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Why Krafton Bought Tango Gameworks From Microsoft: CEO Kim Reveals 'We Don't Think Hi-Fi Rush 2 Is Going To Make Us Money'

Why Krafton Bought Tango Gameworks From Microsoft: CEO Kim Reveals 'We Don't Think Hi-Fi Rush 2 Is Going To Make Us Money'

爲什麼Krafton從微軟收購了Tango Gameworks:CEO Kim透露'我們認爲Hi-Fi Rush 2不會給我們帶來利潤'
Benzinga ·  09/20 05:51

South Korean gaming giant Krafton's recent acquisition of Microsoft Corp.'s (NASDAQ:MSFT) Tango Gameworks, known for titles like The Evil Within and Hi-Fi Rush, marked a significant move in the gaming sector.

韓國的遊戲巨頭Krafton最近收購了微軟(納斯達克:MSFT)的Tango Gameworks,該公司以《惡靈附身》和《Hi-Fi Rush》等遊戲而聞名,這是遊戲板塊的重要舉動。

The deal, announced on Aug. 13, was driven more by a commitment to preserving creative talent than by financial incentives.

這筆交易於8月13日宣佈,更多是出於保留創意才華而非財務誘因的驅動。

Commitment Over Profit

承諾勝過利潤

"We don't think Hi-Fi Rush 2 is going to make us money, to be frank," CEO Changhan Kim revealed in dialogue with Game Developer.

「坦率地說,我們不認爲《Hi-Fi Rush 2》會給我們帶來利潤,」首席執行官Changhan Kim在與遊戲廠商的對話中透露。

"We wanted to maintain their legacy," he added. "Although they did not have a big success in their games, we saw many creatives worth pursuing. That's why we wanted to work with that organization."

「我們希望保留他們的遺產,」他補充道。「雖然他們的遊戲沒有取得巨大的成功,但我們看到了許多值得追求的創意。這就是爲什麼我們想與那個組織合作的原因。」

Strategic Focus On Hi-Fi Rush

戰略關注《Hi-Fi Rush》

The acquisition focused specifically on the Hi-Fi Rush intellectual property.

這次收購專注於《Hi-Fi Rush》的知識產權。

"Because Hi-Fi Rush fans really want to see sequels, we negotiated with Tango Gameworks' parent company to acquire that IP as well," Kim explained.

「因爲《Hi-Fi Rush》的粉絲非常希望看到續集,所以我們與Tango Gameworks的母公司進行了談判,以收購這個知識產權,」Kim解釋道。

This move was intended to streamline the acquisition process and ensure the game's legacy continued without unnecessary delays.

此舉旨在簡化收購流程,確保遊戲的傳承不會因不必要的延遲而受到影響。

Kim also addressed the practical aspects of the deal. "If we were to acquire all IPs, I think it's going to complicate the deal too much," he noted.

金先生還談到了交易的實際情況。「如果我們要收購所有知識產權,我覺得這會使交易變得過於複雜,」他指出。

Staff Transition, Future Plans

員工過渡,未來計劃

The acquisition involved around 50 of Tango Gameworks' 100 employees, with the remaining staff not joining Krafton.

此次收購涉及了Tango Gameworks的約50名員工,剩下的員工將不會加入Krafton。

Kim reassured that Krafton had no plans to reduce the new studio's staff and hinted at potential expansion.

金先生保證Krafton沒有減少新工作室的員工的計劃,並暗示可能進行擴張。

"Krafton is a pretty big company, but Microsoft is very complicated," Kim said. "We wanted to help the team continue developing their games, but especially Hi-Fi Rush."

「Krafton是一家非常大的公司,但微軟非常複雜,」 金先生說。「我們希望幫助團隊繼續開發他們的遊戲,尤其是Hi-Fi Rush。」

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譯文內容由第三人軟體翻譯。


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