吉田(Yoshida)建議現在可能是由新領導來引領該系列進入未來的時候,並暗示年輕一代有可能接管《最終幻想17》的掌舵。

  • Why Final Fantasy 16, 7 Rebirth Didn't Hit Profit Targets, According To Square Enix
  • 《最終幻想16》、《7重生》爲何未能達到利潤目標,據Square Enix表示

Photo: Shutterstock

Photo: shutterstock

譯文內容由第三人軟體翻譯。


以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
    搶先評論