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i3 Provides Corporate Update

i3 Provides Corporate Update

I3提供企業動態
GlobeNewswire ·  2021/12/03 00:10

TORONTO, Dec. 02, 2021 (GLOBE NEWSWIRE) -- i3 Interactive Inc. ("i3" or the "Company") (CSE: BETS) (FRA: F0O3) (OTC:BLITF) – is pleased to provide a corporate update to its patient shareholders.

多倫多,2021年12月2日(環球通訊社)--i3 Interactive Inc.(“i3“或”公司(CSE:BETS)(法蘭克福證券交易所市場代碼:F0O3)(場外交易代碼:BLITF)-很高興向其耐心的股東提供公司最新情況。

i3's strategy remains as it was when the company was formed: assemble an experienced management team to build an online gaming presence globally. Since inception the Company has had several key developments towards this goal. Starting with key markets of focus in the United States, Canada, and India, the Company has made progress that will continue to drive growth in these markets and serve as a springboard into additional markets as the foundation continues to set. These initial markets were chosen based on current opportunity, future potential, regulatory posture and relevant management experience. i3 has put together an executive team with over 100 years of online gaming experience, launching and operating companies and brands in these specific markets, among others, and have subsequently assembled operations teams with commensurate experience.

I3的戰略仍然與公司成立時一樣:組建一支經驗豐富的管理團隊,在全球範圍內建立網絡遊戲業務。自成立以來,該公司已經為實現這一目標取得了幾項關鍵進展。從美國、加拿大和印度的重點市場開始,公司取得了進展,這些進展將繼續推動這些市場的增長,並在基礎不斷奠定的過程中成為進入更多市場的跳板。這些初始市場是根據當前機遇、未來潛力、監管態勢和相關管理經驗選擇的。I3組建了一支擁有100多年在線遊戲經驗的高管團隊,在這些特定市場推出和運營公司和品牌,並隨後組建了具有相應經驗的運營團隊。

With this strategy in mind, i3 in the first instance built out a plan to move into one of the fastest growing online gaming markets in the world in India with a vision to create a destination for the growing number of online gamers looking for entertainment in the skill based online gaming category. The market is still in its early stages yet has already seen several unicorns with the likes of Dream111 and Mobile Premier League2 (MPL) as recent examples, along with other material transactions such as the 50.06% investment by Flutter Entertainment in Junglee Rummy for US$66MM.3 i3 has executed against its strategy by investing in fantasy sports, poker, rummy, and other skill-based games showing unprecedented growth in India. The objective being to create an ecosystem of players engaged in online skill-based gaming entertainment and providing them with a second to none experience across a multitude of gaming products. These investments include:

考慮到這一戰略,i3首先在印度制定了進軍世界上增長最快的在線遊戲市場之一的計劃,以期為越來越多的在線遊戲玩家創造一個目的地,這些玩家希望在基於技能的在線遊戲類別中尋找娛樂。市場仍處於早期階段,但已經有幾家獨角獸公司推出了Dream11這樣的產品1和移動英超聯賽2作為最近的例子,以及其他重大交易,如Ffltter Entertainment以6600萬美元投資Junglee Rummy的50.06%。3I3在印度投資了夢幻運動、撲克、拉米和其他以技能為基礎的遊戲,顯示出前所未有的增長,這與其戰略背道而馳。其目標是創建一個玩家生態系統,參與在線技能遊戲娛樂,並在眾多遊戲產品中為他們提供無與倫比的體驗。這些投資包括:

  • BLITZPOKER - which has seen a 51% year-on-year growth in gross gaming revenue4 and 205,000 new players within the last 12 months.
  • BLITZPOOLS - which has exceeded 4,000,000 players, which helps reduce the cost of acquisition per player based on cross selling to BLITZPOKER and other more profitable products offered by i3.
  • BLITZPOKER-遊戲毛收入同比增長51%4在過去的12個月裏有20.5萬名新玩家。
  • BLITZPOOLS-已超過400萬玩家,基於交叉銷售BLITZPOKER和i3提供的其他更有利可圖的產品,這有助於降低每個玩家的購買成本。

As an extension of this strategy, on April 20, 2021, the Company announced the signing of a binding LOI to acquire a leading gaming company in India (the "Target"). On May 14, 2021, the Company completed the initial funding commitment of US$5,000,000. Since then, the Company had been working diligently with the Target executive on an acquisition structure with a satisfactory valuation factoring in the Target's rapid growth and ultimately agreed i3 would for the time being remain a shareholder in the Target while further discussions continue. Upon conversion of the initial funding into equity of the Target, i3 will own approximately 4.9% of the Target. This initial funding was used by the Target for marketing and branding, specifically in their fantasy, poker, rummy and skill-based games. The Company has informed the Canadian Securities Exchange (the "CSE") that the acquisition of the Target as previously presented has been terminated and is the midst of finalizing its annual information form, which will allow the trading halt to be lifted in the coming days.

作為這一戰略的延伸,2021年4月20日,該公司宣佈簽署一份具有約束力的意向書,收購印度一家領先的遊戲公司(The目標“)。2021年5月14日,公司完成了500萬美元的初步資金承諾。自那時起,本公司一直與Target高管就收購架構進行勤奮工作,將Target的快速增長考慮在內,並最終同意i3暫時仍為Target的股東,同時繼續進行進一步的討論。在將初始資金轉換為目標的股權後,i3將擁有目標約4.9%的股份。這筆最初的資金被Target用於營銷和品牌推廣,特別是在他們的幻想、撲克、拉米和基於技能的遊戲中。本公司已通知加拿大證券交易所(“CSE“)之前提出的對Target的收購已經終止,目前正在敲定其年度信息表,這將允許在未來幾天解除停牌。

In parallel to the investment in the Target, i3 had already been aggressively growing its own ecosystem of online gamers by way of its majority acquisition of what is now BLITZPOKER, one of the fastest growing online poker companies in India. i3 also acquired a stake in the rapidly growing fantasy sports market by way of its investment in what is now BLITZPOOLS. i3 will provide further updates on both of these businesses in the coming weeks.

在投資Target的同時,i3已經通過收購BLITZPOKER的多數股權,積極發展自己的在線遊戲玩家生態系統。BLITZPOKER是印度增長最快的在線撲克公司之一。I3還通過投資現在的BLITZPOOLS獲得了快速增長的夢幻體育市場的股份。I3將在未來幾周提供這兩項業務的進一步更新。

Further and in keeping with its strategy to build a loyal player base and provide value across a multitude of products, i3 has entered into an LOI to acquire 100% of one of the top gaming brands in India. Further details of this LOI will be provided in subsequent releases once the Company has completed its due diligence of the target. The Company is excited to move forward with this opportunity as it fits squarely within i3's strategy of building its online ecosystem, which gamers will enjoy and benefit from, as the rewards and service will reflect the loyalty i3 will continue to provide to its customers.

此外,為了與其建立忠誠玩家基礎和提供多種產品價值的戰略保持一致,i3已經簽署了意向書,將100%收購印度一個頂級遊戲品牌。一旦公司完成了對目標的盡職調查,這份意向書的進一步細節將在隨後的新聞稿中提供。該公司很高興能抓住這個機會,因為它正好符合i3建立其在線生態系統的戰略,玩家將享受並從中受益,因為獎勵和服務將反映i3將繼續向其客户提供的忠誠度。

North America

北美

On March 16, 2021, the Company announced its strategy to enter the US market. i3 and its JV partner, being a large US-facing commercial partner, are able to offer online gambling expertise, including management of online operations, official data feeds, marketing services, trading solutions and a sportsbetting platform. i3 and its JV partner offer land-based casinos a turnkey solution, using the casinos' existing licenses to offer market access and a local brand, to offer online gaming to their existing customer base. i3 and its JV partner continue to identify potential clients for their services in the North American gambling market in line with its North America strategy. i3 and its JV partner have identified several potential clients that are at various stages of discussions and negotiations with these potential partners. As more new US States legalize and regulate sports betting and iGaming, i3 will seek further opportunities in these jurisdictions.

2021年3月16日,該公司宣佈了進軍美國市場的戰略。I3及其合資夥伴是面向美國的大型商業合作伙伴,能夠提供在線博彩專業知識,包括在線運營管理、官方數據饋送、營銷服務、交易解決方案和體育博彩平臺。I3及其合資夥伴向陸上賭場提供交鑰匙解決方案,利用賭場現有的許可證提供市場準入和本地品牌,向其現有客户羣提供在線遊戲。I3及其合資夥伴繼續根據其北美戰略,在北美博彩市場為他們的服務尋找潛在客户。I3及其合資夥伴已經確定了幾個潛在客户,這些客户正與這些潛在合作伙伴進行不同階段的討論和談判。隨着美國越來越多的新州將體育博彩和iGaming合法化和監管,i3將在這些司法管轄區尋求更多機會。

The Canadian market is one i3 has long been and remains excited about, having already launched a product in market. With recent developments in regulation, starting with the province of Ontario but likely leading to other provinces following suit, i3 has decided to remove its Canadian offering and is actively going through a licensing evaluation process.

加拿大市場是i3長期以來一直並一直感到興奮的一個市場,它已經在市場上推出了一款產品。隨着最近監管方面的發展,從安大略省開始,但可能會有其他省份效仿,i3已決定取消其在加拿大的服務,並正在積極進行許可評估程序。

Litigation Updates

訴訟更新

Dan Bilzerian and Blitz NV, LLC have commenced actions against the Company, in Canada for breach of contract, and in the United States for trademark infringement. The actions arise from a dispute between the Company and Mr. Bilzerian relating to the lack of services provided by Mr. Bilzerian after he received compensation. Mr. Bilzerian asserted that a rogue employee, who did not have authority, entered into various Bilzerian Agreements (as defined in the Company's Listing Statement dated June 29, 2020, a copy of which and copies of the Bilzerian Agreements are available on SEDAR). Despite initially denying the validity of the Bilzerian Agreements, and refusing to fulfil his obligations thereunder, in an about-face, Mr. Bilzerian brought a claim asserting i3 breached the Bilzerian Agreements. As such, the Company believes the subject matter of these claims to be without merit and intends to defend and counterclaim in Canada and intends to the proceed in a similar fashion in the United States.

丹·比爾澤裏安(Dan Bilzerian)和閃電戰公司(Blitz NV,LLC)已經開始在加拿大和美國起訴該公司違反合同和商標侵權。這些行動源於本公司與Bilzerian先生之間關於Bilzerian先生在獲得賠償後沒有提供服務的糾紛。Bilzerian先生聲稱,一名沒有權限的流氓員工簽訂了各種Bilzerian協議(定義見本公司日期為2020年6月29日的上市聲明,該聲明的副本和Bilzerian協議的副本可在SEDAR上找到)。儘管比爾澤裏安最初否認比爾澤裏安協議的有效性,並拒絕履行其義務,但比爾澤裏安先生的態度發生了轉變,他提出了一項指控,聲稱i3違反了比爾澤裏安協議。因此,本公司認為這些索賠的標的物沒有法律依據,並打算在加拿大進行抗辯和反索賠,並打算在美國以類似的方式進行訴訟。

In addition, Christopher Neville, commenced an action against the Company claiming wrongful dismissal and punitive damages. The Company believes the subject matter of the claim to be without merit and has brought a separate Claim against Mr. Neville for misappropriation of Company funds, breach of fiduciary duty and defamation.

此外,克里斯托弗·內維爾(Christopher Neville)開始對該公司提起訴訟,要求錯誤解僱和懲罰性賠償。本公司認為索賠的主題沒有法律依據,並已單獨對納維爾先生提出索賠,指控他挪用公司資金、違反受託責任和誹謗。

ABOUT I3 INTERACTIVE INC.

關於i3互動公司

The Company is in the business of providing customers with an online and mobile gaming platform which will provide sports fans worldwide with a unique and highly engaging social gaming product, and sports betting and casino product offering. In an effort to break into the various emerging global markets, i3 has secured partnerships with key social media influencers.

該公司的業務是為客户提供在線和移動遊戲平臺,該平臺將為世界各地的體育迷提供獨特和極具吸引力的社交遊戲產品,以及體育博彩和賭場產品。為了打入各種新興的全球市場,i3已經與關鍵的社交媒體影響力人士建立了合作伙伴關係。

For additional information on the Company:

有關該公司的更多信息,請訪問:

Email: info@i3company.com

電子郵件:info@i3company.com

Forward Looking Statements

前瞻性陳述

This news release contains "forward-looking statements" within the meaning of applicable securities laws. All statements contained herein that are not clearly historical in nature may constitute forward-looking statements.

本新聞稿包含適用證券法所指的“前瞻性陳述”。本文中包含的所有非明確歷史性質的陳述都可能構成前瞻性陳述。

Generally, such forward-looking information or forward-looking statements can be identified by the use of forward-looking terminology such as "plans", "expects" or "does not expect", "is expected", "budget", "scheduled", "estimates", "forecasts", "intends", "anticipates" or "does not anticipate", or "believes", or variations of such words and phrases or may contain statements that certain actions, events or results "may", "could", "would", "might" or "will be taken", "will continue", "will occur" or "will be achieved". The forward-looking information and forward- looking statements contained herein include, but are not limited to, statements regarding: the Company's ability to build a global online gaming presence; the ability of the Company to use its current progress as a springboard into additional markets; the Company's ability to break into the Indian online gaming market; the ability of the Company to close its intended purchase of Baazi; the Company's ability to enter the North American online gaming market; the Company's ability to meet with prospective client's this coming November; and the respective anticipated outcomes of the ongoing actions against the Company made by Mr. Bilzerian and Mr. Neville.

一般而言,此類前瞻性信息或前瞻性陳述可以通過使用前瞻性術語來識別,例如“計劃”、“預期”或“不預期”、“預期”、“預算”、“預定”、“估計”、“預測”、“打算”、“預期”或“不預期”或“相信”,或此類詞語和短語的變體,或可能包含某些行動、事件或結果“可能”、“可能”、“將”、“可能”或“將會”採取的陳述。“將繼續”、“將發生”或“將實現”。本文包含的前瞻性信息和前瞻性陳述包括但不限於:公司建立全球在線遊戲業務的能力;公司利用目前的進展作為進入更多市場的跳板的能力;公司打入印度在線遊戲市場的能力;公司完成對Baazi的收購計劃的能力;公司進入北美在線遊戲市場的能力;公司在即將到來的11月份與潛在客户會面的能力;以及公司在即將到來的11月與潛在客户會面的能力;以及公司在今年11月與潛在客户會面的能力和各自的預期結果,這些前瞻性信息和前瞻性陳述包括但不限於:公司建立全球在線遊戲業務的能力;公司利用目前的進展打入更多市場的能力;公司打入印度在線遊戲市場的能力;公司進入北美在線遊戲市場的能力;公司在即將到來的11月與潛在客户會面的能力;以及各自的預期結果

Forward-looking information in this news release are based on certain assumptions and expected future events, namely: the Company's ability to continue as a going concern; the continued commercial viability and growth in popularity of blockchain applications; the Company's ability to continue to develop revenue-generating applications; continued approval of the Company's activities by the relevant governmental and/or regulatory authorities; the continued development of the Company's gaming technology; and the continued growth of the Company.

本新聞稿中的前瞻性信息基於某些假設和預期的未來事件,即:公司持續經營的能力;區塊鏈應用的持續商業可行性和受歡迎程度的增長;公司繼續開發創收應用的能力;相關政府和/或監管機構對公司活動的持續批准;公司遊戲技術的持續發展;以及公司的持續增長。

These statements involve known and unknown risks, uncertainties and other factors, which may cause actual results, performance or achievements to differ materially from those expressed or implied by such statements, including but not limited to: the potential inability of the Company to continue as a going concern; the risks associated with the internet gaming industry in general; increased competition in the online gaming market; the potential future unviability of the Company's products; incorrect assessment of the value and potential benefits of various transactions; risks associated with potential governmental and/or regulatory action with respect to the online gaming; risks associated with a potential collapse in the value of online gaming services; risks associated with the Company's ability to continue generating a profit; the Company's inability to build a global online gaming presence; the inability of the Company to use its current progress as a springboard into additional markets; the Company's inability to break into the Indian online gaming market; the inability of the Company to close its intended purchase of Baazi; the Company's inability to enter the North American online gaming market; the Company's inability to meet with prospective clients this coming November; and risks that the ongoing actions against the Company made by Mr. Bilzerian and Mr. Neville may not result in outcomes that are favourable to the Company.

這些陳述涉及已知和未知的風險、不確定性和其他因素,可能導致實際結果、業績或成就與此類陳述明示或暗示的結果、業績或成就大不相同,這些因素包括但不限於:公司可能無法繼續經營下去;與整個互聯網遊戲行業相關的風險;在線遊戲市場競爭加劇;公司產品未來可能無法生存;對各種交易的價值和潛在利益的錯誤評估;與潛在的政府和/或監管機構對在線遊戲採取行動相關的風險;與在線遊戲相關的風險。與以下風險相關的風險:公司繼續創造利潤的能力;公司無法建立全球在線遊戲業務;公司無法利用目前的進展作為進入更多市場的跳板;公司無法打入印度在線遊戲市場;公司無法完成對Baazi的收購計劃;公司無法進入北美在線遊戲市場;公司無法在即將到來的11月與潛在客户會面;以及比爾澤裏安先生和內維爾先生正在對公司採取的行動可能

Readers are cautioned that the foregoing list is not exhaustive. Readers are further cautioned not to place undue reliance on forward-looking statements, as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated.

提醒讀者,前面的列表並不是詳盡的。進一步告誡讀者不要過度依賴前瞻性陳述,因為不能保證這些前瞻性陳述所依據的計劃、意圖或期望一定會發生。這些信息雖然在準備時被管理層認為是合理的,但可能被證明是不正確的,實際結果可能與預期的大不相同。

Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect the Company's expectations as of the date hereof and are subject to change thereafter. The Company undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, estimates or opinions, future events or results or otherwise or to explain any material difference between subsequent actual events and such forward-looking information, except as required by applicable law.

本新聞稿中包含的前瞻性陳述明確受本警告性聲明的限制,反映了公司截至本新聞稿發佈之日的預期,此後可能會發生變化。除非適用法律要求,否則公司沒有義務因新信息、估計或意見、未來事件或結果或其他原因而更新或修訂任何前瞻性陳述,或解釋後續實際事件與此類前瞻性信息之間的任何重大差異。

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1 Source :
2 Source:
3 Source:
4 Based on the period of October 2020 to September 2021 as comparted against the prior period.

1來源:
2資料來源:
3資料來源:
4根據2020年10月至2021年9月期間與上一期間相比計算。


譯文內容由第三人軟體翻譯。


以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
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