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8-K: Rumble Reports Second Quarter 2024 Results

8-K: Rumble Reports Second Quarter 2024 Results

8-K:Rumble 公佈 2024 年第二季度業績
美股SEC公告 ·  2024/08/13 04:11

牛牛AI助理已提取核心訊息

Rumble Inc. reported Q2 2024 financial results, with revenue increasing 27% sequentially to $22.5 million. Average global Monthly Active Users reached 53 million, up from 50 million in Q1. The company introduced a new KPI, Average Revenue Per User (ARPU), which rose 19% QoQ to $0.37.Despite the revenue growth, Rumble posted a net loss of $26.8 million for the quarter. The company's balance of cash and marketable securities stood at $154.2 million as of June 30, 2024. Rumble highlighted several key developments, including partnerships with the Miami Dolphins, launch on Xbox, and the introduction of Rumble-branded products.Looking ahead, Rumble expects revenues to continue increasing sequentially throughout 2024, driven by sponsorship agreements and political advertising. The company aims to move towards Adjusted EBITDA breakeven in 2025 by ramping up monetization and maintaining cost discipline.
Rumble Inc. reported Q2 2024 financial results, with revenue increasing 27% sequentially to $22.5 million. Average global Monthly Active Users reached 53 million, up from 50 million in Q1. The company introduced a new KPI, Average Revenue Per User (ARPU), which rose 19% QoQ to $0.37.Despite the revenue growth, Rumble posted a net loss of $26.8 million for the quarter. The company's balance of cash and marketable securities stood at $154.2 million as of June 30, 2024. Rumble highlighted several key developments, including partnerships with the Miami Dolphins, launch on Xbox, and the introduction of Rumble-branded products.Looking ahead, Rumble expects revenues to continue increasing sequentially throughout 2024, driven by sponsorship agreements and political advertising. The company aims to move towards Adjusted EBITDA breakeven in 2025 by ramping up monetization and maintaining cost discipline.
Rumble Inc.公佈了2024年第二季度的財務結果,營業收入環比增長27%,達到2250萬美元。全球月活躍用戶數平均達到5300萬,高於第一季度的5000萬。公司引入了新的關鍵績效指標,每用戶平均收入(ARPU)環比增長19%,達到0.37美元。儘管營業收入增長,Rumble在本季度卻錄得淨虧損2680萬美元。截止2024年6月30日,公司手中現金和可交易證券的餘額爲15420萬美元。Rumble強調了幾個關鍵發展,包括與邁阿密海豚隊的合作、在Xbox上的推出以及Rumble品牌產品的引入。展望未來,Rumble預計2024年營業收入將繼續環比增長,這得益於贊助協議和政治廣告。公司旨在通過增加變現和保持成本紀律來在2025年實現調整後的EBITDA盈虧平衡。
Rumble Inc.公佈了2024年第二季度的財務結果,營業收入環比增長27%,達到2250萬美元。全球月活躍用戶數平均達到5300萬,高於第一季度的5000萬。公司引入了新的關鍵績效指標,每用戶平均收入(ARPU)環比增長19%,達到0.37美元。儘管營業收入增長,Rumble在本季度卻錄得淨虧損2680萬美元。截止2024年6月30日,公司手中現金和可交易證券的餘額爲15420萬美元。Rumble強調了幾個關鍵發展,包括與邁阿密海豚隊的合作、在Xbox上的推出以及Rumble品牌產品的引入。展望未來,Rumble預計2024年營業收入將繼續環比增長,這得益於贊助協議和政治廣告。公司旨在通過增加變現和保持成本紀律來在2025年實現調整後的EBITDA盈虧平衡。

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