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腾讯控股(0700.HK):周报

Tencent Holdings (0700.HK): Weekly Report

第一上海 ·  Jul 3

Tencent released Starlight Network 2.0, increasing AI model training efficiency by 20%. On July 1, Tencent announced that it had completely upgraded its self-developed Starline high-performance computing network. The upgraded version of Starline Network 2.0 is equipped with network equipment and AI computing power network cards independently developed by Tencent, which can support large-scale network construction of more than 100,000 cards. Compared with the previous generation, the communication efficiency of the new network has increased by 60%, which in turn has increased the training efficiency of large models by 20%.

Tencent's self-developed Star Network is a high-performance network system that combines software and hardware. It includes the four key components of self-developed network equipment, communication protocol TITA, communication library TCCL, and GOA operating system. Each component uses Tencent core technology pioneered by the industry. TITA 2.0 was upgraded to an active congestion control algorithm, which can actively adjust the data packet transmission rate to avoid network congestion; through intelligent congestion scheduling, the network congestion heals quickly.

TCCL communication library, upgraded NVLINK+NET heterogeneous parallel communication, Auto-Tune Network Expert adaptive algorithm, etc. The combined effects of the two upgrades increased the communication efficiency of the Starline Network by 60% and the training efficiency of the MoE large model by 20%.

In July, 21 new games were already listed. Tencent launched three new products. According to GameLook statistics, 35 new games are expected to launch on mobile in July, 21 of which have already been scheduled.

Tencent has three products scheduled, namely the racing category “Need for Speed: Assembly” scheduled for July 11, the SLG category “World Qiyuan” scheduled for July 16, and the leisure category “Manor Joint” scheduled for July 23, and I saw that Wang Zhe Rongyao IP's new game “Breaking the Stars” may also go live this month.

Tencent launches Project 2024 to explore innovative paradigms of technology to help revitalize Chinese culture. On June 28, Tencent announced the results of the five major co-construction scenarios of the “Yuan Exploration Project 2023" and officially announced the launch of the “Yuan Discovery Project 2024". The new plan will focus on six cultural heritage themes, focus on six technical areas, and publicly solicit digital solutions from the community to promote cultural heritage. Tencent will provide a full range of support, including funding, resources, technology, and communication, with the aim of solving problems encountered in the transmission and development of traditional culture. The launch of the Greater Bay Area in 2024 is not only a new exploration of business models, but also reflects Tencent's vision and commitment to investing in social value by providing capital, resources, technology, and communication support.

Tencent Classroom ceases operations

Tencent Classroom's official website announced that from August 1, 2024, the platform will terminate access to all online courses, and new users will not be able to browse or add new course content. However, registered users can continue to view free course materials left over from history in the “Course Schedule”. Tencent Classroom plans to officially end operations on October 1, 2024. At that time, the platform will completely stop providing all services, including access to history courses and other related functions. Tencent Classroom was launched in April 2014. It is a comprehensive online learning platform launched by Tencent. According to the overall development trend of the industry, Tencent is improving its own strategic adjustments by continuously adjusting its product line.

Tencent Game Life Cooperation Conference was held in Shenzhen

On June 27, the 2024 Tencent Game Life Partner Conference was held in Qianhai, Shenzhen. Under the theme of “Digital Connectivity and Sharing the Future”, the integration opportunities between gaming and physical industries were discussed in depth. The conference focused on the three dimensions of products, scenarios, and business opportunities, and aimed to explore the potential and value of cooperation between the two parties. At the conference, Tencent announced a series of marketing growth plans and event service upgrade plans, covering various industries such as retail, catering, travel, 3C products, Internet cafes, and electronic alcohol to promote mutual benefit and win-win situation between industries.

The translation is provided by third-party software.


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