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中金:维持腾讯控股(00700)“跑赢行业”评级 目标价418港元

CICC: Maintaining Tencent Holdings' (00700) “Outperform the Industry” Rating Target Price of HK$418

Zhitong Finance ·  Apr 24 09:54

CICC believes that Tencent Holdings (00700) “DNF” mobile game sales may contribute significantly to 2H24 game revenue.

The Zhitong Finance App learned that CICC released a research report stating that while maintaining Tencent Holdings (00700)'s “outperforming the industry” rating, revenue and profit forecasts for 2024/2025 remain unchanged, with a target price of HK$418. The company announced that the mobile game “Dungeons and Warriors: Origins” will be officially launched on May 21, 2024.

The main views of CICC are as follows:

The mobile game “Dungeons and Warriors: Origins” is officially scheduled for 2Q24.

“Dungeons and Warriors” (“DNF” for short). According to Nexon's financial reports, the “DNF” national service game represented by Tencent still has strong monetization capabilities for many years since its launch. “Dungeons and Warriors: Origins”, which is scheduled to be launched on May 21, is the national service mobile game version. According to Tencent's official website, the data popularity of the “DNF” national service mobile game during the test period was good — more than 3 million people grabbed numbers within three days of the test; 230,000 people participated in the test on the first day of service. The bank believes that although “DNF” is an old game and may not have an advantage in terms of gameplay innovation, when the best mobile game in history releases the original mobile game of the same name, it is expected to take on the IP of the mobile game and the players accumulated over the years (including active players and lost players, considering the 16-year operating history of the “DNF” mobile game, which should cover a larger population), the “DNF” mobile game hopes to create a higher level of traffic and has little impact on mobile games. The traveler is optimistic about the performance of the “DNF” national service mobile game.

The year-on-year growth rate of the game business in 2Q24 is expected to correct.

The bank believes that Tencent's domestic game performance is still weak in 1Q24, but Tencent management emphasized during the 4Q23 results meeting that the game business is expected to pick up in 2Q24. The bank believes that this judgment contains the following three aspects of information: First, management is confident of the recovery of overseas games. The bank observed that Supercell's old game “Brawl in the Wild” released significant monetization space after implementing Starr Drop's new random reward system reform. According to data.ai, the average monthly iOS store revenue for “Wild Wild” increased more than fivefold from October 2023 to March of this year. Second, domestic products such as “Battle of the Golden Shovel” and “League of Legends” mobile games have also performed well, which can effectively relieve the fatigue of recent new products and the adjustment pressure of leading ace products. Third, the bank believes that the “DNF” mobile game's contribution was secondary in 2Q, because management may not give forward-looking guidance based only on a game that only went live for one month in 2Q, had deferred revenue, and is currently not online. The bank believes that “DNF” mobile game sales may contribute a significant increase in 2H24 game revenue.

At this stage, Tencent's investment logic is still highly certain.

Historically, there are two typical states of Tencent's growth: (1) the healthy and rapid development of the platform business (finance, friend zone advertising, video accounts, applets, etc.) + normal game development. In this state, investment in Tencent has strong certainty but weak elasticity; (2) healthy and rapid growth in the platform business+rapid game growth, such as in 2017 and 2020. Investment in Tencent in this state is both deterministic and flexible. The bank believes that the first state is the norm for investing in Tencent, while the second status is a rare opportunity and can only be closely tracked. Currently, Tencent's investment logic is closer to the first state. The company's main growth logic comes from video advertising & profit release in e-commerce, mini games, FBS and other businesses, and the company's active shareholder return strategy. The bank is expected to form a “EPS growth rate > adjusted operating profit growth rate > gross profit growth rate > revenue growth rate” model. Although the launch of the “DNF” mobile game will bring considerable growth to the game business, the game is still in a state of accumulation and partial strategic adjustments.

risks

Macroeconomic uncertainty; incremental business falls short of expectations; costs or expense rates are higher than anticipated.

The translation is provided by third-party software.


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