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Rockstar Games Co-Founder Reveals Why GTA Movie 'Never Made Sense'

Rockstar Games Co-Founder Reveals Why GTA Movie 'Never Made Sense'

方正證券遊戲公司聯合創始人揭示爲什麼《俠盜獵車手》電影從未成立
Benzinga ·  06/29 01:53

Dan Houser, Rockstar Games co-founder and former head writer, recently addressed the long-debated topic of a Grand Theft Auto (GTA) movie adaptation.

Rockstar Games創始人之一丹·豪瑟近日談到了《俠盜獵車手》(GTA)電影改編這一長期爭論的話題。

Speaking with The Ankler, Houser explained why a film version of the iconic video game franchise "never made sense" to him and his team.

在接受The Ankler採訪時,豪瑟解釋了爲什麼將這一標誌性視頻遊戲系列改編成電影“從未有意義”對他和他的團隊來說。

Why A Grand Theft Auto Movie Was Too Risky

爲什麼《俠盜獵車手》電影太過冒險

According to Houser, the idea of a GTA movie had been floated numerous times over the years, but the risks involved were simply too great.

據豪瑟稱,多年來曾多次提出製作《俠盜獵車手》電影的想法,但涉及的風險太高,簡直無法承受。

"Why would we do this?" Houser and other Rockstar leads questioned the film executives. "What you've described is you making a movie and us having no control and taking a huge risk, that we're going to end up paying for with something that belongs to us."

“我們爲什麼要這麼做?”豪瑟和其他Rockstar領導層質疑電影執行人員。“你所描述的是你製作一部電影,而我們無權控制,承擔巨大風險,最終還將爲我們所擁有的東西買單。”

"They thought we'd be blinded by the lights and that just wasn't the case," Houser added. "We had what we considered to be multi-billion dollar IP, and the economics never made sense. The risk never made sense. In those days, the perception was that games made poor-quality movies."

“他們以爲我們會被燈光衝昏頭,但事實並非如此,”豪瑟補充說道。“我們擁有我們認爲價值數十億美元的知識產權,但從經濟角度來看,這根本沒有意義。風險也沒有意義。那時,人們認爲遊戲適合具備較低質量的電影。”

Hollywood Missed Out On GTA Movie Potential

好萊塢錯失了《俠盜獵車手》電影的潛力

Various concepts for a GTA film have risen and fallen over the years, including one reportedly starring Eminem. Despite this, Rockstar has consistently resisted the lure of Hollywood.

多年來湧現過許多《俠盜獵車手》電影的概念,包括一部據稱由Eminem主演的電影。儘管如此,Rockstar始終抵制了好萊塢的誘惑。

Even with high-profile actors such as Jack Black expressing disbelief that neither GTA nor Rockstar's other hit franchise, Red Dead Redemption, had been made into films, the company remained firm in its decision. This stance persisted amid a growing trend of video game adaptations such as "Sonic the Hedgehog," "Minecraft" and "Borderlands."

即使高調演員如傑克·布萊克都表示不敢相信《俠盜獵車手》和Rockstar的另一款招牌系列《荒野大鏢客:救贖》竟未被搬上銀幕,公司仍堅定地保持了自己的決定。在“音速小子”、“我的世界”和“邊境之地”等電影改編視頻遊戲如火如荼的當下,Rockstar仍然堅守着自己的立場。

Rockstar Games' Commitment To Creative Control

Rockstar Games對創意控制的承諾

Strauss Zelnick, CEO of Rockstar's parent company Take-Two Interactive Software Inc (NASDAQ:TTWO), echoed Houser's sentiments back in 2019.

Rockstar的母公司Take-Two Interactive Software Inc(納斯達克代碼:TTWO)的CEO斯特勞斯·澤爾尼克於2019年表示,他同意豪瑟的看法。

"If we were to do something like that, we'd want to have complete creative control to make sure we expressed [GTA] in the way we wanted — and that would mean we'd need to finance that motion picture," Zelnick expressed.

“如果我們要做這樣的事,我們希望完全掌控創意,確保我們能夠以自己想要的方式表達《俠盜獵車手》——這意味着我們需要爲這部電影提供資金,”澤爾尼克說。

Grand Theft Auto's Record-Breaking Success

《俠盜獵車手》創紀錄的成功

GTA's success has been monumental, particularly with Grand Theft Auto V, which generated over $1 billion within three days of its launch in 2013. With the anticipated release of Grand Theft Auto VI in fall 2025, expectations are sky-high.

《俠盜獵車手》的成功是巨大的,尤其是《俠盜獵車手5》,在2013年推出僅三天就創造了10億美元的銷售額。繼續推出的《俠盜獵車手6》預計將於2025年秋季上市,期待值得高漲。

The GTA 6 trailer, which reintroduced fans to the game's Miami-inspired Vice City, became the second most-watched video game trailer of all time, surpassing Minecraft with over 168 million views in its first three months.

《俠盜獵車手6》宣傳片重新爲粉絲們展示了遊戲中的邁阿密風格城市Vice City,並在前三個月內取得了超過1.68億次觀看,超越了Minecraft,成爲史上第二受歡迎的視頻遊戲宣傳片。

Image created using photos from Shutterstock.

使用Shutterstock照片創建的圖像。

譯文內容由第三人軟體翻譯。


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