The Steam sales of "Black Myth: Wukong" have exceeded 20 million copies, with total revenue approaching 6.8 billion yuan.
On September 20th, the latest data from VG Insights, a foreign data analysis company, showed that the domestic AAA game "Black Myth: Wukong" has reached sales of 20 million copies on the Steam platform, with total revenue exceeding 0.961 billion US dollars.
Its distribution platforms include not only Steam, but also WeGame, PlayStation, and Epic Games Store.
Huatai Securities predicts that the game's annual sales are expected to reach 30 to 40 million copies.
Pacific Securities released a research report stating that the breakthrough achievements of "Black Myth: Wukong" confirm the trend of high-quality domestic games, and coupled with the policy support to improve the quality of online games in the document issued by the State Council earlier, it is expected to bring about the valuation repair of the game sector.
The market is paying attention to multiple companies' game reserves going online in the second half of the year, opening a new round of product cycles.
Gaming industry chain enterprises include:
Game industry chain companies include: Tencent Holdings (00700), NetEase-S(09999), Bilibili-W(09626), XD Inc(02400), China Ruyi(00136), Pop Mart (09992), iDreamSky(01119), etc.