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游戏界的奥斯卡现腾讯身影,“大表哥”夺魁稳了?

Tencent now has Tencent's Oscars in the gaming industry. Has “Big Cousin” won the title?

富途资讯 ·  Dec 6, 2018 17:31  · 观点

(source: TGA official website)

The Game Awards (TGA for short) is a grand game awards ceremony, which began in 2014 and is held at the end of each year. It is known as the "Oscar of the gaming industry".

This year's TGA awards ceremony was held on December 7, Beijing time.

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According to TGA's official Twitter, this TGA will be the largest and most luxurious in history, with a huge lineup of new visitors at the ceremony, which will bring the largest number of announcements in history. As Sony Group Corp has been relatively silent after this year's E3 and Cologne exhibitions, and PSX has also been suspended, people are concerned about whether Sony Group Corp will "break new news" on TGA.

Review of award-winning in previous years

Looking back on the TGA Game of the year Awards over the years, it can be said that they are well deserved.

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(source: TGA official website, Futu Information collation)

The 2015 "Wizard 3" let the Polish manufacturer CD Projekt unlimited scenery, because of the production conscience, quality and cheap, the Chinese affectionately call it "Polish jackass". His ticket-skipping new film "Cyberpunk 2077" also recently released a demo video on Bilibili Inc., which was viewed more than 900000 times and received more than 10, 000 comments in a short period of time.

The 2016 Blizzard's "Watch Pioneer" rekindled the enthusiasm of FPS players all over the world. Since then, "Watchman Vanguard" has become one of the famous e-sports projects.

In 2017, Nintendo released Switch game consoles, which sold more than 14 million units in just nine months, surpassing the cumulative total sales of 13.5 million Wii U units. The hero of Switch's big sale is the Legend of Zelda: the breath of the Wild. At that time, this work received a high rating of full IGN, full Gamespot and full Fami.


There is no doubt that the eldest cousin will win the championship this year.

The current shortlist for game of the year is as follows:

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(source: TGA official website, Futu Information collation)

Marvel Spider-Man and Ares, as the exclusive games of PS this year, have also received high reviews.

In August this year, "Monster Hunter: the World" landed on Tencent's Wegame platform and was well received. But the good times did not last long, because some of the game content did not fully meet the requirements of policies and regulations, it was removed from the shelves to rectify and stop the sale of the game. But there is no doubt that Monster Hunter: the World is a milestone in the Monster Hunter series.

2018 is almost over, and finally ushered in the long-awaited "Wild Dart 2", which R Star spent 5.6 billion yuan to build in eight years. "R Star product, must be a boutique", not bad.

The vagrant Star said of the work."Wild Dart 2" is by far the highest level of large-scale open world game. It is critical of the polishing of details, the filling of the content is solid and steady, and the story is not only telling a moving story, but also going up to the next floor in the polishing of interactive experience. This work is enough to immerse people for weeks, months, or even years, and Wild Dart 2 is definitely qualified to be among the greatest works in game history. "

So, the eldest cousin is stable?


This yearTGAThe figure of China on the waiting list

The Epic Games acquired by Tencent swept the European and American markets with the release of "Fortnite" in 2017, winning the nomination for best multiplayer game in TGA in 2017. This year, he won four nominations for TGA Best Mobile Game, Best continuous Game Award, Best multiplayer Game Award, and Best e-sports Game Award.

logo(source: TGA official website)

Tencent's "PUBG: mobile Game version" was nominated for Best Mobile Game in this year's TGA. "League of Legends" was nominated for best e-sports game. The "League of Legends" S series was nominated for best e-sports event. Among them, ADC player UZI (Jian proud) of China's "League of Legends" RNG team was nominated for the best e-sports player.

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(source: TGA official website)


28% of global game revenue comes from China.

According to newzoo's game market research report, the global game market will reach US $137.9 billion in 2018, an increase of US $16.2 billion over last year. Of that amount, $37.9 billion came from the Chinese market, accounting for 28% of global gaming revenue.


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(source: newzoo2018 Game Market Research report)

Specifically, mobile games are the main force in the global game market. Mobile games will generate $70.3 billion in 2018, accounting for 51 per cent of the global gaming market. Revenue from web games that used to make a lot of money is expected to be $4.3 billion, down 13.9% from a year earlier. Mobile games have eroded the share of web games to a certain extent. Generally speaking, the cumulative expected revenue of console games with 3A masterpieces and boxed or downloaded PC game platforms reached $63.2 billion, exceeding the share of mobile game platforms.

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(source: newzoo2018 Game Market Research report)

At the same time, newzoo also said in the research report that the global game market will grow at a compound annual rate of 10.3% from 2017 to 2021. The market for mobile games is expected to break through the $100 billion mark in 2021.


The road to the development of domestic games is rugged: depending on the policy.

As the largest game market in the world, the development of China's game industry is a bumpy road.

In order to prevent teenagers from indulging in games, China issued the "opinions on the Special Governance of Electronic Game Management places" in 2000, and began the governance work for the domestic game console market. The ban on the sale of game consoles has officially closed the door of China's game console market. Since then, China's game industry has widened the gap with the West. Until January 2014, the State Council allowed the production and sale of game equipment in the Shanghai Free Trade Zone, meaning that China's 13-year ban on the sale of game consoles was officially lifted.

While China's mainframe market has been supported by "parallel imports", online games and web games have ushered in the outbreak. Portals such as NetEase, Inc and Tencent have challenged the status of traditional game companies such as Shanda, Giant and Perfect World by their respective agents and self-developed games. In the subsequent wave of mobile Internet, Tencent and NetEase, Inc won the mobile game market in one fell swoop and entered the sequence of the world's largest game companies.

In the global game market, there are more and more Chinese enterprises and their actions are getting bigger and bigger. Tencent has acquired Riot with League of Legends, Supercell with Royal War, Blue Hole with PUBG, Ubisoft with the Assassin Creed series, Epic with Fortnite, and Activision Blizzard. Tencent holds the position of the largest game company in the world.

However, 2018 will be a cold winter for China's gaming industry. "the suspension of version number" may be an unavoidable topic for media reports in the game industry this year. There are various speculations about the reasons, and there are different opinions. Some people say that in order to prevent and cure the myopia of young people, some people say that they are affected by the recent institutional reform, while others say that it is to crack down on board games.

In any case, such an one-size-fits-all approach will make China's game industry enter a "shock" state. According to online data, the number of games in line is as high as 5000. The media predicts that the most optimistic scenario next year is to issue 3000 games with 4000 version numbers. Perhaps, the cold winter will continue for a long time.

Many game companies save themselves by going out to sea, but few of them are successful. The "Taiwo painting volume" that became popular on Steam recently is "the lucky one". The game, produced by a small studio with only five people, has sold more than 150000 copies in the first week of its release on steam.

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(source: Steam)

Since its listing, Taiwu painting Volume has received 14612 reviews on Steam and has been particularly well received.

But this way of getting on the shelves of Steam is actually playing on the side and avoiding the examination and approval of regulators.

Sure enough, on November 28th this year, a piece of news exploded: "Steam national service settled in Shanghai." "gamers know what that means. Like the "GTA" series, "such as Dragon" series, "Wizard" series, which we often play, it is impossible to pass the trial in today's environment, and now they are even banned from live broadcast throughout the network. Steam national service is inevitably faced with lock area lock service.

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(source: Sina game official Weibo Corp)

Perhaps in China, not only the film industry urgently needs the introduction of a grading system, but also the game industry, as an important part of the cultural industry.

To sum up with a sentence from the media, "the sailing of the game is also an output of culture, such as the Wild Dart 2 produced by R Star of the United States, which conveys the culture of the American West that is deeply loved by players. In the first three days of sale, global sales exceeded 725 million US dollars. And China's games, even the domestic market can not be guaranteed, how can it be bigger and stronger, export culture? "


(Wen / Cui Tong / tr. by Phil Newell)

The translation is provided by third-party software.


The above content is for informational or educational purposes only and does not constitute any investment advice related to Futu. Although we strive to ensure the truthfulness, accuracy, and originality of all such content, we cannot guarantee it.
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