In the third quarter of 2024, the revenue of China's gaming market was 91.766 billion yuan, with a 22.96% increase compared to the previous quarter and an 8.95% increase year-on-year.
According to the Zhitong Finance APP, the Quarterly Report of China's Gaming Industry in the third quarter of 2024 shows that new mobile games and flagship products brought significant revenue growth in that quarter. In addition, 'Mythos: Wukong' also brought a significant increase to the stand-alone and console market, leading to a historical high in revenue for the China gaming market in the third quarter of 2024, reaching 91.766 billion yuan, with a 22.96% increase compared to the previous quarter and an 8.95% increase year-on-year.
Among them, the actual sales revenue of china mobile gaming market was 65.658 billion yuan, with a 20.20% increase compared to the previous quarter and a 1.21% increase year-on-year. The actual sales revenue of China's client game market was 16.926 billion yuan, a decrease of 0.39% compared to the previous quarter but an increase of 0.40% year-on-year. The actual sales revenue of China's self-developed games in the overseas market was 5.169 billion US dollars, with a 15.40% increase compared to the previous quarter and a 20.75% increase year-on-year, mainly attributed to the outstanding performance of 'Mythos: Wukong' in the overseas market.