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GD Culture Group | 10-Q: Q2 2024 Earnings Report

SEC ·  Aug 14, 2024 16:17

Summary by Futu AI

GD Culture Group reported financial results for Q2 2024, with no revenue compared to $150,000 in Q2 2023. The company recorded a net loss of $3.6 million, significantly wider than the $155,498 loss in the same period last year, primarily due to increased operating expenses and a $1.5 million impairment loss on convertible notes.Operating expenses surged to $2.1 million, up from $271,237 in Q2 2023, driven by new investments in digital human technology and e-commerce initiatives. The company increased spending on marketing ($208,333), R&D ($217,500), and general administrative expenses ($1.7 million) to support its strategic transformation into AI-driven digital content production.As of June 30, 2024, the company maintained $301,837 in cash and working capital of approximately $2.1 million. Management secured financial support from CEO Xiaojian Wang and believes current resources are sufficient for operations over the next 12 months. The company continues to focus on three main business areas: AI-driven digital human creation, live streaming e-commerce, and interactive gaming.
GD Culture Group reported financial results for Q2 2024, with no revenue compared to $150,000 in Q2 2023. The company recorded a net loss of $3.6 million, significantly wider than the $155,498 loss in the same period last year, primarily due to increased operating expenses and a $1.5 million impairment loss on convertible notes.Operating expenses surged to $2.1 million, up from $271,237 in Q2 2023, driven by new investments in digital human technology and e-commerce initiatives. The company increased spending on marketing ($208,333), R&D ($217,500), and general administrative expenses ($1.7 million) to support its strategic transformation into AI-driven digital content production.As of June 30, 2024, the company maintained $301,837 in cash and working capital of approximately $2.1 million. Management secured financial support from CEO Xiaojian Wang and believes current resources are sufficient for operations over the next 12 months. The company continues to focus on three main business areas: AI-driven digital human creation, live streaming e-commerce, and interactive gaming.

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