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Take-Two Interactive Software | 10-Q: Q2 2025 Earnings Report
Take-Two Interactive Software | 10-Q: Q2 2025 Earnings Report
Take-Two互動軟體件 | 10-Q:2025財年二季報
牛牛AI助理已提取核心訊息
Take-Two Interactive reported Q2 FY2025 net revenue of $1.35 billion, up 4.1% year-over-year, driven by mobile growth of 14.5% to $740.2 million. However, the company posted a net loss of $365.5 million, improving from a $543.6 million loss in the prior year. Recurrent consumer spending increased 7.9% to represent 79.7% of total revenue, led by Match Factory! and Toon Blast performance.The company's console revenue declined 10.2% to $491.1 million, impacted by lower sales from Grand Theft Auto and NBA 2K franchises. Operating expenses rose 6.9% to $1.03 billion, with increased marketing spend and legal costs related to the IBM case against Zynga. The gross profit margin improved to 53.8% from 32.0% last year due to lower amortization of intangible assets.Looking ahead, Take-Two announced Grand Theft Auto VI will launch in fall 2025. The company is implementing a cost reduction program targeting $160-200 million in savings through project cancellations and organizational streamlining. Take-Two maintained strong liquidity with $1.32 billion in cash and equivalents while completing a $600 million senior notes offering in the quarter.
Take-Two Interactive reported Q2 FY2025 net revenue of $1.35 billion, up 4.1% year-over-year, driven by mobile growth of 14.5% to $740.2 million. However, the company posted a net loss of $365.5 million, improving from a $543.6 million loss in the prior year. Recurrent consumer spending increased 7.9% to represent 79.7% of total revenue, led by Match Factory! and Toon Blast performance.The company's console revenue declined 10.2% to $491.1 million, impacted by lower sales from Grand Theft Auto and NBA 2K franchises. Operating expenses rose 6.9% to $1.03 billion, with increased marketing spend and legal costs related to the IBM case against Zynga. The gross profit margin improved to 53.8% from 32.0% last year due to lower amortization of intangible assets.Looking ahead, Take-Two announced Grand Theft Auto VI will launch in fall 2025. The company is implementing a cost reduction program targeting $160-200 million in savings through project cancellations and organizational streamlining. Take-Two maintained strong liquidity with $1.32 billion in cash and equivalents while completing a $600 million senior notes offering in the quarter.
Take-Two Interactive報告了2025財年第二季度淨營業收入爲135億,較去年同期增長4.1%,這得益於移動增長14.5%,達到7402萬。然而,公司報告淨虧損爲3655萬,較去年同期的5436萬虧損有所改善。經常性消費支出增加了7.9%,佔總營業收入的79.7%,主要受到Match Factory!和Toon Blast表現的帶動。公司的主機營業收入下降10.2%,降至4911萬,受到俠盜獵車手和NBA 0.2萬系列低銷售的影響。營業費用上升6.9%,達到103億,主要是由於與對Zynga的IBm訴訟相關的營銷支出和法律費用增加。毛利潤率從去年的32.0%改善至53.8%,這...展開全部
Take-Two Interactive報告了2025財年第二季度淨營業收入爲135億,較去年同期增長4.1%,這得益於移動增長14.5%,達到7402萬。然而,公司報告淨虧損爲3655萬,較去年同期的5436萬虧損有所改善。經常性消費支出增加了7.9%,佔總營業收入的79.7%,主要受到Match Factory!和Toon Blast表現的帶動。公司的主機營業收入下降10.2%,降至4911萬,受到俠盜獵車手和NBA 0.2萬系列低銷售的影響。營業費用上升6.9%,達到103億,主要是由於與對Zynga的IBm訴訟相關的營銷支出和法律費用增加。毛利潤率從去年的32.0%改善至53.8%,這得益於無形資產的攤銷減少。展望未來,Take-Two宣佈俠盜獵車手VI將於2025年秋季發佈。公司正在實施一項成本削減計劃,目標是通過項目取消和組織精簡節省16000-20000萬。Take-Two保持強勁的流動性,現金及現金等價物達132億,同時在本季度完成了一項60000萬的高級票據發行。
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譯文內容由第三人軟體翻譯。
牛牛AI助手部分由第三方人工智慧模型基於資訊內容自動產生。
以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
風險及免責聲明
牛牛AI助手部分由第三方人工智慧模型基於資訊內容自動產生。
以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
我知道了
風險及免責聲明
牛牛AI助手部分由第三方人工智慧模型基於資訊內容自動產生。
以上內容僅用作資訊或教育之目的,不構成與富途相關的任何投資建議。富途竭力但無法保證上述全部內容的真實性、準確性和原創性。
我知道了
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