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快訊 ·  06:01

By Foo Yun Chee

作者:Foo Yun Chee

- Videogame Companies Epic Games, Electronic Arts Ea.o, Roblox Rblx.n and Four Others Were Hit With an EU Consumer Complaint on Thursday Accusing Them of Misleading Gamers Into Spending Money.

布魯塞爾,9月12日(路透社)- 視頻遊戲公司Epic Games,Electronic Arts, Ea.o,roblox rblx.n 等四家公司週四遭到歐洲消費者投訴,指控它們誤導玩家花錢。

The Move Came Amid Rising Concerns About Children Turning Into Gaming Addicts, With Some Parents Claiming Videogame Makers Intentionally Designed Products That Caused Them to Become Addicted to Games.

此舉是在消費者投訴不斷增加的背景下發生的 問題與煩惱 關於孩子沉迷遊戲,一些家長聲稱,遊戲製造商故意設計了讓他們上癮的產品。

The European Consumer Organisation (Beuc) and 22 of Its Members Across Europe Including in France, Germany, Italy and Spain Filed a Complaint on Thursday With the European Commission and the European Network of Consumer Authorities.

歐洲消費者組織(Beuc)及其在法國、德國、意大利和西班牙等歐洲國家的22個成員,週四向歐洲委員會和歐洲消費者權益保護組織提出了投訴。

"Beuc's Members Have Identified Numerous Cases Where Gamers Are Misled Into Spending Money. Regulators Must Act, Making It Clear That Even Though the Gaming World Is Virtual, It Still Needs to Abide by Real-World Rules," Beuc Director General Agustin Reyna Said in a Statement.

「Beuc的成員已經發現了許多案例,遊戲玩家被誤導花費了大量的金錢。監管機構必須採取行動,明確指出雖然遊戲世界是虛擬的,但仍然需要遵守現實世界的規則,」 Beuc董事總經理阿古斯丁·雷納在一份聲明中表示。

"Today, Premium in-Game Currencies Are Purposefully Tricking Consumers and Take a Big Toll on Children. Companies Are Well Aware of Children's Vulnerability and Use Tricks to Lure Younger Consumers Into Spending More," He Said.

「今天,付費遊戲幣有意誘導消費者,並給孩子帶來巨大的傷害。公司非常清楚孩子的脆弱性,並使用手法誘使年輕消費者更多地消費,」他說。

The Complaint Also Targets Microsoft's Msft.o Activision Blizzard, Mojang Studios, Supercell, Which Is Majority-Owned by China's Tencent 0700.hk, and French Peer Ubisoft Ubip.pa.

該投訴還針對微軟,著名遊戲開發商的 Msft.o 動視暴雪、莫扎琳工作室、由中國騰訊控股的Supercell 0700.hk和法國同行育碧 Ubip.pa.

The Associations Said They Were Concerned That Consumers, Especially Children, Could Not See the Real Cost of Digital Items, Leading Them to Over-Spend, and That Consumers Were Often Denied Their Rights When Using Premium in-Game Currencies.

協會表示,他們擔心消費者,尤其是兒童,無法看到數字物品的真實成本,導致他們過度消費,而消費者在使用高級遊戲貨幣時經常被剝奪權利。


(Reporting by Foo Yun Chee; Editing by Jan Harvey)

(報道:Foo Yun Chee 編輯:Jan Harvey)

譯文內容由第三人軟體翻譯。


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