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'Unity Cancels Its Much-hated Runtime Fee, Opting For Traditional Price Increases Instead' - Venture Beat

'Unity Cancels Its Much-hated Runtime Fee, Opting For Traditional Price Increases Instead' - Venture Beat

Unity取消了備受詬病的運行時費,轉而選擇傳統的價格上漲方式-創業公司打敗
Benzinga ·  09/12 23:14

In a big step by new CEO Matthew Bromberg, Unity is canceling its much-hated Runtime Fee that stirred a developer revolt.

Unity取消了激起開發者反抗的備受討厭的運行時費,這是新任首席執行官馬修·布羅姆伯格邁出的一大步。

This is a big step toward reconciliation with the company's base of game developers. On the other hand, it's a no brainer for the new CEO as the imposition and then dialing back of the Runtime Fee got the former CEO fired last fall.

這是朝着與公司的遊戲開發者群體和解邁出的一大步。另一方面,對於新任首席執行官來說,這不費吹灰之力,因爲徵收然後回調運行時費使這位前首席執行官於去年秋天被解僱。

The company is, however, signaling that it will have price increases that will happen in a more traditional way, rather than with the unpredictable Runtime Fee structure. Unity Pro will cost 8% more for mid-size customers and Unity Enterprise will cost 25% more for the highest-level customers. Those increases will go into effect on January 1, 2025.

但是,該公司表示,其價格上漲將以更傳統的方式進行,而不是採用不可預測的運行時費結構。中型客戶的Unity Pro成本將增加8%,最高級別客戶的Unity Enterprise成本將增加25%。這些上調將於 2025 年 1 月 1 日生效。

In a "message to our community," Bromberg wrote that the company canceled the fee — which escalated payments to Unity the more successful games were — after "deep consultation with our community, customers, and partners.

在 「給我們社區的消息」 中,布羅姆伯格寫道,在 「與我們的社區、客戶和合作夥伴進行了深入磋商」 之後,該公司取消了向Unity支付的費用——越成功的遊戲越多。

譯文內容由第三人軟體翻譯。


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