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Roblox | 10-Q: Q2 2024 Earnings Report

Roblox | 10-Q: Q2 2024 Earnings Report

Roblox | 10-Q:2024財年二季報
美股SEC公告 ·  08/02 18:24
牛牛AI助理已提取核心訊息
Roblox Corporation (Roblox) reported a 31% year-on-year increase in revenue for the quarter ended June 30, 2024, reaching $893.5 million, primarily due to higher amortization of prior period deferred revenue and an increase in bookings. The company's net loss decreased from $284.8 million in Q2 2023 to $207.2 million in Q2 2024, with a basic and diluted net loss per share improving from $0.46 to $0.32. The average number of daily unique paying users rose from approximately 790,000 to 983,000. Cost of revenue and developer exchange fees also increased, reflecting higher payment processing fees and amounts earned by developers and creators, respectively. Roblox's joint venture with Tencent Holdings, Roblox China Holding Corp., issued $30.0 million in debt, maturing in 2026, with an option to extend by two years. The company continues to...Show More
Roblox Corporation (Roblox) reported a 31% year-on-year increase in revenue for the quarter ended June 30, 2024, reaching $893.5 million, primarily due to higher amortization of prior period deferred revenue and an increase in bookings. The company's net loss decreased from $284.8 million in Q2 2023 to $207.2 million in Q2 2024, with a basic and diluted net loss per share improving from $0.46 to $0.32. The average number of daily unique paying users rose from approximately 790,000 to 983,000. Cost of revenue and developer exchange fees also increased, reflecting higher payment processing fees and amounts earned by developers and creators, respectively. Roblox's joint venture with Tencent Holdings, Roblox China Holding Corp., issued $30.0 million in debt, maturing in 2026, with an option to extend by two years. The company continues to invest in its platform, focusing on high fidelity avatars, AI tools, and other social features. Looking ahead, Roblox plans to implement platform policy changes in response to regulatory requirements and guidance on child and internet safety, which may impact user engagement and financial metrics, particularly among younger users. The company remains committed to investing in its developer community and infrastructure to support growth and maintain a safe online community.
Roblox公司(Roblox)公佈截至2024年6月30日的季度業績,營業收入同比增長31%,達到893.5百萬美元,主要是由於之前期間遞延收入的高額攤銷和預訂量的增加。公司的淨虧損從2023年Q2的2,848百萬美元降至2024年Q2的2,072百萬美元,基本和稀釋每股淨虧損由0.46美元提高至0.32美元。日均獨立付費用戶數量從約79萬人增加至98.3萬人。營收成本和開發者交易所費用也增加,反映出支付處理費用加高以及開發者和創作者所賺取的金額增加。Roblox與騰訊公司控股的合資企業,Roblox China Holding Corp.,發行了3000萬美元的債券,到期日爲2026年,可...展開全部
Roblox公司(Roblox)公佈截至2024年6月30日的季度業績,營業收入同比增長31%,達到893.5百萬美元,主要是由於之前期間遞延收入的高額攤銷和預訂量的增加。公司的淨虧損從2023年Q2的2,848百萬美元降至2024年Q2的2,072百萬美元,基本和稀釋每股淨虧損由0.46美元提高至0.32美元。日均獨立付費用戶數量從約79萬人增加至98.3萬人。營收成本和開發者交易所費用也增加,反映出支付處理費用加高以及開發者和創作者所賺取的金額增加。Roblox與騰訊公司控股的合資企業,Roblox China Holding Corp.,發行了3000萬美元的債券,到期日爲2026年,可選擇延期兩年。公司繼續投資於其平台,着重於高保真度的頭像,人工智能工具和其他社交功能。展望未來,Roblox計劃根據監管要求和關於兒童和互聯網安全的指導實施平台政策變更,這可能會影響用戶互動和財務指標,特別是在年輕用戶中間。公司仍致力於投資於其開發者社區和基礎設施,以支持增長並維持一個安全的在線社區。

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