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Roblox | 10-Q: Quarterly report

Roblox | 10-Q: Quarterly report

Roblox | 10-Q:季度報表
美股sec公告 ·  05/09 20:12
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Roblox Corporation, a leading online entertainment platform, reported a 22% increase in revenue for the first quarter of 2024, reaching $801.3 million compared to $655.3 million in the same period of 2023. The growth was primarily driven by a higher average number of daily unique paying users, which rose from approximately 812,000 to 914,000. Despite the revenue growth, the company posted a consolidated net loss of $271.9 million, slightly higher than the $269.9 million loss in Q1 2023. The net loss per share for common stockholders was $0.43, marginally improved from $0.44 in the previous year. Cost of revenue increased by 18% to $178.9 million, and developer exchange fees rose by 11% to $202.4 million, reflecting higher earnings by developers and creators due to the growth in bookings. Research and development expenses saw a significant increase of...Show More
Roblox Corporation, a leading online entertainment platform, reported a 22% increase in revenue for the first quarter of 2024, reaching $801.3 million compared to $655.3 million in the same period of 2023. The growth was primarily driven by a higher average number of daily unique paying users, which rose from approximately 812,000 to 914,000. Despite the revenue growth, the company posted a consolidated net loss of $271.9 million, slightly higher than the $269.9 million loss in Q1 2023. The net loss per share for common stockholders was $0.43, marginally improved from $0.44 in the previous year. Cost of revenue increased by 18% to $178.9 million, and developer exchange fees rose by 11% to $202.4 million, reflecting higher earnings by developers and creators due to the growth in bookings. Research and development expenses saw a significant increase of 31% to $362.1 million, attributed to continued growth in headcount supporting engineering, design, and product teams. General and administrative expenses remained relatively flat, while sales and marketing expenses increased by 33% to $35.5 million. The company's joint venture with Tencent Holdings, Roblox China Holding Corp., issued $30.0 million in debt, maturing in 2026, to fund its operations and expansion in China. Roblox's future plans include investing in its developer and creator community, technology, and infrastructure to improve the platform and support shared experiences globally.
領先的在線娛樂平台Roblox公司報告稱,2024年第一季度的收入增長了22%,達到8.013億美元,而2023年同期爲6.553億美元。增長主要是由每日獨立付費用戶平均數量的增加所推動的,從約81.2萬人增加到91.4萬人。儘管收入增長,但該公司公佈的合併淨虧損爲2.719億美元,略高於2023年第一季度的2.699億美元虧損。普通股股東的每股淨虧損爲0.43美元,較去年的0.44美元略有改善。收入成本增長了18%,達到1.789億美元,開發者交易費增長了11%,達到2.024億美元,這反映了預訂量增長導致開發者和創作者收入的增加。研發費用大幅增長了31%,達到3.621億美元,這要歸因於支...展開全部
領先的在線娛樂平台Roblox公司報告稱,2024年第一季度的收入增長了22%,達到8.013億美元,而2023年同期爲6.553億美元。增長主要是由每日獨立付費用戶平均數量的增加所推動的,從約81.2萬人增加到91.4萬人。儘管收入增長,但該公司公佈的合併淨虧損爲2.719億美元,略高於2023年第一季度的2.699億美元虧損。普通股股東的每股淨虧損爲0.43美元,較去年的0.44美元略有改善。收入成本增長了18%,達到1.789億美元,開發者交易費增長了11%,達到2.024億美元,這反映了預訂量增長導致開發者和創作者收入的增加。研發費用大幅增長了31%,達到3.621億美元,這要歸因於支持工程、設計和產品團隊的員工人數持續增長。一般和管理費用保持相對平穩,而銷售和營銷費用增長了33%,達到3550萬美元。該公司與騰訊控股的合資企業Roblox中國控股公司發行了3,000萬美元的債務,將於2026年到期,爲其在中國的業務和擴張提供資金。Roblox 的未來計劃包括投資其開發者和創作者社區、技術和基礎設施,以改善平台並支持全球共享體驗。

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