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Roblox | 8-K: Roblox Reports Second Quarter 2024 Financial Results

Roblox | 8-K: Roblox Reports Second Quarter 2024 Financial Results

Roblox | 8-K:Roblox 公佈 2024 年第二季度財務業績
美股SEC公告 ·  08/01 20:06
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On August 1, 2024, Roblox Corporation released its financial results for the second quarter ended June 30, 2024, and provided guidance for the third quarter and the full year of 2024. The company reported a 31% year-over-year increase in revenue to $893.5 million and a 22% increase in bookings to $955.2 million. Despite the growth in revenue and bookings, Roblox experienced a net loss of $205.9 million for common stockholders. The company's Average Daily Active Users (DAUs) rose by 21% year-over-year to 79.5 million, and hours engaged increased by 24%. Roblox's CEO, David Baszucki, attributed the strong growth to diverse and high-quality content created by the platform's user community. CFO Michael Guthrie highlighted the significant improvement in cash flow, with net cash provided by operating activities up 433% year-over-year to $151.4 million. Looking ahead, Roblox provided third-quarter revenue guidance between $860 million and $885 million and bookings between $1,000 million and $1,025 million. The company also updated its full-year 2024 guidance, projecting revenue between $3,490 million and $3,540 million and bookings between $4,180 million and $4,230 million.
On August 1, 2024, Roblox Corporation released its financial results for the second quarter ended June 30, 2024, and provided guidance for the third quarter and the full year of 2024. The company reported a 31% year-over-year increase in revenue to $893.5 million and a 22% increase in bookings to $955.2 million. Despite the growth in revenue and bookings, Roblox experienced a net loss of $205.9 million for common stockholders. The company's Average Daily Active Users (DAUs) rose by 21% year-over-year to 79.5 million, and hours engaged increased by 24%. Roblox's CEO, David Baszucki, attributed the strong growth to diverse and high-quality content created by the platform's user community. CFO Michael Guthrie highlighted the significant improvement in cash flow, with net cash provided by operating activities up 433% year-over-year to $151.4 million. Looking ahead, Roblox provided third-quarter revenue guidance between $860 million and $885 million and bookings between $1,000 million and $1,025 million. The company also updated its full-year 2024 guidance, projecting revenue between $3,490 million and $3,540 million and bookings between $4,180 million and $4,230 million.
2024年8月1日,Roblox公司發佈了截止到2024年6月30日第二季度的財務結果,併爲第三季度和2024年全年提供了指引。該公司報告稱,營業收入同比增長31%至893.5百萬美元,預訂額同比增長22%至955.2百萬美元。儘管營業收入和預訂額增長,Roblox爲普通股股東錄得淨虧損2,059百萬美元。該公司的日活躍用戶數達到了7950萬,同比增長21%,互動時長增長24%。Roblox的CEO David Baszucki將強勁增長歸因於用戶社區創建的多樣化和高質量內容。財務總監Michael Guthrie強調了現金流的顯著改善,經營活動提供的淨現金同比增長433%,達到了1,514百...展開全部
2024年8月1日,Roblox公司發佈了截止到2024年6月30日第二季度的財務結果,併爲第三季度和2024年全年提供了指引。該公司報告稱,營業收入同比增長31%至893.5百萬美元,預訂額同比增長22%至955.2百萬美元。儘管營業收入和預訂額增長,Roblox爲普通股股東錄得淨虧損2,059百萬美元。該公司的日活躍用戶數達到了7950萬,同比增長21%,互動時長增長24%。Roblox的CEO David Baszucki將強勁增長歸因於用戶社區創建的多樣化和高質量內容。財務總監Michael Guthrie強調了現金流的顯著改善,經營活動提供的淨現金同比增長433%,達到了1,514百萬美元。展望未來,Roblox提供了第三季度營業收入指引區間在8600-8850百萬美元之間,預訂額在1,0000-1,0250百萬美元之間。該公司還更新了2024年全年的指引,預計營業收入在3,490-3,540百萬美元之間,預訂額在4,180-4,230百萬美元之間。

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