NEW YORK, Oct. 15, 2023 /PRNewswire/ -- The gaming peripheral market size is expected to grow by USD 5.6 billion from 2022 to 2027. In addition, the growth momentum of the market will progress at a CAGR of 9.41% during the forecast period, according to Technavio. The rising popularity of e-sports is notably driving the gaming peripheral market. However, factors such as the easy availability of counterfeit products may impede market growth. The market is segmented by type (controllers, headsets, keyboards, gaming mice, and others), technology (wired and wireless), and geography (North America, APAC, Europe, South America, and Middle East and Africa). We provide a detailed analysis of 20 companies operating in the gaming peripheral market, including Corsair Gaming Inc., COUGAR, Creative Technology Ltd., DuckyChannel International Co. Ltd., GoodBetterBest Ltd., Kingston Technology Co. Inc., Mad Catz Global Ltd., Microsoft Corp., Plantronics Inc., Razer Inc., Sentey Inc., Shure Inc., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, Thermaltake Technology Co. Ltd., Turtle Beach Corp., Logitech International SA, Sennheiser Electronic GmbH and Co. KG, and Sharkoon Technologies GmbH.
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Technavio has announced its latest market research report titled Global Gaming Peripheral Market 2023-2027
Gaming Peripheral Market 2023-2027: Company Analysis
Corsair Gaming Inc: The company offers gaming peripherals such as monitors, gaming laptops, CPU coolers, storage.
Gaming Peripheral Market 2023-2027: Segmentation
Type
The market growth of the controllers segment is significant during the forecast period. There has been a significant change in video game controllers over the years. For instance, some video game controllers, like the Atari, have a single button and a joystick. In addition, the latest controller offers users the ability to move in any user-specified direction instead of being limited to the right, left, up, and down directions provided by the directional pad. Hence, such factors fuel the growth of this segment which in turn will drive the market growth during the forecast period.
Technology
Geography
The region offering significant growth opportunities to companies is North America. The US is one of the major contributors to the market growth in the region as it is an innovator in e-sports tournaments and is home to several other professional gaming companies. For instance, more than 60% of households have at least one person who plays games regularly. Hence, such factors are driving the marekt growth in North America during the forecast period.
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The subscription-based gaming market size is estimated to grow at a CAGR of 8.17% between 2022 and 2027. The market size is forecast to increase by USD 4,409.54 million.
The mobile gaming market size is estimated to grow at a CAGR of 9.96% between 2022 and 2027. The market size is forecast to increase by USD 59.62 billion.
Gaming Peripheral Market Scope |
Report Coverage | Details |
Base year | 2022 |
Historic period | 2017-2021 |
Forecast period | 2023-2027 |
Growth momentum & CAGR | Accelerate at a CAGR of 9.41% |
Market growth 2023-2027 | USD 5.6 billion |
Market structure | Fragmented |
YoY growth 2022-2023 (%) | 8.67 |
Regional analysis | North America, APAC, Europe, South America, and Middle East and Africa |
Performing market contribution | APAC at 35% |
Key countries | US, China, Japan, Germany, and UK |
Competitive landscape | Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks |
Key companies profiled | Corsair Gaming Inc., COUGAR, Creative Technology Ltd., DuckyChannel International Co. Ltd., GoodBetterBest Ltd., Kingston Technology Co. Inc., Mad Catz Global Ltd., Microsoft Corp., Plantronics Inc., Razer Inc., Sentey Inc., Shure Inc., Skullcandy Inc., Sony Group Corp., SteelSeries ApS, Thermaltake Technology Co. Ltd., Turtle Beach Corp., Logitech International SA, Sennheiser Electronic GmbH and Co. KG, and Sharkoon Technologies GmbH |
Market dynamics | Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period. |
Customization purview | If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
ToC:
Executive Summary
Market Landscape
Market Sizing
Historic Market Sizes
Five Forces Analysis
Market Segmentation by Type
Market Segmentation by Technology
Market Segmentation by Geography
Customer Landscape
Geographic Landscape
Drivers, Challenges, & Trends
Company Landscape
Company Analysis
Appendix
About Technavio
Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions.
With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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SOURCE Technavio
紐約, 2023年10月15日 /PRNewswire/ — 遊戲外設市場 預計規模將增長 56 億美元 從 2022 年到 2027 年。此外,市場的增長勢頭將在 複合年增長率爲 9.41% 根據Technavio的數據,在預測期內。電子競技的日益普及顯著推動了遊戲外設市場的發展。但是,諸如假冒產品容易獲得之類的因素可能會阻礙市場增長。市場按類型(控制器、耳機、鍵盤、遊戲鼠標等)、技術(有線和無線)和地理位置(北美,亞太地區, 歐洲, 南美洲,以及 中東 和 非洲)。我們對在遊戲外設市場運營的20家公司進行了詳細分析,包括Corsair Gaming Inc.、COUGAR、Creative Technology Ltd.、DuckyChannel International Co.Ltd.、GoodBetterBest Ltd.、金士頓科技公司Inc.、Mad Catz Global Ltd.、微軟公司、Plantronics Inc.、Razer Inc.、Sentey Inc.、Shure Inc.、Skullcandy Inc.、索尼集團公司、SteelSeries AP、Thermaltake Technology Co.Ltd.、Turtle Beach Corp.、羅技國際股份公司、森海塞爾電子有限公司KG 和 Sharkoon Technologies GmbH。
繼續閱讀
Technavio宣佈了其最新的市場研究報告,標題爲《2023-2027年全球遊戲外圍設備市場》
2023-2027 年遊戲外設市場:公司分析
Corsair Gaming Inc: 該公司提供遊戲外圍設備,例如顯示器、遊戲筆記本電腦、CPU 散熱器、存儲設備。
2023-2027 年遊戲外圍設備市場:細分
類型
地理
相關報告:
這個 基於訂閱的遊戲市場 據估計,在2022年至2027年之間,規模將以8.17%的複合年增長率增長。預計市場規模將增加 44.0954 億美元。
這個 手機遊戲市場 據估計,在2022年至2027年之間,規模將以9.96%的複合年增長率增長。預計市場規模將增加到 596.2 億美元。
遊戲外設市場範圍 |
報告覆蓋範圍 | 細節 |
基準年 | 2022 |
歷史時期 | 2017-2021 |
預測時段 | 2023-2027 |
增長勢頭和複合年增長率 | 以 9.41% 的複合年增長率加速 |
2023-2027 年市場增長 | 56 億美元 |
市場結構 | 分散的 |
2022-2023 年同比增長 (%) | 8.67 |
區域分析 | 北美、亞太地區、歐洲、南美以及中東和非洲 |
爲市場做出貢獻 | 亞太地區佔35% |
關鍵國家 | 美國、中國、日本、德國和英國 |
競爭格局 | 領先供應商、供應商的市場定位、競爭策略和行業風險 |
主要公司簡介 | Corsair Gaming Inc.、COUGAR、Creative Technology Ltd.、DuckyLtd.、GoodBetterBest Ltd.、金士頓科技公司Inc.、Mad Catz Global Ltd.、微軟公司、Plantronics Inc.、Razer Inc.、Sentey Inc.、Shure Inc.、Skullcandy Inc.、索尼集團公司、SteelSeries AP、Thermaltake Technology Co.Ltd.、Turtle Beach Corp.、羅技國際股份公司、森海塞爾電子有限公司KG 和 Sharkoon Technologies GmbH |
市場動態 | 母公司市場分析、市場增長誘因和障礙、快速增長和緩慢增長的細分市場分析、COVID-19 影響和復甦分析以及未來的消費者動態,以及預測期內的市場狀況分析。 |
定製權限 | 如果我們的報告未包含您要查找的數據,您可以聯繫我們的分析師並定製細分市場。 |
ToC:
執行摘要
市場格局
市場規模
歷史市場規模
五種力量分析
按類型細分市場
按技術劃分市場
按地理位置劃分的市場細分
客戶格局
地理景觀
驅動因素、挑戰和趨勢
公司景觀
公司分析
附錄
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