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Unity Showcases Customer Experiences Driving 3D Innovation Across Industries at the 2024 Augmented World Expo

Unity Showcases Customer Experiences Driving 3D Innovation Across Industries at the 2024 Augmented World Expo

Unity展示2024年增強現實世界博覽會上跨行業驅動3D創新的客戶體驗
Unity Software ·  06/17 12:00

Attendees will see how developers across sectors including retail and automotive are harnessing the power of Unity to improve operations and drive business success

參與者將看到如何跨行業使用Unity平台提高運營效率和推動業務成功,包括零售和汽車等領域的開發者如何利用Unity的技術。

SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the world's leading platform of tools for creators to build and grow real-time games, apps, and experiences across multiple platforms, will demonstrate how virtual and mixed reality is bringing transformative change for companies across industries at the Augmented World Expo (AWE). Running from June 18 to June 20 in Long Beach, California, AWE will give attendees a firsthand, customer-guided look at how extended reality (XR) applications made with Unity are helping businesses drive efficiencies, generate new revenue streams, and transform experiences.

舊金山——(美國商業線)—Unity(NYSE:U)是全球領先的平台,爲創作者提供跨多種平台構建和增長實時遊戲、應用和體驗的工具。增強現實世界博覽會(AWE)。從6月18日到6月20日在加利福尼亞州長灘舉行的AWE將親身向參觀者展示,Unity製作的擴展現實(XR)應用如何幫助企業提高效率、產生新的營收來源以及改變體驗。

On June 17, the day before the show officially begins, Unity will host a day-long AWE Vision Workshop aimed at helping developers more effectively leverage Unity's visionOS support and PolySpatial tools used to create applications and experiences for Apple Vision Pro. This full, pre-conference workshop will give attendees practical insights from active developers, with speakers including team members from TriggerXR, TRIPP Inc., Osso VR, govar GmbH, Project Archer, and Dulce Dotcom. The full agenda is available here.

在展會正式開始的前一天6月17日,Unity將舉辦爲期一天的「AWE Vision Workshop」,旨在幫助開發商更有效地利用Unity的visionOS支持和PolySpatial工具,用於Apple Vision Pro的創建應用和體驗。這個完整的會前工作坊將向參與者提供來自活躍開發者的實用見解,其中的演講者包括TriggerXR、TRIPP Inc.、Osso VR、govar GmbH、Project Archer和Dulce Dotcom等團隊成員。完整的議程請參考[「AWE Vision Workshop」]這裏.

"We have had the opportunity to work with Unity's PolySpatial tools since the early access phase. The knowledge that we've gained from working with this tech has been influential to not only the way we approach development for Vision Pro, but even in the ways that we operate between departments, and as a company overall," said James Roosevelt, Director of Technology at TriggerXR. "New hardware and platforms come with difficult decisions, trade offs, and great learnings. We're excited to share how we've navigated this new frontier while developing several projects to date for Vision Pro."

在展位442,Unity客戶將提供現場演示,展示他們如何利用Unity的開發平台創造工業目的的創意方式,涵蓋了從零售到製造業等不同行業,包括實時數據如何與Apple Vision Pro的「物聯網」演示同步,以鏈接一個Bosch製造機器到其基於Apple Vision Pro的數字孿生。

At booth 442, Unity customers will provide live demonstrations showcasing the creative ways they've utilized Unity's development platform for industrial purposes across industries ranging from retail to manufacturing, including how real-time data can sync with a virtual environment in an Apple Vision Pro-based "internet of things" demo that links a Bosch manufacturing machine to its Apple Vision Pro-based digital twin.

"Between the upcoming launch of Unity 6 in GA and the exploding interest in spatial computing, we couldn't be more excited to continue to help our industry partners tap into the enormous potential that XR unlocks for businesses," said Sarah Lash, VP of Industry Sales at Unity. "At AWE USA 2024, we're shining a spotlight on real-world examples of how our customers are leveraging Unity tools to deliver efficiencies and power transformative real-time experiences."

Unity的VP of Industry Sales Sarah Lash表示:“在Unity 6在GA中即將發佈和對空間計算興趣的迅速增長之間,我們無法更興奮地繼續幫助我們的行業夥伴挖掘XR爲企業開發而開啓的巨大潛力。在AWE USA 2024中,我們正在聚焦於我們的客戶如何利用Unity工具提供效率和實現具有變革力的實時體驗的實際示例。”

AWE is set to bring new details on how Unity 6, Cloud Workflows, and the Pixyz Engine will soon work in tandem with flexible data ingestion pipelines to build an SDK that can build multi-platform experiences and repeatable business solutions. This single data and asset management system will help companies with existing 3D data and models visualize these in new ways to simulate processes and solve inefficiencies.

AWE將帶來有關Unity 6、Cloud Workflows和Pixyz Engine如何與靈活的數據攝入管道相結合構建可以構建多平台體驗和可重複商業解決方案的SDK的新細節。這個單一的數據和資產管理系統將幫助擁有現有3D數據和模型的公司以新的方式可視化這些數據,模擬流程並解決效率低下的問題。

To learn more about Unity Industry, please visit our website.

About Unity

關於Unity Unity(NYSE:U)是全球領先的創作工具平台,可幫助開發者構建和發展跨多個平台——從移動端、電腦、遊戲機到空間計算——實時遊戲、應用和體驗。欲了解更多信息,請訪問Unity.com。

Unity [NYSE: U] is the world's leading platform of tools for creators to build and grow real-time games, apps, and experiences across multiple platforms, from mobile, PC, and console, to spatial computing. For more information, visit Unity.com.

Forward-Looking Statements

前瞻性聲明

This publication contains "forward-looking statements," as that term is defined under federal securities laws, including, in particular, statements about Unity's plans, strategies and objectives. The words "believe," "may," "will," "estimate," "continue," "intend," "expect," "plan," "project," and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Further information on these and additional risks that could affect Unity's results is included in our filings with the Securities and Exchange Commission (SEC) which are available on the Unity Investor Relations website. Statements herein speak only as of the date of this release, and Unity assumes no obligation to, and does not currently intend to, update any such forward-looking statements after the date of this publication except as required by law.

Kelly Ekins

Kelly Ekins
kellye@unity3d.com

kellye@unity3d.com
kellye@unity3d.com

Source: Unity

來源:Unity

譯文內容由第三人軟體翻譯。


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