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Take-Two Interactive Software, Inc. (TTWO) Q2 2025 Earnings Call Transcript Summary

Take-Two Interactive Software, Inc. (TTWO) Q2 2025 Earnings Call Transcript Summary

take-two互動軟件公司(TTWO)2025年第二季度業績會交流摘要
富途資訊 ·  10:32  · 電話會議

The following is a summary of the Take-Two Interactive Software, Inc. (TTWO) Q2 2025 Earnings Call Transcript:

以下是take-two互動軟件(TTWO)2025財年第二季度業績會實錄摘要:

Financial Performance:

財務表現:

  • Take-Two Interactive Software reported robust Q2 financial performance with net bookings of $1.47 billion, topping guidance expectations.

  • Recurrent consumer spending rose 6%, slightly above the guidance of 5% and accounted for 81% of net bookings.

  • GAAP net revenue increased by 4% to $1.35 billion, while cost of revenue declined 29% to $625 million.

  • take-two互動軟件報告顯示,在第二季度表現強勁,淨預訂額達到14.7億美元,超出預期。

  • 消費者反覆消費增長6%,略高於5%的指引,並佔淨預訂額的81%。

  • 根據GAAP,淨營業收入增長4%,達到13.5億美元,而營業成本下降29%,至62500萬美元。

Business Progress:

業務進展:

  • The company saw strong sales from Grand Theft Auto V and Red Dead Redemption 2, with GTA V surpassing 205 million units sold globally.

  • Launched NBA 2K25, achieving significant growth in average revenue per user and game sales near 4.5 million units.

  • Zynga reported solid quarterly results with notable growth from Match Factory! and Toon Blast. Plans to expand offerings in direct-to-consumer business look promising.

  • 該公司在《俠盜獵車手V》和《荒野大鏢客2》上獲得了強勁的銷售業績,《俠盜獵車手V》全球銷量超過20500萬套。

  • 推出《NBA 2K25》,用戶平均收入和遊戲銷量均接近450萬套,取得了顯著增長。

  • Zynga報告顯示季度業績穩健,Match Factory和Toon Blast實現了顯著增長!擴大直接面向消費者業務的計劃看起來很有前景。

Opportunities:

機會:

  • Anticipated sequential increases in net bookings for fiscal 2026 and 2027 supported by a strong pipeline that includes anticipated sequels and new game launches.

  • Continued growth opportunities for current franchises and integration of the recently acquired Gearbox, expanding the Borderlands franchise.

  • Strategic expansion into new game launches like Sid Meier's Civilization VII and other mobile titles, enhancing direct-to-consumer operations.

  • 預計2026年和2027年財年淨預訂額將順勢增長,強勁的產品線包括預期的續集和新遊戲上市。

  • 目前特許經營的增長機會不斷,同時併入了最近收購的齒輪箱,擴大了《邊境禁地》系列。

  • 戰略性地拓展到新遊戲市場,如《文明帝國 VII》和其他移動遊戲的推出,增強直接面向消費者的運營。

Risks:

風險:

  • The company mentioned adjustments in marketing expense timing, shifting financial dynamics temporarily which could impact short-term operational strategies.

  • Challenges in adapting to console generational shifts, ensuring performance optimization across varying tech platforms such as Xbox and PlayStation.

  • 公司提到了市場支出時間上的調整,暫時改變了財務動態,可能會影響短期運營策略。

  • 在適應遊戲機世代變化方面存在挑戰,確保在各種技術平台(如Xbox和PlayStation)上的性能優化。

Tips: For more comprehensive details, please refer to the IR website. The article is only for investors' reference without any guidance or recommendation suggestions.

提示:如需更全面的詳情,請參閱投資人關係網站。本文僅供投資者參考,不作任何指引或建議。

譯文內容由第三人軟體翻譯。


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