Global Gaming Peripheral Market Report 2021 - ResearchAndMarkets.com
Global Gaming Peripheral Market Report 2021 - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--The "Global Gaming Peripheral Market (2021 Edition) - Analysis by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads Controllers, Others), Device Type, Distribution Channel, By Region, By Country: Market Insights and Forecast with Impact of COVID-19 (2021-2026)" report has been added to ResearchAndMarkets.com's offering.
都柏林--(商業資訊)--《全球遊戲外設市場(2021版)-按產品類型(耳機、鍵盤、操縱桿、鼠標、遊戲手柄、其他)、設備類型、分銷渠道、按地域板塊、按國家:市場洞察與前景及COVID-19影響(2021-2026)》報告已添加至ResearchAndMarkets.com的產品中。
The Global Gaming Peripheral Market was valued at USD 4270.00 Million in the year 2020.
全球遊戲外設市場在2020年的估值爲美元指數427000萬。
Approximately one-third of the global population forms an active video-gamer and is expected to grow in the future and this will facilitate the demand for gaming peripherals. Moreover, the growing trend for the adoption of gaming as a profession especially among the youth across the globe is likely to drive the growth of the global market.
全球約三分之一的人口是活躍的電子遊戲玩家,預計未來將繼續增長,這將推動遊戲外設的需求。此外,尤其在全球年輕人中,將遊戲作爲職業的趨勢日益增加,可能會促進全球市場的增長。
Based on device type, the market is segmented into PC and gaming consoles. The gaming consoles segment is expected to grow at a higher CAGR during the forecast period primarily due to the availability of user friendly and multi-functional gaming consoles that enable gamers to watch videos, browse internet, listen to music simultaneously while playing video games.
根據設備類型,市場分爲PC和遊戲主機。遊戲主機細分市場預計在預測期內將以更高的複合年增長率增長,主要原因是用戶友好且功能多樣的遊戲主機提供了讓玩家在玩電子遊戲時同時觀看視頻、瀏覽Internet Plus-related和聽音樂的可能。
Americas is estimated to hold the maximum share in the global Gaming Peripheral Market. The increasing emergence of gaming peripherals, rising popularity of multiplayer video games, and growing advances in peripherals will facilitate the gaming peripheral market growth in Asia Pacific over the forecast period.
美洲預計將在全球遊戲外設市場中佔據最大份額。隨着遊戲外設的不斷出現,多人在線電子遊戲的日益流行,以及外圍設備的持續進步,都將促進亞太地區遊戲外設市場在預測期間的增長。
Gamers are now spending heavily on consoles and peripherals as gaming has become a mainstream market owing to the creation of social apps as gamers have created social groups to enhance the experience.
隨着遊戲變成主流市場,玩家們如今在主機和外設上的支出也大幅增加,這得益於社交應用的創建,玩家們建立了社交群體以提升遊戲體驗。
The growing popularity of e-sports and various gaming tournaments such as League of Legends World Championship, PUBG Global Championship, and Call of Duty World League (CWL) are further driving demand for advanced peripherals, which help gamers to improve their gaming skills.
電子競技和各種遊戲比賽的越來越受歡迎,例如《英雄聯盟》全球總決賽、PUBG全球總決賽和《使命召喚》世界聯賽(CWL),進一步推動了對高級外設的需求,這些外設幫助玩家提升自己的遊戲技術。
Scope of the Report:
報告範圍:
- The report presents the analysis of Gaming Peripheral Market for the historical period of 2016-2020 and the forecast period of 2021-2026.
- The report analyses the Gaming Peripheral Market by value (USD Million).
- The report analyses the Gaming Peripheral Market by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads Controllers, Others).
- The report analyses the Gaming Peripheral Market by Device Type (PC (Desktop/Laptop), Gaming Consoles)
- The report analyses the Gaming Peripheral Market by Technology (Wired, Wireless).
- The report analyses the Gaming Peripheral Market by Distribution Channel (Online, Offline).
- The Global Gaming Peripheral Market has been analysed by Countries (United States, Canada, Mexico, Brazil, United Kingdom, Germany, France, China, India, Japan).
- The key insights of the report have been presented through the frameworks of SWOT and Porter's Five Forces Analysis. Also, the attractiveness of the market has been presented by region, by Product Type, by Device Type, by Technology, by Distribution Channel.
- Also, the major opportunities, trends, drivers and challenges of the industry has been analysed in the report.
- The report tracks competitive developments, strategies, mergers and acquisitions, new product development and Policy and Regulatory Landscape.
- 本報告對2016-2020年的遊戲外設市場進行了分析,並對2021-2026年的預測期進行了展望。
- 本報告通過價值(美元指數百萬)分析遊戲外設市場。
- 本報告按產品類型(耳機、鍵盤、操縱桿、鼠標、遊戲手柄控制器、其他)分析遊戲外設市場。
- 本報告按設備類型(PC(臺式電腦/筆記本電腦)、遊戲主機)分析遊戲外設市場。
- 該報告通過科技(有線,無線)分析了遊戲外設市場。
- 該報告通過分銷渠道(在線,離線)分析了遊戲外設市場。
- 全球遊戲外設市場已按國家(美國,加拿大,墨西哥,巴西,英國,德國,法國,中國,印度,日本)進行分析。
- 報告的主要見解通過SWOT和波特五力分析框架呈現。此外,市場的吸引力還按地域板塊、產品類型、設備類型、科技、分銷渠道進行展示。
- 此外,報告中分析了行業板塊的主要機會、趨勢、驅動因素和挑戰。
- 該報告跟蹤了競爭發展、戰略、合併與收購、新產品開發以及政策和監管環境。
The companies analysed in the report:
報告中分析的公司有:
- Cherry GmbH
- Corsair, Razer Inc.
- Logitech International S.A.
- Plantronics, Inc., Sennheiser electronic
- Turtle Beach
- SteelSeries
- Guillemot Corporation S.A.
- Thermaltake technology co., Ltd.
- Shenzhen Rapoo Technology Co., Ltd.
- Madcatz Global Limited
- Alienware
- Sharkoon Technologies
- 櫻桃公司
- 海盜船、雷蛇公司
- 羅技國際公司
- 普蘭頓科技公司,森海塞爾電子
- 烏龜海岸
- SteelSeries
- 吉列莫特公司
- 曜越科技有限公司
- 雷柏科技有限公司
- 麥克斯全球有限公司
- 外星人
- 鯊克科技
For more information about this report visit https://www.researchandmarkets.com/r/d3jsgf
有關此報告的更多信息,請訪問 https://www.researchandmarkets.com/r/d3jsgf
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