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Snail, Inc. (SNAL) Q2 2024 Earnings Call Transcript Summary

Snail, Inc. (SNAL) Q2 2024 Earnings Call Transcript Summary

蝸牛公司(SNAL)2024年Q2業績會文本簡介
富途資訊 ·  08/16 19:51  · 電話會議

The following is a summary of the Snail, Inc. (SNAL) Q2 2024 Earnings Call Transcript:

以下是蝸牛公司(SNAL)2024財年第二季度業績會簡報摘要:

Financial Performance:

金融業績:

  • Snail Inc. saw an increase in net revenue from $9.9 million in Q2 2023 to $21.6 million in Q2 2024.

  • Net income for Q2 2024 was $2.3 million, contrasting with a net loss of $4.1 million in the same quarter the previous year.

  • Bookings during the quarter were $22.9 million, marking an increase of 146.7% from Q2 2023.

  • EBITDA improved significantly, with a gain of $3.1 million versus a loss of $4.8 million in the prior year period.

  • Snail Inc.在2024財年第二季度的淨營業收入從2023財年第二季度的990萬美元增長至2160萬美元。

  • 2024財年第二季度淨利潤爲230萬美元,而去年同期則爲虧損410萬美元。

  • 本季度的預訂額爲2290萬美元,較2023財年第二季度增長146.7%。

  • EBITDA大幅改善,較上年同期淨增310萬美元,而上年同期的虧損爲480萬美元。

Business Progress:

業務進展:

  • Launch of the new Survival game, Bellwright, saw positive reception with over 300,000 units sold.

  • Expansion of the publishing catalog through Wandering Wizard, with two new games signed during the quarter.

  • Ongoing development of several new projects, including the introduction of new IPs and expansions of existing franchises.

  • Continuous enhancement of ARK: Survival Ascended, planning new content releases every three months.

  • 新推出的Survival遊戲Bellwright取得了積極的反響,已售出超過30萬份。

  • 通過Wandering Wizard擴大出版目錄,本季度已簽約兩款新遊戲。

  • 正在開發多款新項目,包括推出新的知識產權和擴展現有的特許經營權。

  • 持續改進ARK: Survival Ascended,計劃每三個月推出新內容。

Opportunities:

機會:

  • The company plans to leverage AI technology extensively to enhance its development pipeline and productivity.

  • Capitalization on the popularity of the ARK animated series to boost engagement and attract new users.

  • 該公司計劃廣泛利用人工智能技術,以增強其開發流水線和生產力。

  • 運用ARK動畫系列的熱度,促進參與度並吸引新用戶。

Risks:

風險:

  • Delays in development and the high cost of AI and gaming hardware could affect the adoption rates of new games and technologies.

  • 開發延誤和人工智能和遊戲硬件成本高等因素可能會影響新遊戲和技術的採納率。

Tips: For more comprehensive details, please refer to the IR website. The article is only for investors' reference without any guidance or recommendation suggestions.

提示:如需更全面的詳情,請參閱投資人關係網站。本文僅供投資者參考,不作任何指引或建議。

譯文內容由第三人軟體翻譯。


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