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South Korea's 5-Year Plan To Grow Its Console Gaming Market By 2028

South Korea's 5-Year Plan To Grow Its Console Gaming Market By 2028

韓國的5年計劃是到2028年發展其主機遊戲市場
Benzinga ·  05/02 01:50

South Korea's Ministry of Culture, Sports, and Tourism aims to bolster the country's console gaming sector by 2028, aiming to diversify its gaming industry away from a heavy reliance on mobile and online platforms.

韓國文化、體育和旅遊部的目標是到2028年加強該國的主機遊戲行業,旨在實現遊戲產業多元化,擺脫對移動和在線平台的嚴重依賴。

On Wednesday, the government unveiled its five-year plan, as reported by Yonhap News Agency (via GamesIndustry.biz).

據韓聯社(通過GamesIndustry.biz)報道,政府週三公佈了其五年計劃。

Currently, consoles constitute 28% of the global gaming market, yet South Korea's share is a mere 1.5%, significantly lagging behind North America and Europe where 40% of players opt for consoles.

目前,遊戲機佔全球遊戲市場的28%,但韓國的份額僅爲1.5%,大大落後於北美和歐洲,後者有40%的玩家選擇遊戲機。

Despite this, South Korea is the fourth-largest gaming market globally, with players spending a substantial 22.2 trillion won ($16.04 billion) on video games annually.

儘管如此,韓國還是全球第四大遊戲市場,玩家每年在電子遊戲上的支出高達22.2萬億韓元(合160.4億美元)。

To achieve its goal, the ministry plans to support local developers in collaborating with major console manufacturers such as Microsoft Corp. (NASDAQ:MSFT), Sony Group Corp. (NYSE:SONY) and Nintendo ADR (OTC:NTDOY) to create new titles over the next five years.

爲了實現其目標,該部計劃支持本地開發商與微軟公司(納斯達克股票代碼:MSFT)、索尼集團公司(紐約證券交易所代碼:SONY)和任天堂ADR(場外交易代碼:NTDOY)等主要遊戲機製造商合作,在未來五年內開發新遊戲。

Additionally, it will offer assistance to independent studios in their endeavors.

此外,它還將爲獨立工作室的工作提供援助。

This strategic shift follows reports from last November by Niko Partners, indicating that South Korea's PC gaming market accounted for 55% of East Asia's gaming revenue.

這一戰略轉變是在Niko Partners去年11月發佈的報告之後發生的,該報告顯示,韓國的電腦遊戲市場佔東亞遊戲收入的55%。

Moreover, projections suggest that by 2027, the combined PC and mobile gaming markets in East Asia could reach a staggering $30.8 billion.

此外,預測表明,到2027年,東亞的個人電腦和手機遊戲市場總額可能達到驚人的308億美元。

Image created using photos from Canva.

使用 Canva 的照片創建的圖像。

譯文內容由第三人軟體翻譯。


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