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Elon Musk's XAI Plans To 'Make Games Great Again' With AI-Driven Game Studio — Can His Vision Reshape A Gaming Industry Dominated By Large Corporations?

Elon Musk's XAI Plans To 'Make Games Great Again' With AI-Driven Game Studio — Can His Vision Reshape A Gaming Industry Dominated By Large Corporations?

埃隆·馬斯克的人工智能計劃要通過AI驅動的遊戲工作室"再次讓遊戲變得偉大" — 他的願景能夠重塑被大型企業主導的arvr遊戲行業嗎?
Benzinga ·  13:44

Tesla and SpaceX CEO Elon Musk has announced that his artificial intelligence startup, xAI, will start an AI-driven game studio.

特斯拉和spacex(臨時代碼)首席執行官埃隆·馬斯克宣佈,他的人工智能初創公司xAI將開始一個人工智能驅動的遊戲工作室。

What Happened: On Wednesday, Musk responded to a user on X, formerly Twitter, who shared concern that some modern game studios prioritize profit over player engagement and creativity.

發生了什麼:週三,馬斯克在X(前Twitter)上回應了一位用戶,該用戶對一些現代遊戲工作室優先考慮利潤而非玩家參與和創造性感到擔憂。

In response, Musk made the announcement challenging the dominance of large, corporate-owned game studios by focusing on creativity and innovation, and "make games great again."

作爲回應,馬斯克宣佈挑戰大型企業擁有的遊戲工作室的主導地位,專注於創造力和創新,並 "讓遊戲再次輝煌。"

Too many game studios that are owned by massive corporations. @xAI is going to start an AI game studio to make games great again!

— Elon Musk (@elonmusk) November 27, 2024

擁有大型公司的遊戲工作室太多。@xAI將開始一個人工智能遊戲工作室,讓遊戲再次輝煌!

— 埃隆·馬斯克(@elonmusk) 2024年11月27日

Musk has long expressed his love for video games, often sharing his thoughts on Twitter. His passion dates back to when, at 12, he sold a game he developed for $500.

馬斯克長期以來一直表達他對電子遊戲股的熱愛,經常在Twitter上分享他的想法。他的熱情可以追溯到12歲時,他以500美元的價格出售了自己開發的一款遊戲。

Over the years, he's praised titles like Elden Ring from Japanese studio FromSoftware and Diablo IV from Microsoft Corporation's (NASDAQ:MSFT) Blizzard.

多年來,他讚揚了日本工作室FromSoftware的《艾爾登法環》和微軟-t(納斯達克:MSFT)的暴雪出品的《暗黑破壞神IV》。

According to his biography by Walter Isaacson, Musk was also a fan of the strategy game Polytopia, where he once beat the game's creator, Felix Ekenstam. Tesla's Cybertruck even debuted in Fortnite and Rocket League, games from Epic Games and Psyonix, respectively.

根據沃爾特·艾薩克森的傳記,馬斯克也是策略遊戲《多邊形》的粉絲,曾經擊敗過遊戲的創作者費利克斯·埃肯斯塔姆。特斯拉的Cybertruck甚至在《堡壘之夜》和《火箭聯盟》中首發,這兩款遊戲分別來自Epic Games和Psyonix。

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訂閱Benzinga Tech Trends電子報,獲取最新技術動態。

Several game studios are owned by large corporations: Activision Blizzard, now a subsidiary of Microsoft Gaming, has notable titles such as Call of Duty, World of Warcraft, Diablo, and Overwatch. The company was acquired by Microsoft in October 2023 for $75 billion. In 2022, it reported a revenue of $7.52 billion, a decline from $8.80 billion in 2021.

幾個遊戲工作室被大型企業所擁有:動視暴雪,現爲微軟遊戲的子公司,擁有著名的遊戲如《使命召喚》、《魔獸世界》、《暗黑破壞神》和《守望先鋒》。該公司於2023年10月被微軟以750億收購。在2022年,它的營業收入爲75.2億,較2021年的88億有所下降。

Another American video game company is Electronic Arts Inc. (NASDAQ:EA), known for its sports and actions with notable titles such as FIFA, Madden NFL, and The Sims.

另一家美國電子遊戲公司是藝電(納斯達克:EA),以其體育和動作類遊戲而聞名,著名作品有《國際足聯》、《麥登NFL》和《模擬人生》。

Last month, EA announced second-quarter net revenues of $2.025 billion, slightly below the expected $2.037 billion. However, their earnings per share (EPS) of $1.11 surpassed the forecasted $0.88.

上個月, EA公佈了第二季度淨營業收入爲20.25億,略低於預期的20.37億。然而,他們的每股收益(EPS)爲1.11,超過了預期的0.88。

Take-Two Interactive (NASDAQ:TTWO) has titles like Grand Theft Auto and NBA 2K under its belt. It also has several successful labels including Rockstar Games and 2K.

Take-Two Interactive(納斯達克:TTWO)旗下擁有《俠盜獵車手》和《NBA 0.2萬》等遊戲。它還有多個成功的品牌,包括Rockstar Games和0.2萬。

Earlier this month, TTWO reported another solid quarter, driven by record performances from its key titles and growth in subscription services. The company's net bookings reached $1.47 billion, a slight increase from the previous year, while net revenue rose by 4% to $1.35 billion.

本月初,TTWO報告了另一個強勁的季度,得益於其關鍵標題的創紀錄表現和訂閱服務的增長。該公司的淨預訂金額達到14.7億,比去年略有增加,而淨營業收入上升4%,達到13.5億。

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請點擊此鏈接查看更多有關Benzinga的消費科技報道。

  • 'Too Many MBAs Running Companies,' Elon Musk Once Claimed, Encouraging More Time On Creating 'Amazing' Products
  • '太多MBA在管理公司,' 埃隆·馬斯克曾表示,鼓勵花更多時間來創造'驚人的'產品。

Disclaimer: This content was partially produced with the help of AI tools and was reviewed and published by Benzinga editors.

免責聲明:本內容部分使用人工智能工具生成,並經Benzinga編輯審核發佈。

譯文內容由第三人軟體翻譯。


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