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热搜第一!悟空爆了,国产游戏里程碑

Trending first! Wukong exploded, a milestone in domestic gaming.

wallstreetcn ·  Aug 20 11:09

Source: Wall Street See
Author: Bu Shuqing. On August 20th at 10:00, the first domestic 3A game, ranked first in global pre-orders, with traditional Chinese style and cultural influence, IGNC China gave full marks, and the stock market celebrated in advance... The fully buffed 'Black Myth: Wu Kong' was officially unlocked on PS5/STEAM/EPIC GAMES STORE/WEGAME platforms, and related topics firmly occupied the top of the hot search. Within just 1 hour of its official release, it took the top spot on Steam's hottest games list and had over 760,000 players. According to the official website of 'Black Myth: Wu Kong', there are four versions of the game available: the digital standard edition priced at 268 yuan, the digital deluxe edition priced at 328 yuan, the physical deluxe edition priced at 820 yuan, and the physical collector's edition priced at 1,998 yuan. This game, which has been brewing for four years, has become a pre-ordered hit. According to the official sales channel, all physical editions are currently sold out. 'Black Myth: Wu Kong' has received widespread praise from global media, with IGN China even giving it a full score of 10 out of 10. In the secondary market, investors have collectively cheered for the return of Sun Wukong. The publisher of 'Black Myth: Wu Kong' is Zhejiang Huajing Culture Co., Ltd. ($601921.SH$), and its stock soared by more than 8% in early trading on Monday and hit the daily limit today. The shareholders behind the issuing company have seen a cumulative increase of nearly 50% since August 14. Today, the A-share game and media sector rose sharply, with Guangxi Xinxunda Technology Group ($300518.SZ$), Sichuan Xunyou Network Technology ($300467.SZ$), and Hangzhou Shunwang Technology ($300113.SZ$) all hitting the daily limit.

Come soaring through the clouds and face destiny head on!

The first domestic 3A game, ranked first in global pre-orders, with traditional Chinese style and cultural influence, IGNC China gave full marks, and the stock market celebrated in advance... The fully buffed 'Black Myth: Wu Kong' was officially unlocked on PS5/STEAM/EPIC GAMES STORE/WEGAME platforms at 10:00 on August 20th. Relevant topics firmly occupied the top of the hot search. The weather is good today The weather is good today.

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According to the official website of 'Black Myth: Wu Kong', there are four versions of the game available: the digital standard edition priced at 268 yuan, the digital deluxe edition priced at 328 yuan, the physical deluxe edition priced at 820 yuan, and the physical collector's edition priced at 1,998 yuan.

This game, which has been brewing for four years, has become a pre-ordered hit. According to the official sales channel, all physical editions are currently sold out.

'Black Myth: Wu Kong' has received widespread praise from global media, with IGN China even giving it a full score of 10 out of 10. In the secondary market, investors have collectively cheered for the return of Sun Wukong.

The publisher of 'Black Myth: Wu Kong' is Zhejiang Huajing Culture Co., Ltd.$Zhejiang Publishing & Media (601921.SH)$, which rose over 8% in early trading on Monday and hit the daily limit today. $Huayi Brothers Media Corporation (300027.SZ)$Since August 14th, the game and media sector in A-shares has seen a cumulative increase of nearly 50%. $Guangxi Xinxunda Technology Group (300518.SZ)$rose by 20CM today.$Sichuan Xunyou Network Technology (300467.SZ)$,$Hangzhou Shunwang Technology (300113.SZ)$,$Shenzhen Zqgame (300052.SZ)$,$G-bits Network Technology (603444.SH)$and followed the surge.

Ranked first in global pre-orders, IGN gave it a full score of 10 out of 10.

This game takes the protagonist Sun Wukong from the classic Chinese novel Journey to the West as the prototype, and combines Chinese mythology and traditional cultural elements to create a unique fantasy world.

Since the release of the first trailer on August 20th, 2020, 'Black Myth: Wu Kong' has attracted a lot of attention with its outstanding visual effects and profound cultural background. On Bilibili, the game's official account has attracted 3.44 million fans, and the final trailer has been played 14.72 million times. Under intense and enthusiastic discussion, 'Black Myth: Wu Kong' has shown outstanding pre-sale performance. Since pre-orders began on June 8th, sales have reached 1.2 million copies in the past month, with sales of nearly RMB 400 million. According to Valve's latest weekly sales chart for the Steam platform (August 6th to 13th, 2024), 'Black Myth: Wu Kong' pre-orders took the first place globally (excluding free game content and SteamDeck). Steam's official download statistics show that within less than 4 hours after the 'Black Myth: Wu Kong' pre-load opened, the Steam download usage bandwidth skyrocketed, reaching a peak of 70Tbps, breaking the record for peak bandwidth usage for downloads on Steam.

Since the release of the first trailer on August 20th, 2020, 'Black Myth: Wu Kong' has attracted a lot of attention with its outstanding visual effects and profound cultural background. On Bilibili, the game's official account has attracted 3.44 million fans, and the final trailer has been played 14.72 million times. Under intense and enthusiastic discussion, 'Black Myth: Wu Kong' has shown outstanding pre-sale performance. Since pre-orders began on June 8th, sales have reached 1.2 million copies in the past month, with sales of nearly RMB 400 million. According to Valve's latest weekly sales chart for the Steam platform (August 6th to 13th, 2024), 'Black Myth: Wu Kong' pre-orders took the first place globally (excluding free game content and SteamDeck). Steam's official download statistics show that within less than 4 hours after the 'Black Myth: Wu Kong' pre-load opened, the Steam download usage bandwidth skyrocketed, reaching a peak of 70Tbps, breaking the record for peak bandwidth usage for downloads on Steam.

The excellent graphics, unique plot and gameplay have earned "Myth of Empires: Wu Kong" a unanimous thumbs-up from the global media. The average score of the 54 media outlets featured on the well-known review website MetaCritic has reached 82, and "IGN China gives full marks" has made it to the top of Weibo's hot search list.

With the popularity of the game, brand joint marketing for "Myth of Empires: Wu Kong" has also been a great success, including the limited edition game merchandise released in collaboration with Q&M dental, such as limited edition posters, tote bags and cup covers, all of which were sold out in seconds after release.$Luckin Coffee (LKNCY.US)$Please use your Futubull account to access the feature.

02, The Great Sage Subverts the Domestic Game Circle.

Before its release, "Myth of Empires: Wu Kong" was displayed as a "must-play domestic 3A masterpiece in 2024" in the exclusive QQ reservation event. Media reports referred to it as the "first domestic 3A game", elevating the game's significance to a national level.

To put it simply, a 3A game is a game that has high production cost, long development cycle, and uses many resources. "Myth of Empires: Wu Kong" is no exception. It took four years to develop, with a cost of hundreds of millions of yuan.

According to Feng Ji, the founder of Game Science, the development cost of the game is estimated to be between 150 to 200 million yuan per hour. The total development cost of the entire project is between at least 0.3 billion and 0.4 billion RMB.

IGN reviewer in China said that "Myth of Empires: Wu Kong" can definitely be regarded as a milestone in China's gaming industry.

It truly lives up to all the expectations for the four years spent on its development, and in the true sense of the words, it is a domestically produced game that is highly competitive in the global market. I believe that it will become a strong contender for the game of the year, and Game Science will undoubtedly become one of the world's top ARPG game publishers after this game.

The birth of "Myth of Empires: Wu Kong" can be summed up with the butterfly effect, according to domestic game review website Gamersky.

On August 20th four years ago, the flapping of a golden cicada's wings altered the timeline of China's single-player games. Since then, the concept of the 'first domestic 3A game' has been placed on these two thin wings, and tossed towards an unknown future...

Opensource Securities pointed out that the successful pre-sale of "Myth of Empires: Wu Kong" shows the strong appeal of high-quality domestic games to the market. The development of domestic 3A games will not only help improve the overall level of China's gaming industry, but also bring considerable economic benefits to related companies. Although pre-sales performance cannot fully represent the game's final success, it undoubtedly lays a good foundation for future sales.

CSC Securities stated that the Game Science team has once again proven that games are driven by creativity and design, and that even 3A games, which require high industrialization, are not entirely driven by manpower. This trend is expected to continue driving attention to companies with strong R&D capabilities.

After a roundabout, it's still Tencent.

Game Science was founded in June 2014, and has a close relationship with China's largest Internet company Tencent. $TENCENT (00700.HK)$ Firstly, all of the company's founding team members came from Tencent, and the core team is mainly composed of developers from Tencent's endgame and mobile game projects such as "Dragon Oath", "QQ Huaxia", and "Global Airplane Battle". For example, Game Science's founder Feng Ji was a core member of Tencent's "Clash of the Gods" project, which was also based on the IP of Sun Wukong.

Interestingly, the company name Game Science is said to have deep meaning. Feng Ji reportedly hopes to gradually answer various questions about game production through the development of each project, and elevate game development to a scientific level. He and several other founders left Tencent due to dissatisfaction with the bad practices in the gaming industry.

Tencent is still one of Game Science's main investors. After the release of the demo video of "Myth of Empires: Wu Kong", Tencent conducted a group survey and subsequently acquired 5% equity of Game Science through capital increase. It is estimated that Tencent's investment in Game Science could exceed 0.2 billion yuan.

Unlike previous investments, Tencent promised not to interfere with the company's management decisions with the "three no" principle, and Game Science will continue to operate independently without any impact on its autonomy.

In addition to obtaining strategic investment from Tencent, in May 2017, Game Science received a 60 million yuan investment from Hero Entertainment (now called Hero Games), which increased Game Science's company valuation to 0.3 billion yuan.

However, in 2022, Hero Entertainment chose to cash out and sold all 19% of its equity in Game Science for a transaction amount of 0.48 billion yuan. By then, Game Science’s valuation had reached 2.5 billion yuan.

In its ten years of existence, Game Science has not developed many games. In addition to the officially released 'Myth of Wu Kong' on Tuesday, other relatively successful games include the card game 'Bai Jiang Xing' and the real-time competitive game 'War Art: Red Tide'.

It is said that Game Science was able to support the 'Myth of Wu Kong' team with these games.

Editor / jayden

The translation is provided by third-party software.


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