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8个项目入选亚运会之后,电竞这波能起飞吗?

Can this wave of e-sports take off after 8 events are selected for the Asian Games?

遊戲葡萄 ·  Nov 7, 2021 09:04

Source: game grape

Author: Isaac

If you want to say that the biggest happy event in the video game circle or game circle recently, it may be that e-sports has entered Asia.

On November 5, the Hangzhou Asian Organizing Committee announced eight e-sports events selected for the Hangzhou 2022 Asian Games: "Arena of Valor Asian Games version", "hearth Stone Legend", "Dream three Kingdoms 2", "DOTA2", "Game for Peace Asian Games version", "League of Legends" and "Jieba 5". This is the first time that e-sports has entered the Asian Games as an official event. At the same time, AESF- mecha master and AESF-VR virtual science and technology sports will also be used as demonstration projects in the Asian Games.

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Although many people still question the rationality of e-sports as a sport, in recent years, the attitude of official organizations towards e-sports 's sports has become more and more obvious: as early as 2003, e-sports has become the 99th official sport recognized by the General Administration of Sports of China; in 2008, e-sports was approved to be the 78th official sport.

In 2018, after e-sports became an exhibition event at the Jakarta Asian Games, the Chinese team also won two gold medals and one silver medal, changing many people's views on e-sports. After that, e-sports 's footsteps have almost entered the door of traditional sports.

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Up to now, the popularity of e-sports 's competition is obvious to all. Especially during the epidemic, when the traditional sports were shut down for a time, e-sports can be said to be the fastest "blood recovery" and normal operation of the sports. The advantages of such scenes, younger carriers, as well as strong ornamental and competitive, are the reasons why e-sports has been paid more and more attention.

The eight e-sports events selected for the Hangzhou Asian Games also have such characteristics. However, one may be quite special: "Game for Peace Asian Games version".

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In the past, "Game for Peace" introduced many innovative ways and modes of play, such as extremely cold mode, special duel, etc., while in the Asian Games, "Game for Peace" jumped out of the core framework of multiplayer tactical competition, bringing the competition goal close to traditional sports, and restoring parachuting, car racing, cross-country and other games in the game with reference to real sports, extreme sports, and special training.

If you usually play "Game for Peace", you may think of the "Oasis Qiyuan" mode in the game. Yes, the competition form of "Game for Peace" in the Asian Games is likely to be similar to that of the "Peace Games" in this model.

图片Rooftop parkour

This is a knockout round similar to multiplayer parkour, which contains 10 levels, such as obstacle racing, acrobatic car racing, roof parkour and so on. Three events are randomly selected for each game, and the players who win the top three in the final round can win the final victory.

This form is obviously freer than the usual fixed playing mode in competitive games: it relies on the underlying architecture of the game and can accommodate many games that other games cannot achieve. Moreover, players can also use it to edit their own levels and design a variety of unique sports. If this development continues, perhaps some brand-new forms of competition will appear in the game in the future, and even be officially recognized by sports organizations.

In the face of this novel form of competition, many people find it difficult to understand-when factors such as physical fitness have less impact, can it really be compared with other sports? But in fact, the difficulty of operation, route mining and psychological games involved all have a lot of tests for players. On Bilibili Inc., there are even videos explaining "Hidden skills of the Peace Games" that have been broadcast more than one million times.

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In addition, on the existing framework close to the real environment, many items in traditional sports can be restored to the game, such as Triathlon and Military Pentathlon. It is conceivable that if these competitions close to real sports are carried out in the game, then the test of the players will be the basic operation of the hard core such as gun pulling and machine aiming, as well as the ability of resilience and psychological quality.

On a stage like the Asian Games, e-sports 's audience will be bigger and wider than ever. Compared with the competitive games with complex rules, perhaps this form of competition, which is novel and easy to understand, is more suitable for these spectators. Only when the general public can accept it, maybe e-sports can really go out of the circle.

Looking at it in this way, e-sports 's future seems to be quite optimistic. However, in the real situation, it still faces many problems, such as rule-making, team formation and so on. Judging from this public discussion, there are still some disapproving voices.

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But in any case, e-sports is more and more recognized by the mainstream society and gradually enters the field of sports, which is a happy thing for players, spectators, players and practitioners. After 8 projects have been introduced into Asia, how do you think e-sports 's future will develop? What do you think of the realization of the new game of "Game for Peace"? Welcome to discuss it in the comments section.

Edit / irisz

The translation is provided by third-party software.


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