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《黑神话:悟空》引爆资本市场 这家空间计算企业受关注

"Black Myth: Wukong" triggers excitement in the capital markets, attracting attention to this spatial computing company.

cls.cn ·  Aug 20 20:48

Virtual Motion Point assists in the production of the game 'Black Myth: Wu Kong' with spatial computing technology. Virtual Motion Point's director Liu Yaodong tells reporters from the STAR Daily that in the future, the company will also explore new directions such as intelligent embodiment of robots and autonomous driving of drones.

The launch of 'Black Myth: Wu Kong' today not only ignited the game platform, but also quickly ignited the capital markets, attracting significant attention from related companies.

STAR Daily reporters learned from Leyard that its wholly-owned subsidiary, Beijing Virtual Motion Point Technology Co., Ltd. (hereinafter referred to as 'Virtual Motion Point'), assisted in the production of 'Black Myth: Wu Kong' using spatial computing - OptiTrack optical positioning and capture technology.

In terms of performance in the capital markets, Leyard closed at 4.82 yuan/share today, a significant increase of more than 11%.

2hdH1wvIc1.pngLeyard explained to STAR Daily reporters that in 2017, it acquired the American company NaturalPoint, which has OptiTrack optical positioning and capture technology that leads the world. Since 2018, Leyard has officially begun to provide motion capture technology services to the producer of 'Black Myth: Wu Kong', 'Game Science'.

In 2019, Leyard Virtual Motion Point was officially established, focusing on AI and spatial computing. After the company was established, relying on its innovations in spatial computing and markerless motion capture technology, it further promoted and deepened its cooperation with 'Game Science' in the production of 'Black Myth: Wu Kong'.

Liu Yaodong, CMO of Leyard Group and Chairman and CEO of Virtual Motion Point, told STAR Daily reporters that Virtual Motion Point will help more game companies with the company's self-developed spatial computing and large model technology to continuously output high-quality games like 'Black Myth: Wu Kong', and further improve the efficiency and quality of game animation production.

Spatial computing refers to the overall results based on the position relationships of all people and things under certain space and field conditions, while motion capture technology is an important branch in the field of spatial computing. In terms of application and service, spatial computing has been implemented in various scenarios such as immersion shopping, digital virtual characters, AR plot show, and AR creative tourism, thereby promoting the development of spatial computing era in business, cultural tourism, industry, exhibitions, finance, gaming, media and collaborative office areas.

According to a hard technology investor who spoke to a STAR Daily reporter, the current level of development of this technology is still at a preliminary stage and has a considerable distance from excellent user experience standards. Under the premise of close development of hardware, network, computing power and algorithm, the future can jointly drive the development of the spatial computing era.

Regarding why he focused on spatial computing, Liu Yaodong stated that through spatial computing, people can interact with digital content in real-time in the physical world. As a cutting-edge technology, it is gradually reshaping people's ways of life and work. The core value of spatial computing technology lies in solving the 3D data relations between virtual and physical worlds.

Furthermore, Liu Yaodong stated that Virtual Motion Point has been deeply involved in the field of motion capture for many years and has built a 'one-body-three-core' development strategy with spatial computing as the strategic entity, AI large models, hardware equipment, and spatial data as the three cores, empowered by AI. 'We hope to use spatial computing technology to bring the physical world and the digital world into a stereoscopic world in synchronization, and achieve true 3D data understanding and generation.'

Through continuous self-development, according to Liu Yaodong, its motion capture technology has been used in 69% of Hollywood's big movies. Virtual Motion Point has also participated in domestic movies such as 'The Three-Body Problem', 'The Wandering Earth', and 'Fengshen'. In the gaming industry, globally renowned games such as '2K' and 'Call of Duty' have also seen the participation of Virtual Motion Point's technology.

With the advent of the AGI era (artificial general intelligence), Virtual Motion Point is also ramping up its efforts in the general artificial intelligence race. Last year, it launched its self-developed professional vertical action large model, LYDIA, exploring a new AIGC model in the fields of global spatial computing and motion generation.

'In addition, in the large model field, Virtual Motion Point has innate advantages - one is the data advantage, and the other is LYDIA's optimized algorithm. Since its launch, it has successfully solved the problem of structuralized motion. In the future, Virtual Motion Point hopes to truly achieve natural generation of all actions based on the action large model. In the future, it will also explore new directions such as intelligent embodiment of robots and autonomous driving of drones,' said Liu Yaodong.

'Furthermore, in the field of big models, Virtual Motion Point has innate advantages - one is the data advantage, and the other is LYDIA's optimized algorithm since its launch. It has successfully solved the problem of structuralized motion. In the future, Virtual Motion Point hopes to truly achieve natural generation of all actions based on the action large model. In the future, it will also explore new directions such as intelligent embodiment of robots and autonomous driving of drones.' Liu Yaodong said.

In the field of spatial computing, there have been three financing events in China since last year, including the Pre-A round and strategic financing of VoxelCloud in March and October last year, as well as the seed round financing of Unbounded Journey in June last year.

Virtual Motion Point has not carried out any financing since its establishment, and Liu Yaodong said whether to do financing in the future remains to be decided internally.

The translation is provided by third-party software.


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