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Esports Entertainment Group Announces Voluntary Delisting From the Nasdaq and Transfer to the OTCQB Venture Market

Esports Entertainment Group Announces Voluntary Delisting From the Nasdaq and Transfer to the OTCQB Venture Market

電子競技娛樂集團宣佈自願從納斯達克退市並轉移到OTCQB風險市場
newsfile ·  02/14 03:30

Temporary Shift to OTC Markets Expected to Drive Additional Cost Savings

暫時轉向場外交易市場有望進一步節省成本

St. Julian's, Malta--(Newsfile Corp. - February 13, 2024) - Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLP) (NASDAQ: GMBLW) (NASDAQ: GMBLZ) ("Esports Entertainment", "EEG", or the "Company"), a leading, global iGaming company and business-to-business (B2B) esports content and solutions provider, today announced that its Board of Directors, after thorough and careful consideration of all available information, has approved a voluntary delisting of the Company's Common Stock, par value $0.01, 10.0% Series A Cumulative Redeemable Convertible Preferred Stock and Common Warrants (the "Securities") from the Nasdaq Stock Market ("Nasdaq"), which is expected to reduce the Company's public costs as it advances its strategy to drive growth and profitability. As a result, the Company anticipates that it will file with the Securities and Exchange Commission a Form 25 relating to the delisting of its Securities and expects its Securities will be listed on the OTCQB Venture Market of the OTC Markets, until such time it decides to reapply and is approved to relist on a senior U.S. Exchange. On February 13, 2024, when the Company informed the Nasdaq of its intention to delist it was under a Nasdaq Panel Monitor and not in compliance with the Nasdaq's stockholders' equity requirement.

馬耳他聖朱利安斯--(Newsfile Corp.-2024 年 2 月 13 日)- 電子競技娛樂集團有限公司(納斯達克股票代碼:GMBL)(納斯達克股票代碼:GMBLP)(納斯達克股票代碼:GMBLW)(納斯達克股票代碼:GMBLZ)(“電子競技娛樂”、“EEG” 或 “公司”), 一家領先的全球iGaming公司和企業對企業(B2B)電子競技內容和解決方案提供商今天宣佈,其董事會在全面仔細考慮了所有可用信息後,已批准從納斯達克股票市場(“納斯達克”)自願退市公司普通股,面值0.01美元,10.0%的A系列累計可贖回優先股和普通認股權證(“證券”),預計這將減少公司推進其推動增長和盈利能力的戰略所產生的公共成本。因此,該公司預計將向美國證券交易委員會提交一份有關其證券退市的25號表格,並預計其證券將在場外交易市場的OTCQB風險市場上市,直到它決定重新申請並獲准在美國一家高級交易所重新上市。2024年2月13日,當該公司告知納斯達克打算退市時,該公司是在納斯達克專家小組監督下進行的,不符合納斯達克的股東權益要求。

Alex Igelman, CEO of Esports Entertainment Group, stated, "While we have solid assets inside the business, and have assembled a first-class management and board, the restructuring and turnaround of the business has been no small undertaking. Although we have made substantial and rapid progress, we have several more significant initiatives still underway. At the same time, the expenses related to maintaining our Nasdaq listing are significant, and, despite our listing on a senior U.S. exchange, we do not believe the current market price reflects the intrinsic value of our business. At the moment, we are 100% focused on driving growth and profitability and believe that this move to the OTC Markets will allow us to regroup as we execute on the aforementioned initiatives. In this way, assuming we meet the listing requirements, we could relist on a senior U.S. Exchange at a time of our choosing. In the meantime, we plan to reallocate resources towards activities, some of which we have previously identified, that we believe will generate the highest return on capital and maximum long-term value for our shareholders."

電子競技娛樂集團首席執行官亞歷克斯·伊格爾曼表示:“儘管我們在業務內部擁有穩固的資產,並組建了一流的管理層和董事會,但業務的重組和轉型並不是一件小事。儘管我們取得了實質性的快速進展,但還有幾項重大舉措仍在進行中。同時,與維持我們在納斯達克上市相關的費用巨大,儘管我們在美國一家高級交易所上市,但我們認爲當前的市場價格並不能反映我們業務的內在價值。目前,我們百分之百地專注於推動增長和盈利能力,並相信向場外交易市場的轉變將使我們能夠在執行上述舉措時進行重組。這樣,假設我們符合上市要求,我們可以在我們選擇的時間在美國高級交易所重新上市。同時,我們計劃將資源重新分配給我們認爲將爲股東帶來最高的資本回報率和最大的長期價值的活動,其中一些活動是我們之前已經確定的。”

About Esports Entertainment Group

關於電子競技娛樂集團

Esports Entertainment Group is a global MGA-licensed, "esports-focused" iGaming B2C operator and a US-focused B2B provider of esports solutions. The Company owns and operates the world's leading esport venue management system, currently deployed in over 1000 global locations, including more than 200 colleges and universities. The Company's strategy is to capitalize on the multi-billion-dollar market for esports and esports wagering by leveraging its leading position in the industry. The Company is also targeting the rapidly growing market for short-form esports wagerable content, which features competitive, short-cycle head-to-head leagues that are optimized for betting. In addition to its plans to distribute esports content, the Company currently provides B2C-focused wagering through its MGA-licensed suite of brands. For additional information about the Company, please visit .

電子競技娛樂集團是一家獲得MGA許可的、“專注於電子競技” 的全球iGaming B2C運營商,也是專注於美國的電子競技解決方案B2B提供商。該公司擁有並運營世界領先的電子競技場地管理系統,該系統目前部署在全球1000多個地點,包括200多所學院和大學。該公司的戰略是利用其在行業中的領先地位,利用數十億美元的電子競技和電子競技博彩市場。該公司還瞄準了快速增長的短版電子競技投注內容市場,該市場的特點是針對博彩進行了優化的競爭性短週期正面交鋒聯賽。除了計劃分發電子競技內容外,該公司目前還通過其獲得MGA許可的品牌套件提供以B2C爲重點的投注。有關該公司的更多信息,請訪問。

Forward-Looking Statements

前瞻性陳述

The information contained herein includes forward-looking statements, as defined in the Private Securities Litigation Reform Act of 1995. Forward-looking statements generally can be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "predicts," "projects," "will be," "will continue," "will likely result," and similar expressions. These statements relate to future events or to our strategies, targeted markets, and future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Factors that could cause or contribute to such differences include, but are not limited to, those discussed in our most recent Annual Report on Form 10-K and subsequent Quarterly Reports on Form 10-Q, and those discussed in other documents we file with the SEC, including, the timing of the effectiveness of our delisting and ability and timing of deregistration of our Securities, our obligations under our outstanding preferred stock and the settlement agreement, and our ability to continue as a going concern. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future, unless required by law. The safe harbor for forward-looking statements contained in the Private Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of such Act.

此處包含的信息包括前瞻性陳述,定義見1995年《私人證券訴訟改革法》。前瞻性陳述通常可以用 “預期”、“相信”、“估計”、“期望”、“打算”、“計劃”、“預測”、“項目”、“將來”、“將繼續”、“可能的結果” 等詞語來識別。這些陳述與未來事件或我們的戰略、目標市場和未來的財務業績有關,涉及已知和未知的風險、不確定性和其他因素,這些因素可能導致我們的實際業績、活動水平、業績或成就與這些前瞻性陳述所表達或暗示的任何未來業績、活動水平、業績或成就存在重大差異。您不應過分依賴前瞻性陳述,因爲前瞻性陳述涉及已知和未知的風險、不確定性和其他因素,在某些情況下,這些因素是我們無法控制的,可能會而且很可能會對實際業績、活動水平、業績或成就產生重大影響。可能導致或促成此類差異的因素包括但不限於我們最新的10-K表年度報告和隨後的10-Q表季度報告中討論的因素,以及我們向美國證券交易委員會提交的其他文件中討論的因素,包括我們退市生效的時間和取消證券註冊的能力和時間、我們在已發行優先股和和解協議下的義務以及我們繼續作爲持續經營企業的能力。任何前瞻性陳述都反映了我們目前對未來事件的看法,並受這些以及與我們的運營、經營業績、增長戰略和流動性相關的其他風險、不確定性和假設的影響。除非法律要求,否則即使將來有新的信息,我們也沒有義務出於任何原因公開更新或修改這些前瞻性陳述,也沒有義務更新實際業績可能與這些前瞻性陳述中的預期存在重大差異的原因。1995年《私人證券訴訟改革法》中包含的前瞻性陳述的安全港可保護公司在遵守該法案要求的前瞻性陳述時免於爲其前瞻性陳述承擔責任。

Contact:

聯繫人:

Crescendo Communications, LLC
Tel: (212) 671-1021
Email: GMBL@crescendo-ir.com

克雷森多通訊有限責任公司
電話:(212) 671-1021
電子郵件:GMBL@crescendo-ir.com

譯文內容由第三人軟體翻譯。


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