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i3 Provides Corporate Update

i3 Provides Corporate Update

I3提供企业动态
GlobeNewswire ·  2021/12/03 00:10

TORONTO, Dec. 02, 2021 (GLOBE NEWSWIRE) -- i3 Interactive Inc. ("i3" or the "Company") (CSE: BETS) (FRA: F0O3) (OTC:BLITF) – is pleased to provide a corporate update to its patient shareholders.

多伦多,2021年12月2日(环球通讯社)--i3 Interactive Inc.(“i3“或”公司(CSE:BETS)(法兰克福证券交易所市场代码:F0O3)(场外交易代码:BLITF)-很高兴向其耐心的股东提供公司最新情况。

i3's strategy remains as it was when the company was formed: assemble an experienced management team to build an online gaming presence globally. Since inception the Company has had several key developments towards this goal. Starting with key markets of focus in the United States, Canada, and India, the Company has made progress that will continue to drive growth in these markets and serve as a springboard into additional markets as the foundation continues to set. These initial markets were chosen based on current opportunity, future potential, regulatory posture and relevant management experience. i3 has put together an executive team with over 100 years of online gaming experience, launching and operating companies and brands in these specific markets, among others, and have subsequently assembled operations teams with commensurate experience.

I3的战略仍然与公司成立时一样:组建一支经验丰富的管理团队,在全球范围内建立网络游戏业务。自成立以来,该公司已经为实现这一目标取得了几项关键进展。从美国、加拿大和印度的重点市场开始,公司取得了进展,这些进展将继续推动这些市场的增长,并在基础不断奠定的过程中成为进入更多市场的跳板。这些初始市场是根据当前机遇、未来潜力、监管态势和相关管理经验选择的。I3组建了一支拥有100多年在线游戏经验的高管团队,在这些特定市场推出和运营公司和品牌,并随后组建了具有相应经验的运营团队。

With this strategy in mind, i3 in the first instance built out a plan to move into one of the fastest growing online gaming markets in the world in India with a vision to create a destination for the growing number of online gamers looking for entertainment in the skill based online gaming category. The market is still in its early stages yet has already seen several unicorns with the likes of Dream111 and Mobile Premier League2 (MPL) as recent examples, along with other material transactions such as the 50.06% investment by Flutter Entertainment in Junglee Rummy for US$66MM.3 i3 has executed against its strategy by investing in fantasy sports, poker, rummy, and other skill-based games showing unprecedented growth in India. The objective being to create an ecosystem of players engaged in online skill-based gaming entertainment and providing them with a second to none experience across a multitude of gaming products. These investments include:

考虑到这一战略,i3首先在印度制定了进军世界上增长最快的在线游戏市场之一的计划,以期为越来越多的在线游戏玩家创造一个目的地,这些玩家希望在基于技能的在线游戏类别中寻找娱乐。市场仍处于早期阶段,但已经有几家独角兽公司推出了Dream11这样的产品1和移动英超联赛2作为最近的例子,以及其他重大交易,如Ffltter Entertainment以6600万美元投资Junglee Rummy的50.06%。3I3在印度投资了梦幻运动、扑克、拉米和其他以技能为基础的游戏,显示出前所未有的增长,这与其战略背道而驰。其目标是创建一个玩家生态系统,参与在线技能游戏娱乐,并在众多游戏产品中为他们提供无与伦比的体验。这些投资包括:

  • BLITZPOKER - which has seen a 51% year-on-year growth in gross gaming revenue4 and 205,000 new players within the last 12 months.
  • BLITZPOOLS - which has exceeded 4,000,000 players, which helps reduce the cost of acquisition per player based on cross selling to BLITZPOKER and other more profitable products offered by i3.
  • BLITZPOKER-游戏毛收入同比增长51%4在过去的12个月里有20.5万名新玩家。
  • BLITZPOOLS-已超过400万玩家,基于交叉销售BLITZPOKER和i3提供的其他更有利可图的产品,这有助于降低每个玩家的购买成本。

As an extension of this strategy, on April 20, 2021, the Company announced the signing of a binding LOI to acquire a leading gaming company in India (the "Target"). On May 14, 2021, the Company completed the initial funding commitment of US$5,000,000. Since then, the Company had been working diligently with the Target executive on an acquisition structure with a satisfactory valuation factoring in the Target's rapid growth and ultimately agreed i3 would for the time being remain a shareholder in the Target while further discussions continue. Upon conversion of the initial funding into equity of the Target, i3 will own approximately 4.9% of the Target. This initial funding was used by the Target for marketing and branding, specifically in their fantasy, poker, rummy and skill-based games. The Company has informed the Canadian Securities Exchange (the "CSE") that the acquisition of the Target as previously presented has been terminated and is the midst of finalizing its annual information form, which will allow the trading halt to be lifted in the coming days.

作为这一战略的延伸,2021年4月20日,该公司宣布签署一份具有约束力的意向书,收购印度一家领先的游戏公司(The目标“)。2021年5月14日,公司完成了500万美元的初步资金承诺。自那时起,本公司一直与Target高管就收购架构进行勤奋工作,将Target的快速增长考虑在内,并最终同意i3暂时仍为Target的股东,同时继续进行进一步的讨论。在将初始资金转换为目标的股权后,i3将拥有目标约4.9%的股份。这笔最初的资金被Target用于营销和品牌推广,特别是在他们的幻想、扑克、拉米和基于技能的游戏中。本公司已通知加拿大证券交易所(“CSE“)之前提出的对Target的收购已经终止,目前正在敲定其年度信息表,这将允许在未来几天解除停牌。

In parallel to the investment in the Target, i3 had already been aggressively growing its own ecosystem of online gamers by way of its majority acquisition of what is now BLITZPOKER, one of the fastest growing online poker companies in India. i3 also acquired a stake in the rapidly growing fantasy sports market by way of its investment in what is now BLITZPOOLS. i3 will provide further updates on both of these businesses in the coming weeks.

在投资Target的同时,i3已经通过收购BLITZPOKER的多数股权,积极发展自己的在线游戏玩家生态系统。BLITZPOKER是印度增长最快的在线扑克公司之一。I3还通过投资现在的BLITZPOOLS获得了快速增长的梦幻体育市场的股份。I3将在未来几周提供这两项业务的进一步更新。

Further and in keeping with its strategy to build a loyal player base and provide value across a multitude of products, i3 has entered into an LOI to acquire 100% of one of the top gaming brands in India. Further details of this LOI will be provided in subsequent releases once the Company has completed its due diligence of the target. The Company is excited to move forward with this opportunity as it fits squarely within i3's strategy of building its online ecosystem, which gamers will enjoy and benefit from, as the rewards and service will reflect the loyalty i3 will continue to provide to its customers.

此外,为了与其建立忠诚玩家基础和提供多种产品价值的战略保持一致,i3已经签署了意向书,将100%收购印度一个顶级游戏品牌。一旦公司完成了对目标的尽职调查,这份意向书的进一步细节将在随后的新闻稿中提供。该公司很高兴能抓住这个机会,因为它正好符合i3建立其在线生态系统的战略,玩家将享受并从中受益,因为奖励和服务将反映i3将继续向其客户提供的忠诚度。

North America

北美

On March 16, 2021, the Company announced its strategy to enter the US market. i3 and its JV partner, being a large US-facing commercial partner, are able to offer online gambling expertise, including management of online operations, official data feeds, marketing services, trading solutions and a sportsbetting platform. i3 and its JV partner offer land-based casinos a turnkey solution, using the casinos' existing licenses to offer market access and a local brand, to offer online gaming to their existing customer base. i3 and its JV partner continue to identify potential clients for their services in the North American gambling market in line with its North America strategy. i3 and its JV partner have identified several potential clients that are at various stages of discussions and negotiations with these potential partners. As more new US States legalize and regulate sports betting and iGaming, i3 will seek further opportunities in these jurisdictions.

2021年3月16日,该公司宣布了进军美国市场的战略。I3及其合资伙伴是面向美国的大型商业合作伙伴,能够提供在线博彩专业知识,包括在线运营管理、官方数据馈送、营销服务、交易解决方案和体育博彩平台。I3及其合资伙伴向陆上赌场提供交钥匙解决方案,利用赌场现有的许可证提供市场准入和本地品牌,向其现有客户群提供在线游戏。I3及其合资伙伴继续根据其北美战略,在北美博彩市场为他们的服务寻找潜在客户。I3及其合资伙伴已经确定了几个潜在客户,这些客户正与这些潜在合作伙伴进行不同阶段的讨论和谈判。随着美国越来越多的新州将体育博彩和iGaming合法化和监管,i3将在这些司法管辖区寻求更多机会。

The Canadian market is one i3 has long been and remains excited about, having already launched a product in market. With recent developments in regulation, starting with the province of Ontario but likely leading to other provinces following suit, i3 has decided to remove its Canadian offering and is actively going through a licensing evaluation process.

加拿大市场是i3长期以来一直并一直感到兴奋的一个市场,它已经在市场上推出了一款产品。随着最近监管方面的发展,从安大略省开始,但可能会有其他省份效仿,i3已决定取消其在加拿大的服务,并正在积极进行许可评估程序。

Litigation Updates

诉讼更新

Dan Bilzerian and Blitz NV, LLC have commenced actions against the Company, in Canada for breach of contract, and in the United States for trademark infringement. The actions arise from a dispute between the Company and Mr. Bilzerian relating to the lack of services provided by Mr. Bilzerian after he received compensation. Mr. Bilzerian asserted that a rogue employee, who did not have authority, entered into various Bilzerian Agreements (as defined in the Company's Listing Statement dated June 29, 2020, a copy of which and copies of the Bilzerian Agreements are available on SEDAR). Despite initially denying the validity of the Bilzerian Agreements, and refusing to fulfil his obligations thereunder, in an about-face, Mr. Bilzerian brought a claim asserting i3 breached the Bilzerian Agreements. As such, the Company believes the subject matter of these claims to be without merit and intends to defend and counterclaim in Canada and intends to the proceed in a similar fashion in the United States.

丹·比尔泽里安(Dan Bilzerian)和闪电战公司(Blitz NV,LLC)已经开始在加拿大和美国起诉该公司违反合同和商标侵权。这些行动源于本公司与Bilzerian先生之间关于Bilzerian先生在获得赔偿后没有提供服务的纠纷。Bilzerian先生声称,一名没有权限的流氓员工签订了各种Bilzerian协议(定义见本公司日期为2020年6月29日的上市声明,该声明的副本和Bilzerian协议的副本可在SEDAR上找到)。尽管比尔泽里安最初否认比尔泽里安协议的有效性,并拒绝履行其义务,但比尔泽里安先生的态度发生了转变,他提出了一项指控,声称i3违反了比尔泽里安协议。因此,本公司认为这些索赔的标的物没有法律依据,并打算在加拿大进行抗辩和反索赔,并打算在美国以类似的方式进行诉讼。

In addition, Christopher Neville, commenced an action against the Company claiming wrongful dismissal and punitive damages. The Company believes the subject matter of the claim to be without merit and has brought a separate Claim against Mr. Neville for misappropriation of Company funds, breach of fiduciary duty and defamation.

此外,克里斯托弗·内维尔(Christopher Neville)开始对该公司提起诉讼,要求错误解雇和惩罚性赔偿。本公司认为索赔的主题没有法律依据,并已单独对纳维尔先生提出索赔,指控他挪用公司资金、违反受托责任和诽谤。

ABOUT I3 INTERACTIVE INC.

关于i3互动公司

The Company is in the business of providing customers with an online and mobile gaming platform which will provide sports fans worldwide with a unique and highly engaging social gaming product, and sports betting and casino product offering. In an effort to break into the various emerging global markets, i3 has secured partnerships with key social media influencers.

该公司的业务是为客户提供在线和移动游戏平台,该平台将为世界各地的体育迷提供独特和极具吸引力的社交游戏产品,以及体育博彩和赌场产品。为了打入各种新兴的全球市场,i3已经与关键的社交媒体影响力人士建立了合作伙伴关系。

For additional information on the Company:

有关该公司的更多信息,请访问:

Email: info@i3company.com

电子邮件:info@i3company.com

Forward Looking Statements

前瞻性陈述

This news release contains "forward-looking statements" within the meaning of applicable securities laws. All statements contained herein that are not clearly historical in nature may constitute forward-looking statements.

本新闻稿包含适用证券法所指的“前瞻性陈述”。本文中包含的所有非明确历史性质的陈述都可能构成前瞻性陈述。

Generally, such forward-looking information or forward-looking statements can be identified by the use of forward-looking terminology such as "plans", "expects" or "does not expect", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates" or "does not anticipate", or "believes", or variations of such words and phrases or may contain statements that certain actions, events or results "may", "could", "would", "might" or "will be taken", "will continue", "will occur" or "will be achieved". The forward-looking information and forward- looking statements contained herein include, but are not limited to, statements regarding: the Company's ability to build a global online gaming presence; the ability of the Company to use its current progress as a springboard into additional markets; the Company's ability to break into the Indian online gaming market; the ability of the Company to close its intended purchase of Baazi; the Company's ability to enter the North American online gaming market; the Company's ability to meet with prospective client's this coming November; and the respective anticipated outcomes of the ongoing actions against the Company made by Mr. Bilzerian and Mr. Neville.

一般而言,此类前瞻性信息或前瞻性陈述可以通过使用前瞻性术语来识别,例如“计划”、“预期”或“不预期”、“预期”、“预算”、“预定”、“估计”、“预测”、“打算”、“预期”或“不预期”或“相信”,或此类词语和短语的变体,或可能包含某些行动、事件或结果“可能”、“可能”、“将”、“可能”或“将会”采取的陈述。“将继续”、“将发生”或“将实现”。本文包含的前瞻性信息和前瞻性陈述包括但不限于:公司建立全球在线游戏业务的能力;公司利用目前的进展作为进入更多市场的跳板的能力;公司打入印度在线游戏市场的能力;公司完成对Baazi的收购计划的能力;公司进入北美在线游戏市场的能力;公司在即将到来的11月份与潜在客户会面的能力;以及公司在即将到来的11月与潜在客户会面的能力;以及公司在今年11月与潜在客户会面的能力和各自的预期结果,这些前瞻性信息和前瞻性陈述包括但不限于:公司建立全球在线游戏业务的能力;公司利用目前的进展打入更多市场的能力;公司打入印度在线游戏市场的能力;公司进入北美在线游戏市场的能力;公司在即将到来的11月与潜在客户会面的能力;以及各自的预期结果

Forward-looking information in this news release are based on certain assumptions and expected future events, namely: the Company's ability to continue as a going concern; the continued commercial viability and growth in popularity of blockchain applications; the Company's ability to continue to develop revenue-generating applications; continued approval of the Company's activities by the relevant governmental and/or regulatory authorities; the continued development of the Company's gaming technology; and the continued growth of the Company.

本新闻稿中的前瞻性信息基于某些假设和预期的未来事件,即:公司持续经营的能力;区块链应用的持续商业可行性和受欢迎程度的增长;公司继续开发创收应用的能力;相关政府和/或监管机构对公司活动的持续批准;公司游戏技术的持续发展;以及公司的持续增长。

These statements involve known and unknown risks, uncertainties and other factors, which may cause actual results, performance or achievements to differ materially from those expressed or implied by such statements, including but not limited to: the potential inability of the Company to continue as a going concern; the risks associated with the internet gaming industry in general; increased competition in the online gaming market; the potential future unviability of the Company's products; incorrect assessment of the value and potential benefits of various transactions; risks associated with potential governmental and/or regulatory action with respect to the online gaming; risks associated with a potential collapse in the value of online gaming services; risks associated with the Company's ability to continue generating a profit; the Company's inability to build a global online gaming presence; the inability of the Company to use its current progress as a springboard into additional markets; the Company's inability to break into the Indian online gaming market; the inability of the Company to close its intended purchase of Baazi; the Company's inability to enter the North American online gaming market; the Company's inability to meet with prospective clients this coming November; and risks that the ongoing actions against the Company made by Mr. Bilzerian and Mr. Neville may not result in outcomes that are favourable to the Company.

这些陈述涉及已知和未知的风险、不确定性和其他因素,可能导致实际结果、业绩或成就与此类陈述明示或暗示的结果、业绩或成就大不相同,这些因素包括但不限于:公司可能无法继续经营下去;与整个互联网游戏行业相关的风险;在线游戏市场竞争加剧;公司产品未来可能无法生存;对各种交易的价值和潜在利益的错误评估;与潜在的政府和/或监管机构对在线游戏采取行动相关的风险;与在线游戏相关的风险。与以下风险相关的风险:公司继续创造利润的能力;公司无法建立全球在线游戏业务;公司无法利用目前的进展作为进入更多市场的跳板;公司无法打入印度在线游戏市场;公司无法完成对Baazi的收购计划;公司无法进入北美在线游戏市场;公司无法在即将到来的11月与潜在客户会面;以及比尔泽里安先生和内维尔先生正在对公司采取的行动可能

Readers are cautioned that the foregoing list is not exhaustive. Readers are further cautioned not to place undue reliance on forward-looking statements, as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated.

提醒读者,前面的列表并不是详尽的。进一步告诫读者不要过度依赖前瞻性陈述,因为不能保证这些前瞻性陈述所依据的计划、意图或期望一定会发生。这些信息虽然在准备时被管理层认为是合理的,但可能被证明是不正确的,实际结果可能与预期的大不相同。

Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect the Company's expectations as of the date hereof and are subject to change thereafter. The Company undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, estimates or opinions, future events or results or otherwise or to explain any material difference between subsequent actual events and such forward-looking information, except as required by applicable law.

本新闻稿中包含的前瞻性陈述明确受本警告性声明的限制,反映了公司截至本新闻稿发布之日的预期,此后可能会发生变化。除非适用法律要求,否则公司没有义务因新信息、估计或意见、未来事件或结果或其他原因而更新或修订任何前瞻性陈述,或解释后续实际事件与此类前瞻性信息之间的任何重大差异。

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1 Source :
2 Source:
3 Source:
4 Based on the period of October 2020 to September 2021 as comparted against the prior period.

1来源:
2资料来源:
3资料来源:
4根据2020年10月至2021年9月期间与上一期间相比计算。


译文内容由第三方软件翻译。


以上内容仅用作资讯或教育之目的,不构成与富途相关的任何投资建议。富途竭力但不能保证上述全部内容的真实性、准确性和原创性。
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