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ポールトゥウィンホールディングス---3Qも2ケタ増収、全ての業務で売上高が増加

Paul to Win Holdings --- Double-digit revenue increase in Q3, with revenue rising in all operations.

Fisco Japan ·  Dec 12 10:52

On the 10th, Polltoin Holdings <3657> announced its consolidated financial results for the third quarter of the fiscal year ending January 2025 (February 2024 - October 2024). Revenue was 37.259 billion yen, an increase of 10.8% compared to the same period last year, operating profit was 0.634 billion yen, a decrease of 9.8% year-on-year, ordinary profit was 0.614 billion yen, a decrease of 23.0% year-on-year, and the quarterly net loss attributable to shareholders of the parent company was 0.226 billion yen (compared to a loss of 0.291 billion yen in the same period last year).

Revenue from domestic solutions was 18.449 billion yen, an increase of 6.6% year-on-year. Domestic subsidiaries provide services for the gaming market, including debugging, customer support, localization, and support for overseas expansion. For the tech market, services include software testing, environment setup, server monitoring, datacenter operation, and kitting. For the e-commerce market, services related to monitoring and customer support are offered. The growth of software testing and system development for the tech market has led to larger projects, driving revenue growth in these areas.

Revenue from overseas solutions was 13.998 billion yen, an increase of 19.3% year-on-year. Mainly at overseas subsidiaries, services provided include debugging, localization, voice recording, customer support, product development support, and graphic development. In this third quarter cumulative period, the recovery of the overseas gaming industry led to an increase in voice recording and customer support, and the acquisition of Ghostpunch Games, LLC provided new consolidated contributions, resulting in increased revenue.

Revenue from media and content was 4.811 billion yen, an increase of 5.2% year-on-year. Mainly at domestic subsidiaries, services focus on "IP360° development" including anime production, game publishing, graphic development, marketing support, and the production of barrier-free subtitles and audio guides. By concentrating on core businesses and withdrawing from unprofitable ones, revenues in sectors like MD business decreased, but due to improved production costs in anime production, overall revenue from media and content increased.

For the full year ending January 2025, the consolidated earnings forecast has been maintained as revised on September 10, with revenue expected to be 51.007 billion yen, a 9.2% increase from the previous year, operating profit projected at 1.803 billion yen, an increase of 304.5%, ordinary profit estimated at 1.849 billion yen, an increase of 251.9%, and net income attributable to shareholders of the parent company at 0.322 billion yen.

The translation is provided by third-party software.


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