share_log

Take-Two Interactive Software | 10-Q: Q1 2025 Earnings Report

Take-Two Interactive Software | 10-Q: Q1 2025 Earnings Report

Take-Two互动软件 | 10-Q:2025财年一季报
美股SEC公告 ·  2024/08/10 03:47

牛牛AI助手已提取核心信息

Take-Two Interactive reported Q1 FY2025 revenue of $1.34 billion, up 4.2% year-over-year, driven by strong performance from Match Factory! and Toon Blast. However, the company recorded a net loss of $262 million compared to a $206 million loss last year, impacted by a $49.5 million business reorganization charge and higher operating expenses. Gross profit margin improved to 57.6% from 52.9%.Mobile revenue grew 6.3% to $722.5 million, representing 54% of total revenue, while console revenue increased slightly to $508.9 million. Recurrent consumer spending rose 2.7% to $1.1 billion, accounting for 82% of total revenue. Digital revenue comprised 96.8% of total revenue at $1.3 billion.The company completed its acquisition of Gearbox for $440.7 million and issued $600 million in senior notes. Looking ahead, Take-Two announced plans to release Grand Theft Auto VI in Fall 2025 and implemented a cost reduction program expected to result in $160-200 million in total charges through December 2024.
Take-Two Interactive reported Q1 FY2025 revenue of $1.34 billion, up 4.2% year-over-year, driven by strong performance from Match Factory! and Toon Blast. However, the company recorded a net loss of $262 million compared to a $206 million loss last year, impacted by a $49.5 million business reorganization charge and higher operating expenses. Gross profit margin improved to 57.6% from 52.9%.Mobile revenue grew 6.3% to $722.5 million, representing 54% of total revenue, while console revenue increased slightly to $508.9 million. Recurrent consumer spending rose 2.7% to $1.1 billion, accounting for 82% of total revenue. Digital revenue comprised 96.8% of total revenue at $1.3 billion.The company completed its acquisition of Gearbox for $440.7 million and issued $600 million in senior notes. Looking ahead, Take-Two announced plans to release Grand Theft Auto VI in Fall 2025 and implemented a cost reduction program expected to result in $160-200 million in total charges through December 2024.
Take-Two Interactive报告2025财年第一季度营业收入为13.4亿元,同比增长4.2%,得益于《Match Factory!》和《Toon Blast》的强劲表现。然而,公司的净亏损为26200万元,而去年为20600万元,受到了4950万元的业务重组费用和更高的营业费用的影响。毛利润率从52.9%提高到57.6%。移动收入增长6.3%,达72250万元,占总营业收入的54%,而主机收入轻微增加至50890万元。 recurrent消费者支出增长2.7%至11亿元,占总营业收入的82%。数字收入占总营业收入的96.8%,达13亿元。公司完成了以44070万元收购齿轮箱的交易,并发行了60000万元的高级票据。展望未来,Take-Two宣布计划在2025年秋季发布《侠盗猎车手VI》,并实施了一项预计将在2024年12月之前产生16000-20000万元总费用的成本削减计划。
Take-Two Interactive报告2025财年第一季度营业收入为13.4亿元,同比增长4.2%,得益于《Match Factory!》和《Toon Blast》的强劲表现。然而,公司的净亏损为26200万元,而去年为20600万元,受到了4950万元的业务重组费用和更高的营业费用的影响。毛利润率从52.9%提高到57.6%。移动收入增长6.3%,达72250万元,占总营业收入的54%,而主机收入轻微增加至50890万元。 recurrent消费者支出增长2.7%至11亿元,占总营业收入的82%。数字收入占总营业收入的96.8%,达13亿元。公司完成了以44070万元收购齿轮箱的交易,并发行了60000万元的高级票据。展望未来,Take-Two宣布计划在2025年秋季发布《侠盗猎车手VI》,并实施了一项预计将在2024年12月之前产生16000-20000万元总费用的成本削减计划。

译文内容由第三方软件翻译。


牛牛AI助手部分由第三方人工智能模型基于资讯内容自动生成。


以上内容仅用作资讯或教育之目的,不构成与富途相关的任何投资建议。富途竭力但不能保证上述全部内容的真实性、准确性和原创性。