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Global Gaming Peripheral Market Report 2021 - ResearchAndMarkets.com

Global Gaming Peripheral Market Report 2021 - ResearchAndMarkets.com

《2021年全球遊戲外圍設備市場報告》-Research andMarkets.com
Businesswire ·  2021/11/27 00:20

DUBLIN--(BUSINESS WIRE)--The "Global Gaming Peripheral Market (2021 Edition) - Analysis by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads Controllers, Others), Device Type, Distribution Channel, By Region, By Country: Market Insights and Forecast with Impact of COVID-19 (2021-2026)" report has been added to ResearchAndMarkets.com's offering.

都柏林--(美國商業新聞網)--《全球遊戲外圍市場(2021年版)--按產品類型(耳機、鍵盤、操縱桿、鼠標、遊戲手柄等)、設備類型、分銷渠道、按地區、按國家:市場洞察和預測對新冠肺炎的影響(2021年至2026年)》報告新增Research andMarkets.com的獻祭。


The Global Gaming Peripheral Market was valued at USD 4270.00 Million in the year 2020.

2020年,全球遊戲外圍設備市場的價值為4.27億美元。

Approximately one-third of the global population forms an active video-gamer and is expected to grow in the future and this will facilitate the demand for gaming peripherals. Moreover, the growing trend for the adoption of gaming as a profession especially among the youth across the globe is likely to drive the growth of the global market.

全球大約三分之一的人口是活躍的視頻遊戲玩家,預計未來還會增長,這將促進對遊戲外圍設備的需求。此外,越來越多的人將遊戲作為一種職業,特別是在全球年輕人中,這一趨勢可能會推動全球市場的增長。

Based on device type, the market is segmented into PC and gaming consoles. The gaming consoles segment is expected to grow at a higher CAGR during the forecast period primarily due to the availability of user friendly and multi-functional gaming consoles that enable gamers to watch videos, browse internet, listen to music simultaneously while playing video games.

根據設備類型,該市場被細分為PC和遊戲機。預計遊戲機部門在預測期內將以更高的複合年增長率增長,這主要是因為用户友好和多功能遊戲機的供應,使玩家能夠在玩視頻遊戲的同時觀看視頻、瀏覽互聯網、聽音樂。

Americas is estimated to hold the maximum share in the global Gaming Peripheral Market. The increasing emergence of gaming peripherals, rising popularity of multiplayer video games, and growing advances in peripherals will facilitate the gaming peripheral market growth in Asia Pacific over the forecast period.

據估計,美洲在全球遊戲外圍設備市場佔有最大份額。遊戲外圍設備的不斷湧現、多人視頻遊戲的日益流行以及外圍設備的不斷進步將促進亞太地區遊戲外圍設備市場在預測期內的增長。

Gamers are now spending heavily on consoles and peripherals as gaming has become a mainstream market owing to the creation of social apps as gamers have created social groups to enhance the experience.

遊戲玩家現在遊戲機和外圍設備上花費巨大,因為遊戲已經成為一個主流市場,這要歸功於社交應用的創建,因為遊戲玩家創建了社交團體來增強體驗。

The growing popularity of e-sports and various gaming tournaments such as League of Legends World Championship, PUBG Global Championship, and Call of Duty World League (CWL) are further driving demand for advanced peripherals, which help gamers to improve their gaming skills.

電子競技和英雄聯盟世界錦標賽、絕地求生全球錦標賽和使命召喚世界聯賽等各種遊戲錦標賽的日益流行,進一步推動了對先進外圍設備的需求,這些外圍設備有助於遊戲玩家提高遊戲技能。

Scope of the Report:

報告範圍:

  • The report presents the analysis of Gaming Peripheral Market for the historical period of 2016-2020 and the forecast period of 2021-2026.
  • The report analyses the Gaming Peripheral Market by value (USD Million).
  • The report analyses the Gaming Peripheral Market by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads Controllers, Others).
  • The report analyses the Gaming Peripheral Market by Device Type (PC (Desktop/Laptop), Gaming Consoles)
  • The report analyses the Gaming Peripheral Market by Technology (Wired, Wireless).
  • The report analyses the Gaming Peripheral Market by Distribution Channel (Online, Offline).
  • The Global Gaming Peripheral Market has been analysed by Countries (United States, Canada, Mexico, Brazil, United Kingdom, Germany, France, China, India, Japan).
  • The key insights of the report have been presented through the frameworks of SWOT and Porter's Five Forces Analysis. Also, the attractiveness of the market has been presented by region, by Product Type, by Device Type, by Technology, by Distribution Channel.
  • Also, the major opportunities, trends, drivers and challenges of the industry has been analysed in the report.
  • The report tracks competitive developments, strategies, mergers and acquisitions, new product development and Policy and Regulatory Landscape.
  • 該報告對2016-2020年的歷史時期和2021-2026年的預測期進行了遊戲外圍設備市場的分析。
  • 該報告按價值(百萬美元)分析了遊戲外圍設備市場。
  • 該報告按產品類型(耳機、鍵盤、操縱桿、鼠標、遊戲手柄控制器等)分析了遊戲外圍設備市場。
  • 該報告按設備類型(PC(臺式機/筆記本電腦)、遊戲機)分析了遊戲外圍設備市場
  • 該報告按技術(有線、無線)分析了遊戲外圍設備市場。
  • 該報告按分銷渠道(線上、線下)分析了遊戲外圍設備市場。
  • 全球遊戲外圍設備市場已按國家(美國、加拿大、墨西哥、巴西、英國、德國、法國、中國、印度、日本)進行了分析。
  • 報告的主要觀點通過SWOT和波特的五種力量分析框架進行了闡述。此外,市場吸引力還按地區、產品類型、設備類型、技術和分銷渠道進行了展示。
  • 此外,報告還分析了該行業的主要機遇、趨勢、驅動因素和挑戰。
  • 該報告跟蹤競爭發展、戰略、合併和收購、新產品開發以及政策和監管情況。

The companies analysed in the report:

報告中分析的公司如下:

  • Cherry GmbH
  • Corsair, Razer Inc.
  • Logitech International S.A.
  • Plantronics, Inc., Sennheiser electronic
  • Turtle Beach
  • SteelSeries
  • Guillemot Corporation S.A.
  • Thermaltake technology co., Ltd.
  • Shenzhen Rapoo Technology Co., Ltd.
  • Madcatz Global Limited
  • Alienware
  • Sharkoon Technologies
  • 櫻桃股份有限公司
  • 海盜船,Razer Inc.
  • 羅技國際公司(Logitech International S.A.)
  • Plantronics,Inc.,Sennheiser Electronics
  • 海龜海灘
  • 鋼系
  • 吉利莫公司(Guillemot Corporation S.A.)
  • 泰瑪爾塔克科技有限公司。
  • 深圳市瑞普科技有限公司。
  • 麥德卡茨環球有限公司
  • Alienware
  • 沙庫科技公司(Sharkoon Technologies)

For more information about this report visit https://www.researchandmarkets.com/r/d3jsgf

有關本報告的更多信息,請訪問https://www.researchandmarkets.com/r/d3jsgf。


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