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Pokémon, Palworld Controversy Teaches This Developer A Lesson: 'I Try To Avoid Creating New Things'

Pokémon, Palworld Controversy Teaches This Developer A Lesson: 'I Try To Avoid Creating New Things'

《寶可夢》、《朋友的世界》爭議教會了這位開發者一個教訓:“我努力避免創造新事物。”
Benzinga ·  06/26 05:03

Palworld, often dubbed "Pokémon with Guns," has been at the center of controversy since its early access launch in January 2024.

自2024年1月推出試玩版以來,常被稱爲“有槍的寶可夢”的Palworld一直備受爭議。

Developer Pocketpair faced allegations of closely resembling Pokémon designs, prompting Nintendo ADR's (OTC:NTDOY) The Pokémon Company to announce an investigation into potential intellectual property issues.

Pocketpair遊戲公司被指控嚴重模仿寶可夢設計,促使任天堂ADR(OTC:NTDOY)旗下的寶可夢公司宣佈調查有關知識產權問題的可能性。

Despite this, Pocketpair's founder, Takuro Mizobe, clarified in an interview with Game File that neither Nintendo nor The Pokémon Company had directly contacted them regarding these claims.

儘管如此,Pocketpair的創始人水部拓郎在接受Game File採訪時澄清,任天堂和寶可夢公司並沒有直接與他們聯繫這些說法。

"Nintendo and the Pokémon Company didn't say anything to us," Mizobe stated. "Of course I love Pokémon and respect it. I grew up with it, in my generation."

水部先生說:“任天堂和寶可夢公司沒有對我們說過任何話。當然,我喜歡寶可夢並且尊重它。我在我的那個時代和它一起長大。”

Mizobe defended Palworld's designs by showcasing comparisons between Pal creatures and their Pokémon counterparts, emphasizing both similarities and unique differences. He acknowledged the visual resemblances while asserting Pocketpair's commitment to originality.

水部先生通過展示Palworld的設計與寶可夢的對比來捍衛Palworld的設計,強調了相似之處和獨特之處。他承認視覺上的相似之處,同時堅稱Pocketpair致力於創意。

"The Pal called Sparkit is obviously meant to evoke the Pokémon mascot Pikachu," Mizobe explained. "It's a small, yellow furry electric creature, but it's still very much its own design."

“名爲Sparkit的Pal顯然旨在喚起寶可夢吉祥物皮神的形象,”水部拓郎解釋說。“這是一個小巧、黃色的毛茸茸的電系生物,但它仍然非常獨特。”

Despite the controversy, Palworld garnered immense popularity upon its launch, though it was accompanied by unsettling reports of death threats against Pocketpair's staff. The game's success continues to unfold with planned updates and potential releases on platforms like Sony Group Corp.'s (NYSE:SONY) PlayStation, although a Nintendo Switch version remains uncertain.

儘管Palworld備受爭議,但它在推出後獲得了巨大的人氣,雖然伴隨着有關Pocketpair工作人員受到死亡威脅的不安全報告。遊戲的成功仍在繼續,計劃更新並可能在索尼集團股份有限公司(紐交所:SONY)的PlayStation等平台上發佈,儘管任天堂Switch版本尚不確定。

When asked by Game File if he learned any lasting lessons from his time at Nintendo, Mizobe replied: "Kind of. I always think: to make new things is very hard. In game development, of course, sometimes we have to do it, but, as much as possible, I try to avoid creating new things."

當被Game File問及他在任天堂期間有沒有學到任何持久的教訓時,水部回答說:“有點。我總是覺得:創造新東西非常困難。在遊戲開發中,我們有時會需要這樣做,但儘可能地,我嘗試避免創造新東西。”

Image courtesy of Pocketpair via Steam.

圖像由Steam的Pocketpair提供。

譯文內容由第三人軟體翻譯。


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