share_log

Global Gaming Peripheral Market Report 2021: Adoption of Gaming as a Profession to Push Market Growth for the Forecasted $4.25+ Billion Industry

Global Gaming Peripheral Market Report 2021: Adoption of Gaming as a Profession to Push Market Growth for the Forecasted $4.25+ Billion Industry

2021 年全球遊戲周邊市場報告:採用博彩作為職業推動預期 42.5 億美元以上行業的市場增長
PR Newswire ·  2021/11/29 19:02

DUBLIN, Nov. 29, 2021 /PRNewswire/ -- The "Global Gaming Peripheral Market (2021 Edition) - Analysis by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads Controllers, Others), Device Type, Distribution Channel, By Region, By Country: Market Insights and Forecast with Impact of COVID-19 (2021-2026)" report has been added to ResearchAndMarkets.com's offering.

都柏林, 二零二一年一月二十九日 /PRNewswire/-「全球遊戲周邊市場(2021 版)-按產品類型分析(耳機,鍵盤,搖桿,鼠標,遊戲手柄控制器,其他),設備類型,分銷渠道,按地區,按國家分類:市場見解和預測 COVID-19(2021-2026)的影響」報告已添加到 市場研究 提供。

The Global Gaming Peripheral Market was valued at USD 4270.00 Million in the year 2020

全球遊戲週邊市場的價值 1 億 7 千萬美元 在二零二零年

Approximately one-third of the global population forms an active video-gamer and is expected to grow in the future and this will facilitate the demand for gaming peripherals. Moreover, the growing trend for the adoption of gaming as a profession especially among the youth across the globe is likely to drive the growth of the global market.

全球大約有三分之一的人口形成了活躍的視頻遊戲玩家,預計將來會增長,這將促進對遊戲周邊設備的需求。此外,特別是在全球青年中採用遊戲作為一種職業的增長趨勢可能會推動全球市場的增長。

Based on device type, the market is segmented into PC and gaming consoles. The gaming consoles segment is expected to grow at a higher CAGR during the forecast period primarily due to the availability of user friendly and multi-functional gaming consoles that enable gamers to watch videos, browse internet, listen to music simultaneously while playing video games.

根據設備類型,市場分為 PC 和遊戲機。在預測期內,遊戲機領域預計將以較高的複合年增長率增長,主要是由於用戶友好和多功能遊戲機的可用性,該遊戲機使遊戲玩家能夠在玩電子遊戲時觀看視頻,瀏覽互聯網,同時聽音樂。

Americas is estimated to hold the maximum share in the global Gaming Peripheral Market. The increasing emergence of gaming peripherals, rising popularity of multiplayer video games, and growing advances in peripherals will facilitate the gaming peripheral market growth in Asia Pacific over the forecast period.

據估計,美洲將在全球遊戲週邊市場中佔有最大份額。遊戲周邊設備的日益出現,多人遊戲的日益普及,以及周邊設備的不斷增長,將促進遊戲周邊市場的增長 亞太地區 在預測週期內。

Gamers are now spending heavily on consoles and peripherals as gaming has become a mainstream market owing to the creation of social apps as gamers have created social groups to enhance the experience.

由於社交應用程序的創建,遊戲玩家現在在遊戲機和周邊設備上大量花費,因為遊戲玩家已經創建了社交群體以增強體驗,因此遊戲已成為主流市場。

The growing popularity of e-sports and various gaming tournaments such as League of Legends World Championship, PUBG Global Championship, and Call of Duty World League (CWL) are further driving demand for advanced peripherals, which help gamers to improve their gaming skills.

電子競技和各種遊戲錦標賽(例如英雄聯盟世界冠軍賽,PUBG 全球冠軍賽和《決勝時刻》世界聯盟(CWL)日益普及,進一步推動了對先進周邊設備的需求,從而幫助遊戲玩家提高他們的遊戲技能。

Scope of the Report:

報告範圍:

  • The report presents the analysis of Gaming Peripheral Market for the historical period of 2016-2020 and the forecast period of 2021-2026.
  • The report analyses the Gaming Peripheral Market by value (USD Million).
  • The report analyses the Gaming Peripheral Market by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads Controllers, Others).
  • The report analyses the Gaming Peripheral Market by Device Type (PC (Desktop/Laptop), Gaming Consoles)
  • The report analyses the Gaming Peripheral Market by Technology (Wired, Wireless).
  • The report analyses the Gaming Peripheral Market by Distribution Channel (Online, Offline).
  • The Global Gaming Peripheral Market has been analysed by Countries (United States, Canada, Mexico, Brazil, United Kingdom, Germany, France, China, India, Japan).
  • The key insights of the report have been presented through the frameworks of SWOT and Porter's Five Forces Analysis. Also, the attractiveness of the market has been presented by region, by Product Type, by Device Type, by Technology, by Distribution Channel.
  • Also, the major opportunities, trends, drivers and challenges of the industry has been analysed in the report.
  • The report tracks competitive developments, strategies, mergers and acquisitions, new product development and Policy and Regulatory Landscape.
  • 該報告介紹了 2016-2020 年歷史時期和 2021-2026 年預測週期的博彩外圍市場的分析。
  • 該報告按價值(百萬美元)分析博彩週邊市場。
  • 該報告按產品類型(耳機,鍵盤,搖桿,鼠標,遊戲手柄控制器,其他)分析遊戲周邊市場。
  • 該報告按設備類型(PC(台式機/筆記本電腦),遊戲機)分析遊戲周邊市場
  • 該報告通過技術(有線,無線)分析遊戲週邊市場。
  • 該報告按分銷渠道(線上、線下)分析遊戲周邊市場。
  • 全球遊戲周邊市場已被各國分析 (美国, 加拿大, 墨西哥, 巴西, 聯合王國, 德國, 法國, 中國, 印度, 日本).
  • 該報告的主要見解已通過 SWOT 和波特的五力分析的框架呈現。此外,市場的吸引力也按地區,產品類型,設備類型,技術,分銷渠道提供了市場的吸引力。
  • 此外,本報告亦分析了業界的主要機遇、趨勢、驅動因素和挑戰。
  • 該報告追蹤競爭力發展、策略、併購、新產品開發以及政策和監管格局。

The companies analysed in the report:

報告中分析的公司:

  • Cherry GmbH
  • Corsair, Razer Inc.
  • Logitech International S.A.
  • Plantronics, Inc., Sennheiser electronic
  • Turtle Beach
  • SteelSeries
  • Guillemot Corporation S.A.
  • Thermaltake technology co., Ltd.
  • Shenzhen Rapoo Technology Co., Ltd.
  • Madcatz Global Limited
  • Alienware
  • Sharkoon Technologies
  • 櫻桃有限公司
  • 海盜船,雷蛇公司
  • 羅技國際股份有限公司
  • 繽特電子股份有限公司森海塞爾電子
  • 海龜灣泳灘
  • 钢铁系列
  • 吉列莫特公司
  • 曜越科技股份有限公司
  • 深圳市瑞普科技有限公司
  • 麥加茲環球有限公司
  • 外星人軟件
  • 旭冠科技

For more information about this report visit https://www.researchandmarkets.com/r/eow6cm

如需有關此報告的詳細資訊,請造訪 https://www.researchandmarkets.com/r/eow6cm

Media Contact:

媒體聯絡人:

Research and Markets
Laura Wood, Senior Manager
[email protected]   

For E.S.T Office Hours Call +1-917-300-0470
For U.S./CAN Toll Free Call +1-800-526-8630
For GMT Office Hours Call +353-1-416-8900

U.S. Fax: 646-607-1904
Fax (outside U.S.): +353-1-481-1716

研究與市場
蘿拉·伍德, 高級經理
[電子郵件保護]

如需查詢環球總會辦公時間,請致電 +1-917-300-0470
對於美國/可以免付費電話
如需格林威治標準時間辦公時間,請致電 353-1-416-8900

美國傳真
傳真機(美國境外):

SOURCE Research and Markets

資料來源研究與市場

Related Links

相關連結

http://www.researchandmarkets.com

http://www.researchandmarkets.com

譯文內容由第三人軟體翻譯。


以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
    搶先評論