Microsoft's Decision To Shut Down Arkane Austin Called 'Stupid' By Studio Founder
Microsoft's Decision To Shut Down Arkane Austin Called 'Stupid' By Studio Founder
Microsoft Corp.'s (NASDAQ:MSFT) decision to shut down Arkane Austin, the studio behind acclaimed titles like Redfall and Prey, has faced blunt criticism from industry veteran and Arkane founder Raphaël Colantonio.
微軟公司(納斯達克:MSFT)決定關閉後AC凱恩奧斯汀,這家工作室是備受好評的遊戲《Redfall》和《Prey》的背後推手,受到了行業資深人士和AC凱恩創始人拉斐爾·科蘭頓尼奧的直接批評。
Colantonio, now leading WolfEye Studios, described the decision to PC Gamer as "stupid" and "not a good decision."
現爲WolfEye Studios負責的科蘭尼奧將這一決定描述爲「愚蠢」和「不明智的決定」給《PC Gamer》雜誌。
A 'Special Group' Cut In A Corporate Reshuffle
一場企業重組中的『特別團隊』裁員
Reflecting on the closure, Colantonio said: "I think if you look a little bit, it's obvious that Arkane Austin was a very special group of people that have made some cool things and that could pull it off again."
回顧關閉事件時,科蘭尼奧說:「我認爲,如果你仔細看一下,顯而易見的是,AC凱恩奧斯汀是一個非常特別的團隊,他們製造了一些很酷的東西,而且有能力再次成功。」
He added: "I think it was a decision that just came down to, 'We need to cut something.' Was it to please the investors, the stock market? They're playing a different game."
他補充說:「我覺得這只是一個『我們需要削減一些東西』的決定。這是爲了取悅投資者,股市嗎?他們正在玩一個不同的遊戲。」
The closure of Arkane Austin, alongside studios like Tango Gameworks and Alpha Dog Games, formed part of a broader reorganization within Microsoft, which had announced plans to reduce its gaming division workforce by 1,900 employees.
AC凱恩奧斯汀的關閉,以及像唐果遊戲(Tango Gameworks)和Alpha Dog Games這樣的工作室,都是微軟公司內部更大範圍重組的一部分,該公司宣佈計劃裁員1900名遊戲部門員工。
In a memo, Xbox Game Studios head Matt Booty cited "reprioritization of titles and resources" as the driving force behind the cuts.
在備忘錄中,Xbox Game Studios主管馬特·布提(Matt Booty)稱「重新安排優先級和資源」是裁員背後的推動力。
While Microsoft's CEO Satya Nadella received a notable pay raise to $30 million last year, the company continues to grapple with evolving industry demands and cost pressures.
儘管微軟公司首席執行官薩特亞·納德拉去年薪資顯著上漲至3000萬美元,但公司仍在應對不斷變化的行業需求和成本壓力。
Irreplaceable Talent And The Challenge Of Rebuilding
無法替代的人才和重建的挑戰
Colantonio doubted whether the unique chemistry at Arkane Austin could ever be replicated. He pointed to key team members like Harvey Smith and Ricardo Bare, whose collaboration played a huge role in the studio's achievements.
Colantonio懷疑Arkane Austin獨特的團隊化學是否能夠複製。他指出關鍵團隊成員如Harvey Smith和Ricardo Bare,他們的合作在工作室的成就中起到了巨大作用。
"When you have that magic of Harvey and Ricardo etc. that all come together, it's a specific moment in time and space that just worked out this way, that took forever to reach," he said. "Those people together can really make magic."
「當你擁有Harvey和Ricardo等人的魔力共同出現時,那是一個特定的時空瞬間,事情發展到這個程度花了很長時間。」他說。「這些人在一起真的可以創造魔法。」
"It's not like, 'Doesn't matter, we'll just rehire.' No, try it. That's what big groups do all the time. They try to just hire massively and overpay people to create those magic groups. It doesn't work like this. So to me, that was stupid. But what do I know?"
「不是像『無所謂,我們可以重新僱用。』不行萬億。這就是大集團一直在做的事情。他們試圖大規模招聘並過度支付員工來打造這些神奇的團隊。這樣是行不通的。對我來說,這很愚蠢。但我又懂什麼呢?」
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Image credits: Shutterstock.
圖片來源:shutterstock。
譯文內容由第三人軟體翻譯。