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异动直击 | 元宇宙游戏龙头股RBLX涨超5%,创上市新高

Direct Attack of the Changes | RBLX, a leading metaverse gaming stock, rose more than 5%, reaching a new listing high

富途資訊 ·  May 24, 2021 21:46  · Movers

Editor / Futu Information roy

According to Futu News on May 24, Roblox, the leading stock of meta-cosmic games, rose rapidly at the beginning of the session. As of press time, it is up 4.41% to US $86.814, with a turnover of US $405 million, up more than 16% in the past four days.

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Roblox previously reported that total revenue rose 140 per cent year-on-year to $387 million, and the average number of daily active users (DAU) was 42.1 million, up 79 per cent from a year earlier. The main driving factors are: outside the United States / Canada, DAU grew by 87%. DAU for users over 13 years old increased by 111%. In the first quarter, users spent a total of about 9.7 billion hours on the Roblox platform, and the average number of daily active users (ABPDAU) was 15.48USD, an increase of 46 per cent over the same period last year.

After the announcement, Morgan Stanley analyst Brian Nowak raised the target price of Roblox from $80 to $87 and maintained its "overweight" rating, as the number of orders and daily active users released by Roblox in the first quarter exceeded his expectations.

Nick Grous, an ARK game industry analyst, believes that Roblox's liquidity is underestimated.

On meta-cosmos

It is understood that since March 2021, there is a growing popularity of a new concept in the game market, called Metaverse,meta, which means meta, and verse is the abbreviation of universe, which means meta-universe.

Generally speaking, meta-universe is not a particularly new concept. It once had another name in China, called Quanzhen Internet. It began in 1992 and was inspired by the assumption in American writer Neal Stephenson's Avalanche. In the future, through devices and terminals, human beings can connect into the two-dimensional reality of computer simulation, and everything in the real world is digitally copied. People can do anything in the real world through the digital split, and the action of the virtual world axis will also affect the real world. from a realistic point of view, the space constructed by the game may be the quickest entrance to Metaverse. At present, it is the game that can be used as a hub to connect the virtual world with the real world.

Therefore, after the successful listing of meta-universe concept game stock Roblox, the capital markets immediately got excited and regarded 2021 as the first year of Metaverse, and thought that this could be the direction of the next decade of the Internet.

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