On September 20th, the China Audio and Video Association's Gaming Committee released the August 2024 monthly report on the Chinese gaming industry.
According to the Zhitong Finance APP, on September 20th, the China Audio and Video Association's Gaming Committee released the August 2024 monthly report on the Chinese gaming industry. The data shows that this month, "Black Myth: Wukong" brought significant increases to the offline and console markets, and there was also a noticeable increase in revenue for some top mobile games during the summer vacation period. The Chinese gaming market saw significant growth both month-on-month and year-on-year. In August, the Chinese gaming market generated a revenue of 33.64 billion yuan, a 21.01% increase compared to the previous month and a 15.10% increase compared to the same period last year. Among them, the actual sales revenue of the China Mobile gaming market was 22.497 billion yuan, a 6.30% increase compared to the previous month and a 1.55% decrease compared to the same period last year. The actual sales revenue of the China client game market was 5.582 billion yuan, a 1.97% decrease compared to the previous month and a 0.40% decrease compared to the same period last year. The actual sales revenue of Chinese self-developed games in the overseas market was 1.88 billion US dollars, an 18.55% increase compared to the previous month and a 25.12% increase compared to the same period last year.